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Fill Character
In computer terminology, a fill character is a character transmitted solely for the purpose of consuming time. It does this by filling a timeslot on a data transmission line which would otherwise be forced to be idle (empty). In this way, fill characters provide a simple way of timing required idle times. Fill characters are usually used in response to some real-world limitation. For example, mechanical computer printers such as the earliest dot matrix printers may have been able to print 30 characters per second, but when a "carriage return" character was received and the printhead began returning to the left margin, there was a noticeable delay before the printing of the next line could begin. Unlike modern printers, these early printers contained essentially no buffering, nor did they do any handshaking, so there would be no place to store the characters which would be received while the printhead was in the process of returning to the left margin, nor any way to tell the sende ...
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Character (computing)
In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. Examples of characters include letters, numerical digits, common punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text. Examples of control characters include carriage return and tab as well as other instructions to printers or other devices that display or otherwise process text. Characters are typically combined into strings. Historically, the term ''character'' was used to denote a specific number of contiguous bits. While a character is most commonly assumed to refer to 8 bits (one byte) today, other options like the 6-bit character code were once popular, and the 5-bit Baud ...
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Dot Matrix Printer
A dot matrix printer is an impact printer that prints using a fixed number of pins or wires. Typically the pins or wires are arranged in one or several vertical columns. The pins strike an ink-coated ribbon and force contact between the ribbon and the paper, so that each pin makes a small dot on the paper. The combination of these dots forms a dot matrix image. They were also known as serial dot matrix printers. While inkjet and laser printers technically exhibit dot matrix printing, they work differently than impact "dot matrix printers" and can deposit ink or toner at higher dot resolutions more quickly, with less inherent noise. The impact printer has the ability to make copies using multi-part forms, unlike an inkjet or laser printer. History In the 1970s and 1980s, dot matrix impact printers were generally considered the best combination of cost and versatility, and until the 1990s were by far the most common form of printer used with personal and home computers. The ...
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Buffer (computer Science)
In computer science, a data buffer (or just buffer) is a region of a memory used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and th ...
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Handshake (computing)
In computing, a handshake is a signal between two devices or programs, used to, e.g., authenticate, coordinate. An example is the handshaking between a hypervisor and an application in a guest virtual machine. In telecommunications, a handshake is an automated process of negotiation between two participants (example "Alice and Bob") through the exchange of information that establishes the protocols of a communication link at the start of the communication, before full communication begins. The handshaking process usually takes place in order to establish rules for communication when a computer attempts to communicate with another device. Signals are usually exchanged between two devices to establish a communication link. For example, when a computer communicates with another device such as a modem, the two devices will signal each other that they are switched on and ready to work, as well as to agree to which protocols are being used. Handshaking can negotiate parameters that ...
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ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards I ...
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Teleprinter
A teleprinter (teletypewriter, teletype or TTY) is an electromechanical device that can be used to send and receive typed messages through various communications channels, in both point-to-point and point-to-multipoint configurations. Initially they were used in telegraphy, which developed in the late 1830s and 1840s as the first use of electrical engineering, though teleprinters were not used for telegraphy until 1887 at the earliest. The machines were adapted to provide a user interface to early mainframe computers and minicomputers, sending typed data to the computer and printing the response. Some models could also be used to create punched tape for data storage (either from typed input or from data received from a remote source) and to read back such tape for local printing or transmission. Teleprinters could use a variety of different communication media. These included a simple pair of wires; dedicated non-switched telephone circuits (leased lines); switched ne ...
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VT05
:''"VT-05" can also refer to .'' The VT05 is the first free-standing CRT computer terminal from Digital Equipment Corporation introduced in 1970. Famous for its futuristic styling, the VT05 presents the user with an upper-case-only ASCII character display of 72 columns by 20 rows. The VT05 was a smart terminal that provides cursor addressing using a series of control characters, one of which allows the cursor to be positioned at an absolute location on the screen. This basic system provided the basis of similar systems in the later and greatly improved VT50 and VT52 series. The terminal only supports forward scrolling and direct cursor addressing; no fancier editing functions are supported. No special character renditions (such as blinking, bolding, underlining, or reverse video) are supported. The VT05 supports asynchronous communication at baud rates up to 2400 bits per second (although fill characters are required above 300 bits per second). Internally, the VT05 implement ...
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Shift Register
A shift register is a type of digital circuit using a cascade of flip-flops where the output of one flip-flop is connected to the input of the next. They share a single clock signal, which causes the data stored in the system to shift from one location to the next. By connecting the last flip-flop back to the first, the data can cycle within the shifters for extended periods, and in this form they were used as a form of computer memory. In this role they are very similar to the earlier delay-line memory systems and were widely used in the late 1960s and early 1970s to replace that form of memory. In most cases, several parallel shift registers would be used to build a larger memory pool known as a " bit array". Data was stored into the array and read back out in parallel, often as a computer word, while each bit was stored serially in the shift registers. There is an inherent trade-off in the design of bit arrays; putting more flip-flops in a row allows a single shifter to store mo ...
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