Fill Character
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Fill Character
In computer terminology, a fill character is a character transmitted solely for the purpose of consuming time. It does this by filling a timeslot on a data transmission line which would otherwise be forced to be idle (empty). In this way, fill characters provide a simple way of timing required idle times. Fill characters are usually used in response to some real-world limitation. For example, mechanical computer printers such as the earliest dot matrix printers may have been able to print 30 characters per second, but when a "carriage return" character was received and the printhead began returning to the left margin, there was a noticeable delay before the printing of the next line could begin. Unlike modern printers, these early printers contained essentially no buffering, nor did they do any handshaking, so there would be no place to store the characters which would be received while the printhead was in the process of returning to the left margin, nor any way to tell the send ...
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Character (computing)
In computing and telecommunications, a character is the internal representation of a character (symbol) used within a computer or system. Examples of characters include letters, numerical digits, punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text. Examples of control characters include carriage return and tab as well as other instructions to printers or other devices that display or otherwise process text. Characters are typically combined into '' strings''. Historically, the term ''character'' was used to denote a specific number of contiguous bits. While a character is most commonly assumed to refer to 8 bits (one byte) today, other options like the 6-bit character code were once popular, and the 5-bit Baudot code has been used in the past as well. The term has even been applied to 4 bits with only 16 possible valu ...
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Dot Matrix Printer
Dot matrix printing, sometimes called impact matrix printing, is a computer printing process in which ink is applied to a surface using a relatively low-resolution dot matrix for layout. Dot matrix printers are a type of impact printer that prints using a fixed number of pins or wires and typically use a print head that moves back and forth or in an up-and-down motion on the page and prints by impact, striking an ink-soaked cloth ribbon against the paper. They were also known as serial dot matrix printers. Unlike typewriters or line printers that use a similar print mechanism, a dot matrix printer can print arbitrary patterns and not just specific characters. The perceived quality of dot matrix printers depends on the vertical and horizontal resolution and the ability of the printer to overlap adjacent dots. 9-pin and 24-pin are common; this specifies the number of pins in a specific vertically aligned space. With 24-pin printers, the horizontal movement can slightly overlap ...
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Buffer (computer Science)
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes within a computer, comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware or by using a virtual data buffer in software that points at a location in the physical memory. In all cases, the data stored in a data buffer is stored on a physical storage medium. The majority of buffers are implemented in software, which typically use RAM to store temporary data because of its much faster access time when compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and the rate ...
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Handshake (computing)
In computing, a handshake is a signal between two devices or programs, used to, e.g., authenticate, coordinate. An example is the handshaking between a hypervisor and an application in a guest virtual machine. In telecommunications, a handshake is an automated process of negotiation between two participants (example "Alice and Bob") through the exchange of information that establishes the protocols of a communication link at the start of the communication, before full communication begins. The handshaking process usually takes place in order to establish rules for communication when a computer attempts to communicate with another device. Signals are usually exchanged between two devices to establish a communication link. For example, when a computer communicates with another device such as a modem, the two devices will signal each other that they are switched on and ready to work, as well as to agree to which protocols are being used. Handshaking can negotiate parameters tha ...
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ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control characters a total of 128 code points. The set of available punctuation had significant impact on the syntax of computer languages and text markup. ASCII hugely influenced the design of character sets used by modern computers; for example, the first 128 code points of Unicode are the same as ASCII. ASCII encodes each code-point as a value from 0 to 127 storable as a seven-bit integer. Ninety-five code-points are printable, including digits ''0'' to ''9'', lowercase letters ''a'' to ''z'', uppercase letters ''A'' to ''Z'', and commonly used punctuation symbols. For example, the letter is represented as 105 (decimal). Also, ASCII specifies 33 non-printing control codes which originated with ; most of which are now obsolete. The control cha ...
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Teleprinter
A teleprinter (teletypewriter, teletype or TTY) is an electromechanical device that can be used to send and receive typed messages through various communications channels, in both point-to-point (telecommunications), point-to-point and point-to-multipoint communication, point-to-multipoint configurations. Initially, from 1887 at the earliest, teleprinters were used in telegraphy. Electrical telegraphy had been developed decades earlier in the late 1830s and 1840s, then using simpler Morse key equipment and telegraph operators. The introduction of teleprinters automated much of this work and eventually largely replaced skilled labour, skilled operators versed in Morse code with Data entry clerk, typists and machines communicating faster via Baudot code. With the development of early computers in the 1950s, teleprinters were adapted to allow typed data to be sent to a computer, and responses printed. Some teleprinter models could also be used to create punched tape for Compute ...
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VT05
:''"VT-05" can also refer to .'' The VT05 is the first free-standing CRT computer terminal from Digital Equipment Corporation introduced in 1970. Famous for its futuristic styling, the VT05 presents the user with an upper-case-only ASCII character display of 72 columns by 20 rows. The VT05 was a smart terminal that provides cursor addressing using a series of control characters, one of which allows the cursor to be positioned at an absolute location on the screen. This basic system provided the basis of similar systems in the later and greatly improved VT50 and VT52 series. The terminal only supports forward scrolling and direct cursor addressing; no fancier editing functions are supported. No special character renditions (such as blinking, bolding, underlining, or reverse video) are supported. The VT05 supports asynchronous communication at baud rates up to 2400 bits per second (although fill characters are required above 300 bits per second). Internally, the VT05 implements ...
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Shift Register
A shift register is a type of digital circuit using a cascade of flip-flop (electronics), flip-flops where the output of one flip-flop is connected to the input of the next. They share a single clock signal, which causes the data stored in the system to shift from one location to the next. By connecting the last flip-flop back to the first, the data can cycle within the shifters for extended periods, and in this configuration they were used as computer memory, displacing delay-line memory systems in the late 1960s and early 1970s. In most cases, several parallel shift registers would be used to build a larger memory pool known as a "bit array". Data was stored into the array and read back out in parallel, often as a computer word, while each bit was stored serially in the shift registers. There is an inherent trade-off in the design of bit arrays; putting more flip-flops in a row allows a single shifter to store more bits, but requires more clock cycles to push the data through all ...
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