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Environment Mapping
In computer graphics, reflection mapping or environment mapping is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object. Several ways of storing the surrounding environment have been employed. The first technique was sphere mapping, in which a single texture contains the image of the surroundings as reflected on a spherical mirror. It has been almost entirely surpassed by cube mapping, in which the environment is projected onto the six faces of a cube and stored as six square textures or unfolded into six square regions of a single texture. Other projections that have some superior mathematical or computational properties include the paraboloid mapping, the pyramid mapping, the octahedron mapping, and the HEALPix mapping. Reflection mapping is one of several approaches to reflection rendering, alon ...
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Spoon Fi
A spoon (, ) is a utensil consisting of a shallow bowl (also known as a head), oval or round, at the end of a handle. A type of cutlery (sometimes called flatware in the United States), especially as part of a table setting, place setting, it is used primarily for transferring food to the mouth (eating). Spoons are also used in food preparation to measure, mix, stir and toss ingredients and for serving food. Present day spoons are made from metal (notably stainless steel, flat silver or Household silver, silverware, plated or solid), wood, porcelain or plastic. There are many different types of spoons made from different materials by different cultures for different purposes and food. Terminology The spoon consists of a ''bowl'' and a handle. A handle in the shape of a slender stick is frequently called a ''stem''. The stem can end in a sharp point or be crowned with a ''knop'', a decorative knob. The ''knop-top'' spoons with a variety of knop shapes described by colorful te ...
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Optical Path
Optical path (OP) is the trajectory that a light ray follows as it propagates through an optical medium. The geometrical optical-path length or simply geometrical path length (GPD) is the length of a segment in a given OP, i.e., the Euclidean distance integrated along a ray between any two points. The mechanical length of an optical device can be reduced to less than the GPD by using folded optics. The '' optical path length'' in a homogeneous medium is the GPD multiplied by the refractive index of the medium. Factors affecting optical path Path of light in medium, or between two media is affected by the following: * Reflection ** Total internal reflection * Refraction * Dispersion of light * Absorption Simple materials used * Lenses * Prisms * Mirror A mirror, also known as a looking glass, is an object that Reflection (physics), reflects an image. Light that bounces off a mirror forms an image of whatever is in front of it, which is then focused through the lens ...
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Orthographic Projection (geometry)
Orthographic projection (also orthogonal projection and analemma) is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. The obverse of an orthographic projection is an oblique projection, which is a parallel projection in which the projection lines are ''not'' orthogonal to the projection plane. The term ''orthographic'' sometimes means a technique in multiview projection in which principal axes or the planes of the subject are also parallel with the projection plane to create the ''primary views''. If the principal planes or axes of an object in an orthographic projection are ''not'' parallel with the projection plane, the depiction is called ''axonometric'' or an ''auxiliary views''. (''Axonometric projection'' is synonymous with ''p ...
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Sphere
A sphere (from Ancient Greek, Greek , ) is a surface (mathematics), surface analogous to the circle, a curve. In solid geometry, a sphere is the Locus (mathematics), set of points that are all at the same distance from a given point in three-dimensional space.. That given point is the center (geometry), ''center'' of the sphere, and the distance is the sphere's ''radius''. The earliest known mentions of spheres appear in the work of the Greek mathematics, ancient Greek mathematicians. The sphere is a fundamental surface in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry. Bubble (physics), Bubbles such as soap bubbles take a spherical shape in equilibrium. The Earth is spherical Earth, often approximated as a sphere in geography, and the celestial sphere is an important concept in astronomy. Manufactured items including pressure vessels and most curved mirrors and lenses are based on spheres. Spheres rolling, roll smoothly in ...
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Sphere Mapping
In computer graphics, sphere mapping (or spherical environment mapping) is a type of reflection mapping that approximates reflective surfaces by considering the environment to be an infinitely far-away spherical wall. This environment is stored as a texture depicting what a mirrored sphere would look like if it were placed into the environment, using an orthographic projection (as opposed to one with perspective). This texture contains reflective data for the entire environment, except for the spot directly behind the sphere. (For one example of such an object, see Escher's drawing Hand with Reflecting Sphere.) To use this data, the surface normal of the object, view direction from the object to the camera, and/or reflected direction from the object to the environment is used to calculate a texture coordinate to look up in the aforementioned texture map. The result appears like the environment is reflected in the surface of the object that is being rendered. Usage example I ...
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Bubble Spheremapmap
Bubble, Bubbles or The Bubble may refer to: Common uses * Bubble (physics), a globule of one substance in another, usually gas in a liquid ** Soap bubble * Economic bubble, a situation where asset prices are much higher than underlying fundamentals Arts, entertainment and media Fictional characters * Bubble, a character in ''Absolutely Fabulous'' * Bubble, a character in the animated series ''Adventure Time'' episode "BMO Lost" * Bubble, in the video game ''Clu Clu Land'' * Bubbles (''The Wire'') * Bubbles (''Trailer Park Boys'') * Bubbles Utonium, in ''The Powerpuff Girls'' ** Bubbles (Miyako Gotokuji), in ''Powerpuff Girls Z'' * Bubbles (''The Adventures of Little Carp'') * Bubbles the Clown, a doll used in the BBC's Test Card F * Bubbles, an oriole from the ''Angry Birds'' franchise * Bubbles, a yellow tang fish in the ''Finding Nemo'' franchise * Lourdes "Bubbles" Torres, in Philippine action drama series '' FPJ's Ang Probinsyano'' * Samantha "Bubbles" Montenegro, ...
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Brushed Metal
A piece of brushed aluminium A collection of brushed stainless steel Breville small appliances A DeLorean featuring non-structural brushed stainless steel panels The St._Louis,_Missouri.html" ;"title="Gateway Arch in St. Louis, Missouri">Gateway Arch in St. Louis, Missouri Brushed stainless steel or dull polished metal is metal with a unidirectional satin Surface finishing, finish. It is produced by Polishing (metalworking), polishing the metal with a 120–180 Grit size, grit belt or wheel then softening with an 80–120 grit greaseless compound or a medium non-woven abrasive belt or pad. Commonly brushed metals include stainless steel, aluminium and nickel. Brushed finishes are popular in both small appliances and whiteware, and feature in architecture and automotive design. The Gateway Arch and DMC DeLorean are both clad in brushed stainless steel. The intensity of the brushed finish is specified as a surface roughness and is typically 0.5–1.5 micrometres Ra. C ...
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Normal Mapping
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygonal modeling, polygons. A common use of this technique is to greatly enhance the appearance and details of a low poly, low polygon model by generating a normal map from a high polygon model or Heightmap, height map. Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal. History In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, where this approach was used for creating displacement mappi ...
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Convex Set
In geometry, a set of points is convex if it contains every line segment between two points in the set. For example, a solid cube (geometry), cube is a convex set, but anything that is hollow or has an indent, for example, a crescent shape, is not convex. The boundary (topology), boundary of a convex set in the plane is always a convex curve. The intersection of all the convex sets that contain a given subset of Euclidean space is called the convex hull of . It is the smallest convex set containing . A convex function is a real-valued function defined on an interval (mathematics), interval with the property that its epigraph (mathematics), epigraph (the set of points on or above the graph of a function, graph of the function) is a convex set. Convex minimization is a subfield of mathematical optimization, optimization that studies the problem of minimizing convex functions over convex sets. The branch of mathematics devoted to the study of properties of convex sets and convex f ...
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Parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphical), foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances. To measure large distances, such as the distance of a planet or a star from Earth, astronomers use the principle of parallax. Here, the term ''Stellar parallax, parallax'' is the semi-angle of inclination between two sight-lines to the star, as observed when Earth is on opposite sides of the Sun in its orbit. These distances form the lowest rung of what is called "the cosmic distance ladder", the first in a succession of methods by which astronomers determine the distances to celestial objects, serving as a basis for other distance measurements in astronomy forming the higher rungs of the ladder. Because parallax ...
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Shading
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light. In drawing Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lin ...
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