Endless Runner
Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. The method by which the game level or environment appears to continuously spawn before the player is an example of procedural generation. The genre exploded on mobile platforms following the success of Temple Run, ''Canabalt'', and Doodle Jump being other popular examples. Its popularity is attributed to its simple gameplay that works well on touchscreen devices. Concepts Endless runners can be side-scrolling, as in the genre's early titles, top-down, or 3D, but the player is placed in a neverending level in which the character automatically moves forward. The player's only form of control is to have the character dodge obstacles, either by moving out of the way or using a specific button. Some form of points, currency, or other rewards ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Subgenre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other forms of art or entertainment, based on some set of stylistic criteria, as in literary genres, film genres, music genres, comics genres, etc. Often, works fit into multiple genres by way of borrowing and recombining these conventions. Stand-alone texts, works, or pieces of communication may have individual styles, but genres are amalgams of these texts based on agreed-upon or socially inferred conventions. Some genres may have rigid, strictly adhered-to guidelines, while others may show great flexibility. The proper use of a specific genre is important for a successful transfer of information ( media-adequacy). Critical discussion of genre perhaps began with a classification system for ancient Greek literature, as set out in Aristotle's ' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Draconian (video Game)
''Draconian'' is a multidirectional shooter for TRS-80 Color Computer. It was written by Mike Hughey and published via Tom Mix Software in 1984, then converted to the Dragon 32/64. ''Draconian'' is based on the 1981 arcade game ''Bosconian'' where the player navigates a ship through scrolling space to destroy enemy bases. Gameplay ''Draconian'' adds some features to the ''Bosconian'' design: #Bases contain prisoners who can optionally be freed to gain more points. #The space shuttle is attacked by little dragons. #There is one big indestructible dragon which chases the player when time is running out. #The player needs to avoid mines and asteroid An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...s. The user needs to destroy all bases to complete a level. If done, a small tunne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atomic Runner Chelnov
''Atomic Runner Chelnov'' is an arcade side-scrolling shooter platform video game developed and published by Data East in 1988. It was ported to the Sega Genesis in 1992, and the Sharp X68000 in 1993. In the game, the player takes the role of Chelnov, a coal miner who miraculously survives the malfunction and explosion of a nuclear power plant. Chelnov's body gains superhuman abilities due to the massive amount of radiation given off by the explosion, and a secret organization seeks to harness those abilities for its own evil purposes. Chelnov must battle and defeat the secret organization using his newfound abilities. Gameplay The player controls Chelnov's movements with the eight-way joystick, and the three buttons to attack, jump, or turn around. Six types of weapons can be obtained during the game: laser, fire rings, boomerangs, spike bola balls, spike ball whip, missiles. By collecting power-ups you can improve Chelnov's attack power, rapid-firing capability, attack range ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Third-person (video Games)
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pseudo-3D
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise ''appears'' to be three-dimensional and is often simulated and rendered in a 3D digital environment. This is related to but separate from pseudo-3D perspective (sometimes called three-quarter view when the environment is portrayed from an angled top-down perspective), which refers to 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not. By contrast, games, spaces or perspectives that are simulated and rendered in 3D and used in 3D level design are said to be ''true 3D,'' and 2D rendered games made to appear as 2D without approximating a 3D image are said to be ''true 2D''. Common in video games, 2.5D proj ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shootin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rail Shooter
Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no divergence from it, in a manner similar to a theme park dark ride, which is typically on train tracks. While moving on this path, players must aim and shoot enemies while dodging projectiles and avoiding damage. Many rail shooters feature a flying protagonist or ship. Some take place while walking, running or driving. While rail shooters saw a resurgence on the Wii due to its Wii Remote control scheme, new games in the genre are considered a rarity in the modern day, although many games of other genres contain rail shooter segments. History The rail shooter genre stemmed from arcade games, with seminal games being ''Space Harrier'' (1985) and '' After Burner'' (1987), both developed by Sega. The original '' Star Fox'' (1993) further ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The 3-D Battles Of WorldRunner
''The 3-D Battles of WorldRunner'' (shortened to ''3-D WorldRunner'' on the North American box art), originally released in Japan as , is a 1987 third-person rail shooter platform video game developed and published by Square for the Family Computer Disk System. It was later ported to cartridge format and published by Acclaim for the Nintendo Entertainment System. For its time, the game was technically advanced; the game's three-dimensional scrolling effect is very similar to the linescroll effects used by ''Pole Position'' and many racing games of the day as well as the forward-scrolling effect of Sega's 1985 third-person rail shooter '' Space Harrier''.(February 1999). "Hironobu Sakaguchi: The Man Behind the Fantasies". '' Next Generation Magazine'', vol 50. ''3-D WorldRunner'' was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and had to leap over obstacles and chasms. It was also notab ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PC-88
The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the four major Japanese home computers of the 1980s, along with the Fujitsu FM-7, Sharp X1 and the MSX computers. It was later eclipsed by NEC's 16-bit PC-9800 series, although it still maintained strong sales up until the early 1990s. NEC's American subsidiary, NEC Home Electronics (USA), marketed variations of the PC-8800 in the United States and Canada. History Nippon Electric's Microcomputer Sales Section of the Electronic Device Sales Division launched the PC-8001 in September 1979, and by 1981 it consisted of 40% of the Japanese personal computer market. In April 1981, Nippon Electric decided to expand personal computer lines into three groups: New Nippon Electric, Information Processing Group and Electronic Devices Group, with each specializing in a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |