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Domain-driven Design
Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain. For example, if software processes loan applications, it might have classes like loan application, customer, and methods such as accept offer and withdraw. Domain-driven design is predicated on the following goals: * placing the project's primary focus on the core domain and domain logic; * basing complex designs on a model of the domain; * initiating a creative collaboration between technical and domain experts to iteratively refine a conceptual model that addresses particular domain problems. Criticisms of domain-driven design argue that developers must typically implement a great deal of isolation and encapsulation to maintain the model as a pure and helpful constru ...
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Software Design
Software design is the process by which an agent creates a specification of a software artifact intended to accomplish goals, using a set of primitive components and subject to constraints. Software design may refer to either "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying complex systems" or "the activity following requirements specification and before programming, as ... na stylized software engineering process." Software design usually involves problem-solving and planning a software solution. This includes both a low-level component and algorithm design and a high-level, architecture design. Overview Software design is the process of envisioning and defining software solutions to one or more sets of problems. One of the main components of software design is the software requirements analysis (SRA). SRA is a part of the software development process that lists specifications used in software engineering. If ...
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Event Store
{{more citations needed, date=September 2015 An event store is a type of database optimized for storage of events. Conceptually, in an event store, only the ''events'' of a dossier or policy are stored. The idea behind it is that the dossier or policy can be derived from these events. The events (and their corresponding data) are the only "real" facts that should be stored in the database. The instantiation of all other objects can be derived from these events. The code instantiates these objects in memory. In an event store database, this means that all objects that should be instantiated, are ''not'' stored in the database. Instead these objects are instantiated 'on the fly' in memory by the code based on the events. After usage of these objects (e.g. shown in a user interface), the instantiated objects are removed from memory. For example, the event store concept of a database can be applied to insurance policies or pension dossiers. In these policies or dossiers the instan ...
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Greg Young
Greg Young may refer to: * Greg Young (footballer) (born 1983), English footballer * Greg Young (basketball), American basketball coach * Greg Young (planner), Australian urban planner {{hndis, Young, Greg ...
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Command Query Responsibility Segregation
In information technology, Command Query Responsibility Segregation (CQRS) is a system architecture that extends the idea behind command–query separation Command-query separation (CQS) is a principle of imperative computer programming. It was devised by Bertrand Meyer as part of his pioneering work on the Eiffel programming language. It states that every method should either be a ''command'' tha ... to the level of services. Such a system will have separate interfaces to send queries and to send commands. As in CQS, fulfilling a query request will only retrieve data and will not modify the state of the system (with some exceptions like logging access), while fulfilling a command request will modify the state of the system. Many systems push the segregation to the data models used by the system. The models used to process queries are usually called ''read models'' and the models used to process commands ''write models''. References {{reflist External linksCQRS Journey by Mic ...
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Model-driven Architecture
Model Driven Architecture (MDA) is a software design approach for the development of software systems. It provides a set of guidelines for the structuring of specifications, which are expressed as models. Model Driven Architecture is a kind of domain engineering, and supports model-driven engineering of software systems. It was launched by the Object Management Group (OMG) in 2001."OMG pursues new strategic direction to build on success of past efforts"


Overview

Model Driven Architecture® (MDA®) "provides an approach for deriving value from models and architecture in support of the full life cycle of physical, organizational and I.T. systems". A model is a (representation of) an abstraction of a system. MDA® provides value by producing models ...
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Model-driven Engineering
Model-driven engineering (MDE) is a software development methodology that focuses on creating and exploiting domain models, which are conceptual models of all the topics related to a specific problem. Hence, it highlights and aims at abstract representations of the knowledge and activities that govern a particular application domain, rather than the computing (i.e. algorithmic) concepts. Overview The MDE approach is meant to increase productivity by maximizing compatibility between systems (via reuse of standardized models), simplifying the process of design (via models of recurring design patterns in the application domain), and promoting communication between individuals and teams working on the system (via a standardization of the terminology and the best practices used in the application domain). For instance, in model-driven development, technical artifacts such as source code, documentation, tests, and more are generated algorithmically from a domain model. A modeling p ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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Domain-specific Multimodeling
Domain-specific multimodeling is a software development paradigm where each view is made explicit as a separate domain-specific language (DSL). Successful development of a modern enterprise system requires the convergence of multiple views. Business analysts, domain experts, interaction designers, database experts, and developers with different kinds of expertise all take part in the process of building such a system. Their different work products must be managed, aligned, and integrated to produce a running system. Every participant of the development process has a particular language tailored to solve problems specific to its view on the system. The challenge of integrating these different views and avoiding the potential cacophony of multiple different languages is ''the coordination problem''. Domain-specific multimodeling is promising when compared to more traditional development paradigms such as single-language programming and general-purpose modeling. To reap the benefit ...
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Domain-specific Language
A domain-specific language (DSL) is a computer language specialized to a particular application domain. This is in contrast to a general-purpose language (GPL), which is broadly applicable across domains. There are a wide variety of DSLs, ranging from widely used languages for common domains, such as HTML for web pages, down to languages used by only one or a few pieces of software, such as MUSH soft code. DSLs can be further subdivided by the kind of language, and include domain-specific ''markup'' languages, domain-specific ''modeling'' languages (more generally, specification languages), and domain-specific ''programming'' languages. Special-purpose computer languages have always existed in the computer age, but the term "domain-specific language" has become more popular due to the rise of domain-specific modeling. Simpler DSLs, particularly ones used by a single application, are sometimes informally called mini-languages. The line between general-purpose languages and domain ...
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Naked Objects
Naked objects is an architectural pattern used in software engineering. It is defined by three principles: The naked object pattern's innovative feature arises by combining the and principles into a principle: The naked objects pattern was first described formally in Richard Pawson's PhD thesis which includes investigation of antecedents and inspirations for the pattern including, for example, the Morphic user interface. The first complete open source framework to have implemented the pattern was named Naked Objects. In 2021, Pawson announced that he had subsequently applied the same pattern to the Functional Programming programming paradigm, as an alternative to the object-oriented programming paradigm, creating a variant of the Naked Objects framework called Naked Functions. Benefits Pawson's thesis claims four benefits for the pattern: #A faster development cycle, because there are fewer layers to develop. In a more conventional design, the developer must define and i ...
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