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Design-based Learning
Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels.Powerful Learning: Studies Show Deep Understanding Derives from Collaborative Methods, By Brigid Barron, Linda Darling-Hammond, in Edutopia, October 8, 2008
Retrieved 2016-03-15
Design-based learning environments can be found across many disciplines, including those traditionally associated with design (e.g. art, architecture, engin ...
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Inquiry-based Learning
Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teacher presenting facts and their knowledge about the subject. Inquiry-based learning is often assisted by a facilitator rather than a lecturer. Inquirers will identify and research issues and questions to develop knowledge or solutions. Inquiry-based learning includes problem-based learning, and is generally used in small-scale investigations and projects, as well as research. The inquiry-based instruction is principally very closely related to the development and practice of thinking and problem-solving skills. History Inquiry-based learning is primarily a pedagogical method, developed during the discovery learning movement of the 1960s as a response to traditional forms of instruction—where people were required to memorize information ...
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Robotics
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer science, robotics focuses on robotic automation algorithms. Other disciplines contributing to robotics include electrical engineering, electrical, control engineering, control, software engineering, software, Information engineering (field), information, electronics, electronic, telecommunications engineering, telecommunication, computer engineering, computer, mechatronic, and materials engineering, materials engineering. The goal of most robotics is to design machines that can help and assist humans. Many robots are built to do jobs that are hazardous to people, such as finding survivors in unstable ruins, and exploring space, mines and shipwrecks. Others replace people in jobs that are boring, repetitive, or unpleasant, such as cleaning, ...
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Pedagogy
Pedagogy (), most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political, and psychological development of learners. Pedagogy, taken as an academic discipline, is the study of how knowledge and skills are imparted in an educational context, and it considers the interactions that take place during learning. Both the theory and practice of pedagogy vary greatly as they reflect different social, political, and cultural contexts. Pedagogy is often described as the act of teaching. The pedagogy adopted by teachers shapes their actions, judgments, and teaching strategies by taking into consideration theories of learning, understandings of students and their needs, and the backgrounds and interests of individual students. Its aims may range from furthering liberal education (the general development of human potential) to the narrower specifics of vocational education (the i ...
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Inquiry
An inquiry (also spelled as enquiry in British English) is any process that has the aim of augmenting knowledge, resolving doubt, or solving a problem. A theory of inquiry is an account of the various types of inquiry and a treatment of the ways that each type of inquiry achieves its aim. Inquiry theories Deduction When three terms are so related to one another that the last is wholly contained in the middle and the middle is wholly contained in or excluded from the first, the extremes must admit of perfect syllogism. By 'middle term' I mean that which both is contained in another and contains another in itself, and which is the middle by its position also; and by 'extremes' (a) that which is contained in another, and (b) that in which another is contained. For if ''A'' is predicated of all ''B'', and ''B'' of all ''C'', ''A'' must necessarily be predicated of all ''C''. ... I call this kind of figure the First. (Aristotle, ''Prior Analytics'', 1.4) Induction Inductive ...
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Organizational Learning
Organizational learning is the process of creating, retaining, and transferring knowledge within an organization. An organization improves over time as it gains experience. From this experience, it is able to create knowledge. This knowledge is broad, covering any topic that could better an organization. Examples may include ways to increase production efficiency or to develop beneficial investor relations. Knowledge is created at four different units: individual, group, organizational, and inter organizational. The most common way to measure organizational learning is a learning curve. Learning curves are a relationship showing how as an organization produces more of a product or service, it increases its productivity, efficiency, reliability and/or quality of production with diminishing returns. Learning curves vary due to organizational learning rates. Organizational learning rates are affected by individual proficiency, improvements in an organization's technology, and improveme ...
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Training And Development
Training and development involves improving the effectiveness of organizations and the individuals and teams within them. Training may be viewed as being related to immediate changes in effectiveness via organized instruction, while development is related to the progress of longer-term organizational and employee goals. While training and development technically have differing definitions, the terms are often used interchangeably. Training and development have historically been topics within adult education and applied psychology, but have within the last two decades become closely associated with human resources management, talent management, human resources development, instructional design, human factors, and knowledge management. Skills training has taken on varying organizational forms across industrialized economies. Germany has an elaborate vocational training system, whereas the United States and the United Kingdom are considered to generally have weak ones. History Aspe ...
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Instructional Design
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge. The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models, but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation. History Origins As a field, instructional design is historically and traditionally rooted in cognitive and behavioral psyc ...
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ADDIE Model
ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. The name is an acronym for the five phases it defines for building training and performance support tools: * Analysis * Design * Development * Implementation * Evaluation Most current ISD models are variations of the ADDIE process.Piskurich, G.M. (2006). Rapid Instructional Design: Learning ID fast and right. Other models include the Dick and Carey and Kemp ISD models. Rapid prototyping is another common alternative. Instructional theories are important in instructional materials design. These include behaviorism, constructivism, social learning, and cognitivism. History Florida State University initially developed the ADDIE framework in 1975 to explain, “...the processes involved in the formulation of an instructional systems development (ISD) program for military interservice training that will adequately train individuals to do a p ...
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ADDIE Model Of Design
Addie is a unisex given name, nickname, and surname. It may refer to: People with the name Given name * Addie Aylestock (1909–1998), Canadian minister in the British Methodist Episcopal Church, the first woman minister to be ordained in that church, and the first black woman to be ordained in Canada * Addie L. Ballou (1838–1916), American suffragist, poet, artist, author, and lecturer * Addie Cherry (1864–1942), one of the three Cherry Sisters, who performed a vaudeville act * Addie Mae Collins, one of four children killed in the 1963 16th Street Baptist Church bombing, perpetrated by members of the Ku Klux Klan * Addie Worth Bagley Daniels (1869–1943), American suffragist leader and writer * Addie Elizabeth Davis (1917–2005), American Southern Baptist religious leader * Addie Whiteman Dickerson (1878–1940), American businesswoman, politician, clubwoman, suffragist, and peace activist * Addie Garwood Estes (1868–1928), U.S. temperance activist * Addie Gra ...
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Kinesthetic Learning
Kinesthetic learning (American English), kinaesthetic learning (British English), or tactile learning is learning that involves physical activity. As cited by Favre (2009), Dunn and Dunn define kinesthetic learners as students who prefer whole-body movement to process new and difficult information. However, scientific studies do not support the claim that using kinesthetic modality improves learning in students who identified kinesthetic learning as their preferred learning style. History Kinesthetic intelligence, which was originally coupled with tactile abilities, was defined and discussed in Howard Gardner's '' Frames Of Mind: The Theory of Multiple Intelligences'' in 1983. In this book, Gardner describes activities such as dancing and performing surgeries as requiring great kinesthetic intelligence: using the body to create (or do) something. Margaret H'Doubler wrote and spoke about kinesthetic learning during the 1940s, defining kinesthetic learning as the human body's ab ...
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Art Center College Of Design
The ArtCenter College of Design is a private art college in Pasadena, California. It was incorporated in 1930 as a degree-granting institution of higher learning in the US created specifically for students of both the visual arts and design. It offers Bachelor of Fine Arts, Bachelor of Science, Master of Fine Arts, Master of Arts, Master of Science, Doctor of Arts, and Doctor of Science degrees across multiple majors mostly relating to design. History ArtCenter College of Design was founded in 1930 in downtown Los Angeles as the ArtCenter School. In 1935, Fred R. Archer founded the photography department, and Ansel Adams was a guest instructor in the late 1930s. During and after World War II, ArtCenter ran a technical illustration program in conjunction with the California Institute of Technology. In 1947, the post-war boom in students caused the school to expand to a larger location in the building of the former Cumnock School for Girls in the Hancock Park neighborhood, ...
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