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Descriptive Notation
Descriptive notation is a chess notation system based on abbreviated natural language. Its distinctive features are that it refers to files by the piece that occupies the back rank square in the starting position and that it describes each square two ways depending on whether it is from White or Black's point of view. It was common in English, Spanish and French chess literature until about 1980. In most other languages, the more concise algebraic notation (chess), algebraic notation was in use. Since 1981, FIDE no longer recognizes descriptive notation for the purposes of dispute resolution, and algebraic notation is now the accepted international standard. Description Nomenclature With the exception of the Knight (chess), knight, each piece is abbreviated as the first letter of its name: K for King (chess), king, Q for Queen (chess), queen, R for Rook (chess), rook, B for Bishop (chess), bishop, and P for Pawn (chess), pawn. As ''knight'' begins with the same letter as ''king'', ...
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Fischer Score Card
Fischer is a German occupational surname, meaning fisherman. The name Fischer is the fourth most common German surname. The English version is Fisher. People with the surname A * Abraham Fischer (1850–1913) South African public official * Adam Fischer (sculptor) (1888–1968), Danish sculptor * Ádám Fischer (born 1949), Hungarian conductor * Adolf Fischer (officer) (1893–1947), German Nazi general executed for war crimes * Adolph Fischer (1858–1887) German-American anarchist * Alfred Fischer (architect) (1881–1950), German architect * Alfred Fischer (judge) (1919–2004), German judge * Andrew Andika Fischer (born 1987), Indonesian actor * Angeline Fuller Fischer (1841–1925), American writer * Annie Fischer (1914–1995), Hungarian pianist * Andrea Fischer (born 1960), German politician * Andrea Fischer (scientist), (born 1973), Austrian glaciologist * Anton Fischer (bobsleigh), German bobsledder * Artur Fischer (1919–2016), German inventor (fischertec ...
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Sicilian Defence
The Sicilian Defence is a chess opening that begins with the following moves: :1. e4 c5 The Sicilian is the most popular and best-scoring response to White's first move 1.e4. The opening 1.d4 is a statistically more successful opening for White because of the high success rate of the Sicilian defence against 1.e4. '' New In Chess'' stated in its 2000 Yearbook that, of the games in its database, White scored 56.1% in 296,200 games beginning 1.d4, but 54.1% in 349,855 games beginning 1.e4, mainly because the Sicilian held White to a 52.3% score in 145,996 games. 17% of all games between grandmasters, and 25% of the games in the Chess Informant database, begin with the Sicilian. Grandmaster John Nunn attributes the Sicilian Defence's popularity to its "combative nature": "in many lines Black is playing not just for equality, but for the advantage. The drawback is that White often obtains an early initiative, so Black has to take care not to fall victim to a quick attack." Gra ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be ''in check''. A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, or if using any of these options would result in the player being in check by another piece, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or, in rare cases, two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position ...
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Evergreen Game
The Evergreen Game is a famous chess game won by Adolf Anderssen against Jean Dufresne in 1852. This was probably an . At the time, there was no formal title of "World Champion", but the German mathematics professor Anderssen was widely considered the best player in the world after winning the London 1851 chess tournament, first major international chess tournament in London in 1851. Though not in the same class as Anderssen, Dufresne, a popular author of chess books, was also a strong player. It is usually assumed that the game was played in Berlin, where Dufresne lived and Anderssen often visited, but no details of the game's circumstances were given in the original publication in the September and October 1852 issues of the Berlin-based ''Deutsche Schachzeitung''.Edward Winter (chess historian), Winter, Edward''Anderssen v Dufresne: The Evergreen Game''/ref> Beginning with Howard Staunton in 1853, the game has been extensively analysed over the years, particularly the critical ...
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Howard Staunton
Howard Staunton (April 1810 – 22 June 1874) was an English chess master who is generally regarded as the world's strongest player from 1843 to 1851, largely as a result of his 1843 victory over Pierre Charles Fournier de Saint-Amant. He promoted a chess set of clearly distinguishable pieces of standardised shape – the Staunton pattern promulgated by Nathaniel Cooke – that is still the style required for competitions. He was the principal organiser of the first international chess tournament in 1851, which made England the world's leading chess centre and caused Adolf Anderssen to be recognised as the world's strongest player. From 1840 onwards he became a leading chess commentator, and won matches against top players of the 1840s. In 1847 he entered a parallel career as a Shakespearean scholar. Ill health and his two writing careers led him to give up competitive chess after 1851. In 1858 attempts were made to organise a match between Staunton and Paul M ...
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King's Pawn Game
The King's Pawn Game is any chess opening starting with the move: : 1. b:Chess Opening Theory/1. e4, e4 It is the most popular opening move in chess, followed by 1.d4, the Queen's Pawn Game. Principles White opens with the most popular of the twenty possible opening moves. Since nearly all openings beginning 1.e4 have names of their own, the term ''King's Pawn Game,'' unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a square, attacks the center square d5, and allows the of White's and queen (chess), queen. Bobby Fischer said that the King's Pawn Game is "Best by test", and proclaimed that "With 1.e4! I win." Opening categorization and continuations King's Pawn Games are further classified by whether Black responds with b:Chess Opening Theory/1. e4/1...e5, 1...e5 or not. Openings beginning with b:Chess Opening Theory/1. e4, 1.e4 b:Chess Opening Theory/1. e4/1...e5, e5 are ...
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Draw (chess)
In chess, there are a number of ways that a game can end in a draw, in which neither player wins. Draws are codified by various rules of chess including stalemate (when the player to move is not in check (chess), check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no or pawn (chess), pawn move). Under the standard FIDE rules, a draw also occurs in a ''dead position'' (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient to checkmate the opponent. Unless specific tournament rules forbid it, players may draw by agreement, agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsp ...
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Rules Of Chess
The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player Abstract strategy game, abstract strategy board game. Each player controls sixteen chess piece, pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's King (chess), king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can #Resigning, resign, and there are several ways a game can end in a Draw (chess), draw. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from region to region. Today, the standard rules are set by FIDE (Fédération Internationale des Échecs), the international governing body for ches ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Exclamation Mark
The exclamation mark (also known as exclamation point in American English) is a punctuation mark usually used after an interjection or exclamation to indicate strong feelings or to show wikt:emphasis, emphasis. The exclamation mark often marks the end of a sentence, for example: "Watch out!". Similarly, a bare exclamation mark (with nothing before or after) is frequently used in warning signs. Additionally, the exclamation mark is commonly used in writing to make a character seem as though they are shouting, excited, or surprised. Other uses include: * In mathematics, it denotes the factorial operation. * Several computer languages use at the beginning of an expression (computer science), expression to denote logical negation. For example, means "the logical negation of A", also called "not A". This usage has spread to ordinary language (e.g., "!clue" means no-clue or clueless). * Some languages use ǃ, a symbol that looks like an exclamation mark, to denote a click consonant. ...
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Question Mark
The question mark (also known as interrogation point, query, or eroteme in journalism) is a punctuation, punctuation mark that indicates a question or interrogative clause or phrase in many languages. History The history of the question mark is contested. One popular theory posits that the shape of the symbol is inspired by the crook in a cat's tail, often attributed to the ancient Egyptians. However, Egyption hieroglyphics did not utilize punctuation marks. In the fifth century, Classical Syriac, Syriac Bible manuscripts used question markers, according to a 2011 theory by manuscript specialist Chip Coakley: he believes the ''zagwa elaya'' ("upper pair"), a vertical double dot over a word at the start of a sentence, indicates that the sentence is a question. From around 783, in Godescalc Evangelistary, a mark described as "a lightning flash, striking from right to left" is attested. This mark is later called a . According to some palaeography, paleographers, it may have indi ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be ''in check''. A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, or if using any of these options would result in the player being in check by another piece, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or, in rare cases, two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position ...
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