Derived Statistic
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in '' Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Derived Statistics
Derive may refer to: *Derive (computer algebra system), a commercial system made by Texas Instruments * ''Dérive'' (magazine), an Austrian science magazine on urbanism *Dérive, a psychogeographical concept *Derived trait, or apomorphy See also * *Derivation (other) Derivation may refer to: Language * Morphological derivation, a word-formation process * Parse tree or concrete syntax tree, representing a string's syntax in formal grammars Law * Derivative work, in copyright law * Derivation proceeding, a pro ... * Derivative (other) {{disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DC Heroes
''DC Heroes'' is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games. Other than sharing the same licensed setting, ''DC Heroes'' is unrelated to the West End Games ''DC Universe'' or the more recent Green Ronin Publishing '' DC Adventures'' game. ''DC Heroes'' was well received critically. Gameplay The game system in ''DC Heroes'' is sometimes called the '' Mayfair Exponential Game System'' (or ''MEGS''). ''DC Heroes'' uses a logarithmic scale for character attributes. For example, a value of 3 is double a value of 2 and four times a value of 1. The scale allows characters of wildly different power levels to co-exist within the same game without one completely dominating a given area. For example, although Superman is many orders of magnitude stronger, Batman is capable of surviving a straight brawl with him for a short period. Conflicts are resolved using an Action Table and two ten-sided dice. The die-rolling system involves re ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tunnels And Trolls
''Tunnels & Trolls'' (abbreviated ''T&T'') is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to ''Dungeons & Dragons'' and is suitable for solitaire, group, and play-by-mail gameplay. History Ken St. Andre, a public librarian in Phoenix, Arizona, liked the idea of fantasy role-playing after reading a friend's ''D&D'' rule books but found the actual rules confusing, so he wrote his own. "I just wanted something I could play with my friends at a reasonable price, with reasonable equipment,” he said. The first edition of ''Tunnels & Trolls'' was self-published in April 1975. Flying Buffalo Inc. published a second edition of ''Tunnels & Trolls'' in June 1975, which soon became a serious competitor to ''D&D''. ''Tunnels & Trolls'' had similar game statistics, character classes, and adventures to ''Dungeons & Drago ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dice Notation
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as d8+2. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form . and are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly Letter case, lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). * is the number of dice to be rolled (if , then the notation is usually simplified to ) * is the number of faces of each die. The faces are numbered from 1 to , with the assumption that the die generates a random integer in that range, with uniform probability. A notable excepti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Human Physical Appearance
Human physical appearance is the outward phenotype or look of human beings. There are functionally infinite variations in human phenotypes, though society reduces the variability to distinct categories. The physical appearance of humans, in particular those attributes which are regarded as important for physical attractiveness, are believed by anthropologists to affect the development of personality significantly and social relations. Many humans are acutely sensitive to their physical appearance. Some differences in human appearance are genetics, genetic, others are the result of Ageing, age, Lifestyle (sociology), lifestyle or disease, and many are the result of personal adornment. Some people have linked some differences with Race (classification of human beings), ethnicity, such as skeletal shape, prognathism or elongated stride. Different cultures place different degrees of emphasis on physical appearance and its importance to social status and other phenomena. Aspects Va ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Charisma
() is a personal quality of magnetic charm, persuasion, or appeal. In the fields of sociology and political science, psychology, and management, the term ''charismatic'' describes a type of leadership. In Christian theology, the term ''charisma'' appears as the ''Spiritual gift'' (''charism'') which is an endowment with an extraordinary power given by the Holy Spirit."Spiritual gifts". ''A Dictionary of the Bible'' by W. R. F. Browning. Oxford University Press Inc. ''Oxford Reference Online''. Oxford University Press. Accessed 22 June 2011. Etymology The English word ''charisma'' derives from the Ancient Greek word (), which denotes a "favor freely given" and the "gift of grace". The singular term and the plural term () both derive from the word (), meaning ''grace'' and ''charm''. In religious praxis, the Ancient Greeks ascribed ''personality charisma'' to their pantheon of gods and goddesses, e.g. attributing charm, beauty, nature, creativity, and fertility to the indiv ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wisdom
Wisdom, also known as sapience, is the ability to apply knowledge, experience, and good judgment to navigate life’s complexities. It is often associated with insight, discernment, and ethics in decision-making. Throughout history, wisdom has been regarded as a key virtue in philosophy, religion, and psychology, representing the ability to understand and respond to reality in a balanced and thoughtful manner. Unlike intelligence, which primarily concerns problem-solving and reasoning, wisdom involves a deeper comprehension of human nature, Morality, moral principles, and the long-term consequences of actions. Philosophically, wisdom has been explored by thinkers from Ancient Greece to modern times. Socrates famously equated wisdom with recognizing one’s own ignorance, while Aristotle saw it as practical reasoning (''phronesis'') and deep contemplation (''sophia (wisdom), sophia''). Eastern traditions, such as Confucianism and Buddhism, emphasize wisdom as a form of enlighte ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Physical Strength
Physical strength is the measure of an individual's exertion of force on physical objects. Increasing physical strength is the goal of strength training. Overview An individual's physical strength is determined by two factors: the cross-sectional area of muscle fibers recruited to generate force and the intensity of the recruitment. Individuals with a high proportion of Muscle fibre#Type I, type I slow twitch muscle fibers will be relatively weaker than a similar individual with a high proportion of Muscle fibre#Type II, type II fast twitch fibers, but would have greater endurance. The genetic inheritance of muscle fiber type sets the outermost boundaries of physical strength possible (barring the use of enhancing agents such as testosterone), although the unique position within this envelope is determined by training. Individual muscle fiber ratios can be determined through a muscle biopsy. Other considerations are the ability to recruit muscle fibers for a particular activity ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Property (philosophy)
In logic and philosophy (especially metaphysics), a property is a characteristic of an object; for example, a red object is said to have the property of redness. The property may be considered a form of object in its own right, able to possess other properties. A property, however, differs from individual objects in that it may be instantiated, and often in more than one object. It differs from the logical and mathematical concept of class by not having any concept of extensionality, and from the philosophical concept of class in that a property is considered to be distinct from the objects which possess it. Understanding how different individual entities (or particulars) can in some sense have some of the same properties is the basis of the problem of universals. Terms and usage A property is any member of a class of entities that are capable of being attributed to objects. Terms similar to ''property'' include ''predicable'', ''attribute'', ''quality'', ''feature'', ''chara ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scourge Character Creation
A scourge is a whip or lash, especially a multi-thong type, used to inflict severe corporal punishment or self-mortification. It is usually made of leather. Etymology The word is most commonly considered to be derived from Old French ''escorgier'' - "to whip", going further back to the Vulgar Latin ''excorrigiare'': the Latin prefix ''ex''- "out, off" with its additional English meaning of "thoroughly", plus ''corrigia'' - "thong", or in this case "whip". Some connect it to , "to flay", built of two Latin parts, ''ex''- ("off") and , "skin". Description A scourge (; diminutive: ) consists of a rope with metal balls, bones, and metal spikes. History Symbol of Osiris The scourge, or flail, and the crook are the two symbols of power and domination depicted in the hands of Osiris in Egyptian monuments. The shape of the flail or scourge is unchanged throughout history. However, when a scourge is described as a 'flail' as depicted in Egyptian mythology, it may be referring to us ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Race (fantasy)
A fantasy trope is a specific type of Trope (literature), literary trope (recurring theme) that occurs in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's Tolkien's legendarium, legendarium (and in particular, ''The Lord of the Rings'') for example, was inspired from a J.R.R. Tolkien's influences, variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a Fictional revisionism, revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. Evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |