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Demo Scene
The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of computer games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demos are informally classified into several categories, mainly of size-restrict ...
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Computer Art
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible. Origin of the term On the title page of the magazine ''Computers and Automation'', January 1963, Edmund Berkeley published a picture by Efraim Arazi from 1962, coining for it the term "computer art." This picture inspired him to initiate the first ''Computer Art ...
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First Video Game
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s (''Pong'' and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent ...
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Aalto University
Aalto University (; ) is a public university, public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the Helsinki School of Economics and the University of Art and Design Helsinki. The close collaboration between the scientific, business and arts communities is intended to foster multi-disciplinary education and research. The Finnish government, in 2010, set out to create a university that fosters innovation, merging the three institutions into one. The university is composed of six schools with close to 17,000 students and 4,000 staff members, making it Finland's second largest university. The main campus of Aalto University is located in , . Aalto University Executive Education operates in the district of , . In addition to the Greater Helsinki area, the university also operates its Bachelor's Programme in International Business in and the Metsähovi Radio Observato ...
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Licentiate (degree)
A licentiate (abbreviated Lic.) is an academic degree present in many countries, representing different educational levels. The Licentiate (Pontifical Degree) is a post graduate degree when issued by pontifical universities and other universities in Europe, Latin America, and Asia. The term is also used for a person who holds this degree. Etymology The term derives from Latin ''licentia'', "freedom" (from Latin ''licēre'', "to be allowed"), which is applied in the phrases ''licentia docendi'' (also ''licentia doctorandi''), meaning "permission to teach", and ''licentia ad practicandum'' (also ''licentia practicandi''), meaning "permission to practice", signifying someone who holds a certificate of competence to practise a profession. History The Gregorian Reform of the Catholic Church led to an increased focus on the liberal arts in episcopal schools during the 11th and 12th centuries, with Pope Gregory VII ordering all bishops to make provisions for the teaching of lib ...
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Hacker Culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but how it is done and whether it is exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and therefore the term "hacks" came about, with early examples including pranks at MIT done by students to demonstrate their technical aptitude and cleverness. The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial ...
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Compunet
Compunet was a United Kingdom-based interactive service provider, catering primarily for the Commodore 64 but later for the Amiga and Atari ST. It was also known by its users as ''CNet''. It ran from 1984 to May 1993. Overview Compunet hosted a wide range of content, and users were permitted to create their own sections within which they could upload their own graphics, articles and software. A custom editor existed in which the "frames" that made up the pages could be created either offline or when connected to the service. The editor's cache allowed users to quickly download a set of pages, then disconnect from the service in order to read them, thus saving on telephone costs. The user interface used a horizontally scrolling menu system, known as the "duck shoot", and navigation was essentially "select and click" with the ability to jump directly to pages with the use of keywords. Content could be voted upon by the users. The service had many features which were consider ...
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Antony Crowther
Antony Crowther (born 10 May 1965) is a former designer, programmer, and musician of Commodore 64 games. During the 1980s he worked for Alligata, Gremlin Graphics and later his own company, Wizard Development. Career The first computer game he created was a version of the board game ''Mastermind'', which was written for the PET 4032. Following the acquisition of a VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ... Crowther began to learn machine code and wrote several games which he showed to software house Superior Systems. The company gave him a Commodore 64 on loan which he utilised to produce his first commercial title, ''Lunar Lander''. He gained high status among C64 users in the mid 1980s with his highly prolific output, developing complete professional games in on ...
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The Judges (demogroup)
The Judges was a Dutch Commodore 64 group from Roosendaal known for being one of the earliest dedicated demogroups. The Judges released several demos for the Commodore 64 home computer between the years 1986 - 1988. Groups such as The Judges are regarded as early pioneers of what came to be known as the demoscene. In some respects they mirrored The Lords, a "rivaling" ZX Spectrum group also from Roosendaal, to the extent that concepts, artwork and even titles were identical between the two groups. A technical milestone often attributed to The Judges, particularly the programmer Bart "White" Meeuwissen, is the invention of the FLD (Flexible Line Distance) technique, which was used in the ''Think Twice'' series of demos. As the name implies, FLD made it possible to have a variable distance every eight pixels between the individual text or graphics lines generated by the VIC-II video chip. The group's musician Jeroen "Red" Kimmel went on to compose and sell video game music V ...
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Charles Deenen
Charles Deenen (born 15 January 1970 in Holthees), is a Dutch people, Dutch video game audio director, composer, sound designer, and mixer. He wrote music created sound effects for many Commodore 64 and Amiga games, in addition to working for Interplay Entertainment, Interplay, Electronic Arts, and other video game developers. Video games In 1987, Deenen, Jeroen Tel, and others started the sound and music group Maniacs of Noise and composed game music for the Commodore 64, Amiga, and Atari ST, being hired by Sega, U.S. Gold, and Probe Software. Initially he was a programmer for the group, while Tel was the composer, but after their first few games he began working on music as well. He composed music for the home computer versions of ''Double Dragon (video game), Double Dragon'', ''Soldier of Light'', and Jukka Tapanimäki's game ''Zamzara''. Maniacs of Noise composed the music for over 300 Commodore 64 and Amiga games. In 1990, he moved to the US and worked for Virgin Interactiv ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spin-off of the Chicago Music Show which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attendees and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas as the ''Winter Consumer Electronics Show'' (WCES) and once in June in Chicago as the ''Summer Consumer Electronics Show'' (SCES). The winter show was held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to lose popularity, the ...
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Atari 8-bit Computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The Atari 800 was positioned as a high-end model and the 400 as more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped with a non-upgradable of RAM. The 800 has a conventional keyboard, a second cartridge slot, and allows easy RAM upgrades to 48K. Both use identical 6502 CPUs at ( for PAL versions) and coprocess ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. The company was founded in Sunnyvale, California, in the center of Silicon Valley, to develop arcade games, starting with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fired in 1978, with Kassar name ...
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