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Dashed Line
In graphics, a line can be described as a single point that continues for a distance, or as the connection between two points. The purpose of a line in graphics is to help the artist to communicate to the viewers what it is they are supposed to be seeing or taking notice of. Line is one of the main components of design including principles such as shape, color, texture, value, perspective, and form. Lines can appear in many different forms some examples may be straight or curved; continuous or dotted; thick or thin; and real and implied. Line can be used to create structure and tone in illustrations and other artworks. Scope One of the main uses of lines is in the separation of borders in a work. It is commonly used in illustrations as a way to help viewers distinguish a subject’s edges or boundaries and to create individual shapes. The use of lines, or outlining, to create a sense of shape is most commonly used in cartoon style illustrations or animations. Another use of ...
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How To Make Show Cards; A Practical Treatise For The Use Of Retail Merchants And Their Clerks (1916) (14743918106)
How may refer to: * How (greeting), a word used in some misrepresentations of Native American/First Nations speech * How, an interrogative word in English grammar Art and entertainment Literature * How (book), ''How'' (book), a 2007 book by Dov Seidman * HOW (magazine), ''HOW'' (magazine), a magazine for graphic designers * H.O.W. Journal, an American art and literary journal Music * How? (EP), ''How?'' (EP), by BoyNextDoor, 2024 * How? (song), "How?" (song), by John Lennon, 1971 * "How", a song by Clairo from ''Diary 001'', 2018 * "How", a song by the Cranberries from ''Everybody Else Is Doing It, So Why Can't We?'', 1993 * "How", a song by Daughter from ''Not to Disappear'', 2016 * "How", a song by Lil Baby from ''My Turn (Lil Baby album), My Turn'', 2020 * "How", a song by Maroon 5 from ''Hands All Over (album), Hands All Over'', 2010 * "How", a song by Regina Spektor from ''What We Saw from the Cheap Seats'', 2012 * "How", a song by Robyn from ''Robyn Is Here'', 1995 Oth ...
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4 1 8
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the character fo ...
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Road Surface Marking
Road surface marking is any kind of device or material that is used on a road surface in order to convey official information; they are commonly placed with road marking machines (also referred to as road marking equipment or pavement marking equipment). They can also be applied in other facilities used by vehicles to mark parking spaces or designate areas for other uses. In some countries and areas (France, Italy, Czech Republic, Slovakia etc.), road markings are conceived as horizontal traffic signs, as opposed to vertical traffic signs placed on posts. Road surface markings are used on paved roadways to provide guidance and information to drivers and pedestrians. Uniformity of the markings is an important factor in minimising confusion and uncertainty about their meaning, and efforts exist to standardise such markings across borders. However, countries and areas categorise and specify road surface markings in different ways—white lines are called white lines mechanical, non ...
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Width, Length, And Depth
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space. More general three-dimensional spaces are called ''3-manifolds''. The term may also refer colloquially to a subset of space, a ''three-dimensional region'' (or 3D domain), a ''solid figure''. Technically, a tuple of numbers can be understood as the Cartesian coordinates of a location in a -dimensional Euclidean space. The set of these -tuples is commonly denoted \R^n, and can be identified to the pair formed by a -dimensional Euclidean space and a Cartesian coordinate system. When , this space is called the three-dimensional Euclidean space (or simply "Euclidean space" when the context is clear). In classical physics, it serves as a mo ...
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Length
Length is a measure of distance. In the International System of Quantities, length is a quantity with Dimension (physical quantity), dimension distance. In most systems of measurement a Base unit (measurement), base unit for length is chosen, from which all other units are derived. In the International System of Units (SI) system, the base unit for length is the metre. Length is commonly understood to mean the most extended size, dimension of a fixed object. However, this is not always the case and may depend on the position the object is in. Various terms for the length of a fixed object are used, and these include height, which is vertical length or vertical extent, width, breadth, and depth. ''Height'' is used when there is a base from which vertical measurements can be taken. ''Width'' and ''breadth'' usually refer to a shorter dimension than ''length''. ''Depth'' is used for the measure of a third dimension. Length is the measure of one spatial dimension, whereas area ...
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Curvilinear Perspective
Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear"). It was formally codified in 1968 by the artists and art historians André Barre and Albert Flocon in the book ''La Perspective curviligne'',Albert Flocon and André Barre, ''La Perspective curviligne'', Flammarion, Éditeur, Paris, 1968 which was translated into English in 1987 as ''Curvilinear Perspective: From Visual Space to the Constructed Image'' and published by the University of California Press.Albert Flocon and André Barre, ''Curvilinear Perspective: From Visual Space to the Constructed Image'', (Robert Hansen, translator), University of California Press, Berkeley and Los Angeles, California, 1987 Curvilinear perspective is sometimes colloquially called fisheye perspective, by analogy to a fisheye ...
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Rectilinear Polygon
A rectilinear polygon is a polygon all of whose sides meet at right angles. Thus the interior angle at each vertex is either 90° or 270°. Rectilinear polygons are a special case of isothetic polygons. In many cases another definition is preferable: a rectilinear polygon is a polygon with sides parallel to the axes of Cartesian coordinates. The distinction becomes crucial when spoken about sets of polygons: the latter definition would imply that sides of all polygons in the set are aligned with the same coordinate axes. Within the framework of the second definition it is natural to speak of horizontal edges and vertical edges of a rectilinear polygon. Rectilinear polygons are also known as orthogonal polygons. Other terms in use are iso-oriented, axis-aligned, and axis-oriented polygons. These adjectives are less confusing when the polygons of this type are rectangles, and the term axis-aligned rectangle is preferred, although orthogonal rectangle and rectilinear rectangl ...
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Graphic Design
Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or Computer-aided design, digital tools, where it is usual to use text and graphics to communicate visually. The role of the graphic designer in the communication process is that of the encoder or interpreter of the message. They work on the interpretation, ordering, and presentation of visual messages. In its nature, design pieces can be philosophical, aesthetic, emotional and political. Usually, graphic design uses the aesthetics of typography and the compositional arrangement of the text, ornamentation, and imagery to convey ideas, feelings, and attitudes beyond what language alone expresses. The design work can be based on a cust ...
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4 1 7
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the character fo ...
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Graphics
Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics. Examples are photographs, drawings, line art, mathematical graphs, line graphs, charts, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style. Graphic ...
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Cartoon
A cartoon is a type of visual art that is typically drawn, frequently Animation, animated, in an realism (arts), unrealistic or semi-realistic style. The specific meaning has evolved, but the modern usage usually refers to either: an image or series of images intended for satire, caricature, or humor; or a motion picture that relies on a sequence of illustrations for its animation. Someone who creates cartoons in the first sense is called a ''cartoonist'', and in the second sense they are usually called an ''animator''. The concept originated in the Middle Ages, and first described a preparatory drawing for a piece of art, such as a painting, fresco, tapestry, or stained glass window. In the 19th century, beginning in ''Punch (magazine), Punch'' magazine in 1843, cartoon came to refer – ironically at first – to humorous artworks in magazines and newspapers. Then it also was used for political cartoons and comic strips. When the medium developed, in the early 20th century, it ...
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