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Composition Over Inheritance
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should achieve Polymorphism (computer science), polymorphic behavior and code reuse by their object composition, composition (by containing instances of other classes that implement the desired functionality) rather than Inheritance (computer science), inheritance from a base or parent class. This is an often-stated principle of OOP, such as in the influential book ''Design Patterns'' (1994). Basics An implementation of composition over inheritance typically begins with the creation of various Interface (computing)#In object-oriented languages, interfaces representing the behaviors that the system must exhibit. Interfaces can facilitate Polymorphism (computer science), polymorphic behavior. Classes implementing the identified interfaces are built and added to business domain classes as needed. Thus, system behaviors are realized without inheritance. In f ...
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UML Diagram Of Composition Over Inheritance
The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG), and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) as an approved ISO standard. Since then the standard has been periodically revised to cover the latest revision of UML. In software engineering, most practitioners do not use UML, but instead produce informal hand drawn diagrams; these diagrams, however, often include elements from UML. History Before UML 1 ...
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Is-a
In knowledge representation, object-oriented programming and design (see object-oriented program architecture), is-a (is_a or is a) is a subsumption relationship between abstractions (e.g. types, classes), wherein one class ''A'' is a subclass of another class ''B'' (and so ''B'' is a superclass of ''A''). In other words, type A is a subtype of type B when A's specification implies B's specification. That is, any object (or class) that satisfies A's specification also satisfies B's specification, because B's specification is weaker. The ''is-a'' relationship is to be contrasted with the ''has-a'' (''has_a'' or ''has a'') relationship between types (classes); confusing the relations ''has-a'' and ''is-a'' is a common error when designing a model (e.g., a computer program) of the real-world relationship between an object and its subordinate. The ''is-a'' relationship may also be contrasted with the '' instance-of'' relationship between objects (instances) and types (classes): se ...
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Kotlin (programming Language)
Kotlin () is a cross-platform software, cross-platform, static typing, statically typed, general-purpose programming language, general-purpose programming language with type inference. Kotlin is designed to interoperate fully with Java (programming language), Java, and the Java virtual machine, JVM version of Kotlin's standard library depends on the Java Class Library, but type inference allows its syntax (programming languages), syntax to be more concise. Kotlin mainly targets the JVM, but also compiles to JavaScript (e.g., for frontend web applications using React (web framework), React) or machine code, native code via LLVM (e.g., for native iOS apps sharing business logic with Android (operating system), Android apps). Language development costs are borne by JetBrains, while the Kotlin Foundation protects the Kotlin trademark. On 7 May 2019, Google announced that the Kotlin programming language is now its preferred language for Android (operating system), Android app develop ...
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Julia (programming Language)
Julia is a high-level, dynamic programming language. Its features are well suited for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism in a dynamic programming language; with multiple dispatch as its core programming paradigm. Julia supports concurrent, (composable) parallel and distributed computing (with or without using MPI or the built-in corresponding to "OpenMP-style" threads), and direct calling of C and Fortran libraries without glue code. Julia uses a just-in-time (JIT) compiler that is referred to as "just- ahead-of-time" (JAOT) in the Julia community, as Julia compiles all code (by default) to machine code before running it. Julia is garbage-collected, uses eager evaluation, and includes efficient libraries for floating-point calculations, linear algebra, random number generation, and regular expression matching. Many libraries are available, including some (e.g., for fast Fo ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Dart (programming Language)
Dart is a programming language designed for client development, such as for the web and mobile apps. It is developed by Google and can also be used to build server and desktop applications. It is an object-oriented, class-based, garbage-collected language with C-style syntax. It can compile to either machine code or JavaScript, and supports interfaces, mixins, abstract classes, reified generics and type inference. History Dart was unveiled at the GOTO conference in Aarhus, Denmark, October 10–12, 2011. The project was founded by Lars Bak and Kasper Lund. Dart 1.0 was released on November 14, 2013. Dart initially had a mixed reception and the Dart initiative has been criticized by some for fragmenting the web, due to the original plans to include a Dart VM in Chrome. Those plans were dropped in 2015 with the 1.9 release of Dart to focus instead on compiling Dart to JavaScript. Dart 2.0 was released in August 2018, with language changes including a type system. Dart 2.6 ...
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D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably Java, Python, Ruby, C#, and Eiffel. D combines the performance and safety of compiled languages with the expressive power of modern dynamic and functional programming languages. Idiomatic D code is commonly as fast as equivalent C++ code, while also being shorter. The language as a whole is not memory-safe but includes optional attributes designed to guarantee memory safety of either subsets of or the whole program. Type inference, automatic memory management and syntactic sugar for common types allow faster development ...
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C Sharp (programming Language)
C# (pronounced ) is a general-purpose, high-level multi-paradigm programming language. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The C# programming language was designed by Anders Hejlsberg from Microsoft in 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/IEC (ISO/IEC 23270) in 2003. Microsoft introduced C# along with .NET Framework and Visual Studio, both of which were closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decade later, Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the unified .NET platform (software framework), all of which support C# and are free, open ...
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Protocol (object-oriented Programming)
In object-oriented programming, an interface or protocol type is a data type describing a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to ''adopt'' the protocol, or to ''implement'' the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects. For example, in Java, the Comparable interface specifies a method compareTo() which implementing classes must implement. This means that a sorting method, for example, can sort a collection of any objects of types which implement the Comparable interface, without having to know anything about the inner nature of the class (except that two of these objects can be compared by means of compareTo()). Some programming languages provide explicit language support for protocols (Ada, C#, D, Dart, Delphi, Go, Ja ...
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Embedding
In mathematics, an embedding (or imbedding) is one instance of some mathematical structure contained within another instance, such as a group that is a subgroup. When some object X is said to be embedded in another object Y, the embedding is given by some injective and structure-preserving map f:X\rightarrow Y. The precise meaning of "structure-preserving" depends on the kind of mathematical structure of which X and Y are instances. In the terminology of category theory, a structure-preserving map is called a morphism. The fact that a map f:X\rightarrow Y is an embedding is often indicated by the use of a "hooked arrow" (); thus: f : X \hookrightarrow Y. (On the other hand, this notation is sometimes reserved for inclusion maps.) Given X and Y, several different embeddings of X in Y may be possible. In many cases of interest there is a standard (or "canonical") embedding, like those of the natural numbers in the integers, the integers in the rational numbers, the rational n ...
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Mixin
In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depends on the language. Mixins are sometimes described as being "included" rather than "inherited". Mixins encourage code reuse and can be used to avoid the inheritance ambiguity that multiple inheritance can cause (the "diamond problem"), or to work around lack of support for multiple inheritance in a language. A mixin can also be viewed as an interface with implemented methods. This pattern is an example of enforcing the dependency inversion principle. History Mixins first appeared in Symbolics's object-oriented Flavors system (developed by Howard Cannon), which was an approach to object-orientation used in Lisp Machine Lisp. The name was inspired by Steve's Ice Cream Parlor in Somerville, Massachusetts: The owner of the ice cream shop of ...
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Traits (computer Science)
In computer programming, a trait is a concept used in object-oriented programming which represents a set of methods that can be used to extend the functionality of a class. Rationale In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON. Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior. Other approaches include multiple inheritance and mixins, but these have drawbacks: the behavior of the code may unexpectedly change if the order in which the mixins are applied is altered, or if new methods are added to the parent classes or mixins. Traits solve these problems by allowing classes to use the trait and get the desired behavior. If a class uses more than one trait, the order in which the traits are used does not matter. The methods provided by the traits have dire ...
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