HOME



picture info

Computer-assisted Gaming
Computer-assisted gaming (CAG) and computer-assisted wargaming (CAWG) refer to games which are at least partially computerized, but where on important part of the action is not virtual but performed in real life or on a miniature terrain. Regulation of the game can be done completely by a computer or partly deferred to a human referee. Computer-assisted gaming attempts to combine the advantages of PC games with those of face-to-face games. In computer-assisted gaming, computers are used for recordkeeping and sometimes for the resolution of combat, but a Human referee makes any decisions requiring judgement. Variations A computer-assisted game can be little more than a collection of rules and notes on computer, or as complete as a computer game, with a human referee needed only to make the non-random decisions. It can be played remotely or with everyone in the same room looking at one or more computer monitors. (The referee must have his own monitor; the players can share one, or ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Personal Computer Games
''Personal Computer Games'' was a multi-format UK computer games magazine of the early/mid-1980s published by VNU. History ''Personal Computer Games'' was launched in July 1983. The magazine was part of VNU and had its headquarters in London. The second issue was published on 28 October 1983 with the magazine going monthly from February 1984. Computer coverage at the time were mainly consisted of the Spectrum, C64 and the BBC Micro, although there were others featured such as Atari 8-bit, Electron, Vic 20 and the newly released Amstrad CPC. The February 1985 issue was the last of the magazine. Chris Anderson and Bob Wade went on to launch the Commodore 64 magazine ''Zzap!64''. Screen Test One of the sections of the magazine was the 'Screen Test' pages where the latest games were reviewed. The PCG Panel, who voiced their opinions on the games reviews, consisted of the PCG staff plus several contributions from readers. The review was laid out with an explanation of the game ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Game Master
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing." The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-characters' (PCs) stories, control the non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some indie role-playing games, the GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the other players assist the GM in creating both the NPCs and the det ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Advanced Dungeons & Dragons CD-ROM Core Rules
''Advanced Dungeons & Dragons CD-ROM Core Rules'' is computer program designed as an accessory for the ''Dungeons & Dragons'' fantasy role-playing game, originally published in 1996 and updated in 1999. Publication history The ''Advanced Dungeons & Dragons CD-ROM Core Rules'' was published by TSR. TSR funded a start-up, Evermore Entertainment, to produce the product, with Victor Penman as Project Manager. As the title suggests, it was released as a CD-ROM for PC only. In 1999, Wizards of the Coast released a new CD-ROM titled ''Advanced Dungeons & Dragons: Core Rules 2.0''. Contents The ''AD&D CD-ROM Core Rules'' contains several rulebooks in both Rich Text Format and as Windows Help files, including the ''Dungeon Master's Guide'', ''Player's Handbook'', '' Monstrous Manual'', ''Tome of Magic'', and '' Arms and Equipment Guide''. It also includes a book covering Key Topics with a summary of the main ''AD&D'' rules, as well as a booklet of Instructions which explains how to use ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Mechanic
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions between the player and the game" * "the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Role-playing Game System
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization (such as through dice). Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game. Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms ''pen-and-paper'' and ''tabletop'' are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games. Online play of TTRPGs through videoconferencing has become common since the COVID-19 pandemic. Some common examples of tabletop role-playing gam ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Simulationist
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation. The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games. Analysis centers on how player behavior fits the above parameters of engagement and how these preferences shape the content and direction of a game. GNS theory is used by game designers to dissect the elements which attract players to certain types of games. History GNS theory was inspired by the threefold model idea, from discussions on the rec.games.frp.advocacy group on Usenet in summer 1997. The Threefold Model defined drama, simulation and game as three paradigms of role-playing. The name "Threefold Model" was coined in a 1997 post by Mary Kuhne ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Poker Calculator
Poker calculators are algorithms which through Poker probability, probabilistic or statistical means derive a player's chance of winning, losing, or tying a poker hand. Given the complexities of poker and the constantly changing rules, most poker calculators are statistical machines, probabilities and card counting is rarely used. Poker calculators come in three types: poker advantage calculators, poker odds calculators and poker relative calculators. Odds calculators A poker odds calculator calculates a player's winning ratio. Winning ratio is defined as, the number of games won divided by the total number of games simulated in a Monte Carlo method, Monte Carlo simulation for a specific player. Advantage calculators A poker advantage calculator calculates a player's winning ratio and Normalization (statistics), normalizes the winning ratio relative to the number of players. An advantage calculator, provides a normalized value between -100% and +100% describing a player's winning c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Digital Projector
A video projector is an image projector that receives a video signal and projects the corresponding image onto a projection screen using a lens (optics), lens system. Video projectors use a very bright ultra-high-performance lamp (a special mercury arc lamp), Xenon arc lamp, Metal-halide lamp, metal halide lamp, LED or solid state blue, RB, RGB color model, RGB or fiber-optic lasers to provide the illumination required to project the image. Most modern projectors can correct any curves, blurriness and other inconsistencies through manual settings. Video projectors are used for many applications such as conference room presentations, classroom training, home cinema, movie theaters, and concerts, having mostly replaced overhead projector, overhead, slide projector, slide and conventional Movie projector, film projectors. In schools and other educational settings, they are sometimes connected to an interactive whiteboard. In the late 20th century, they became commonplace in home c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Monitor
A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the display is called an '' electronic display''. Common applications for ''electronic visual displays'' are television sets or computer monitors. Types of electronic displays In use These are the technologies used to create the various displays in use today. * Liquid-crystal display (LCD) ** Light-emitting diode (LED) backlit LCD ** Thin-film transistor (TFT) LCD ** Quantum dot (QLED) display * Light-emitting diode (LED) display ** OLED display ** AMOLED display ** Super AMOLED display Segment displays Some displays can show only digits or alphanumeric characters. They are called segment displays, because they are composed of several segments that switch on and off to give appearance of desired glyph. The segments ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]