Bucket Queue
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Bucket Queue
A bucket queue is a data structure that implements the priority queue abstract data type: it maintains a dynamic collection of elements with numerical priorities and allows quick access to the element with minimum (or maximum) priority. In the bucket queue, the priorities must be integers, and it is particularly suited to applications in which the priorities have a small range. A bucket queue has the form of an array of buckets: an array data structure, indexed by the priorities, whose cells contain collections of items with the same priority as each other. With this data structure, insertion of elements and changes of their priority take constant time. Searching for and removing the minimum-priority element takes time proportional to the number of buckets or, by maintaining a pointer to the most recently found bucket, in time proportional to the difference in priorities between successive operations. The bucket queue is the priority-queue analogue of pigeonhole sort (also call ...
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Priority Queue
In computer science, a priority queue is an abstract data type similar to a regular queue (abstract data type), queue or stack (abstract data type), stack abstract data type. In a priority queue, each element has an associated ''priority'', which determines its order of service. Priority queue serves highest priority items first. Priority values have to be instances of an ordered data type, and higher priority can be given either to the lesser or to the greater values with respect to the given order relation. For example, in Java (programming language), Java standard library, ''PriorityQueues the least elements with respect to the order have the highest priority. This implementation detail is without much practical significance, since passing to the converse relation, opposite order relation turns the least values into the greatest, and vice versa. While priority queues are often implemented using Heap (data structure) , heaps, they are conceptually distinct. A priority queue can ...
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Scheduling (computing)
In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a mechanism called a scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing '' throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency'' o ...
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Mathematical Systems Theory
''Theory of Computing Systems'' is a peer-reviewed scientific journal published by Springer Verlag. Published since 1967 as ''Mathematical Systems Theory'' and since volume 30 in 1997 under its current title, it is devoted to publishing original research from all areas of theoretical computer science, such as computational complexity, algorithms and data structures, or parallel and distributed algorithms and architectures. It is published 8 times per year since 2018, although the frequency varied in the past. References External links * Computer science journals Theoretical computer science Springer Science+Business Media academic journals 8 times per year journals {{Computer-science-journal-stub ...
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