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LeChuck's Revenge
''Monkey Island 2: LeChuck's Revenge'' is an adventure game developed and published by LucasArts in 1991. Players control the pirate Guybrush Threepwood, who searches for the legendary treasure of Big Whoop and faces the zombie pirate LeChuck. Like ''The Secret of Monkey Island'' (1990), development was led by Ron Gilbert with Tim Schafer and Dave Grossman (game developer), Dave Grossman. ''Monkey Island 2'' was the sixth LucasArts game to use the SCUMM engine and the first to use the iMUSE sound system. ''Monkey Island 2'' was a critical success, but a commercial disappointment. It was followed by ''The Curse of Monkey Island'' in 1997. A video game remake, remake was released in 2010, following a similar remake of the first game. In 2022, Gilbert released ''Return to Monkey Island'', set after the cliffhanger of ''Monkey Island 2''. Gameplay ''LeChuck's Revenge'' plays like most SCUMM-based point-and-click adventure games. Actions and dialogues are depicted on an Animation ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Cliffhanger
A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious situation, facing a difficult dilemma or confronted with a shocking revelation at the end of an episode of serialized fiction or before a commercial break in a television programme. A cliffhanger is intended to incentivize the audience to return to see how the characters resolve the dilemma. Some serials end with the caveat, "To Be Continued" or "The End?" In serial films and Television show, television series, the following episode sometimes begins with a recap sequence. Cliffhangers were used as literary devices in several works of the Middle Ages with ''One Thousand and One Nights'' ending on a cliffhanger each night. Cliffhangers appeared as an element of the Victorian era serial novel that emerged in the 1840s, with many associating the form with Charles Dickens, a pioneer of the serial publication of narrative fiction.Grossman, Jonathan H. (2012). ''Charles Dick ...
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Return To Monkey Island
''Return to Monkey Island'' is a point-and-click adventure game developed by Terrible Toybox and published by Devolver Digital in association with Lucasfilm Games. The sixth ''Monkey Island'' game, it was released for macOS, Nintendo Switch, and Windows on September 19, 2022, for Linux on October 26, 2022, for PlayStation 5 and Xbox Series X/S on November 8, 2022, and for iOS and Android on July 27, 2023. It was the first ''Monkey Island'' game by the series' creator, Ron Gilbert, since '' Monkey Island 2: LeChuck's Revenge'' (1991). Gilbert worked on the first two ''Monkey Island'' games before leaving the development company, LucasArts, in 1992. Further installments were developed by LucasArts and Telltale Games without him. The Walt Disney Company acquired the rights to ''Monkey Island'' when it purchased Lucasfilm in 2012; in 2019, Gilbert negotiated to create a new ''Monkey Island'' with the designer Dave Grossman, who had worked on the first two games. ''Return to Monkey ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Ninten ...
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The Curse Of Monkey Island
''The Curse of Monkey Island'' is an adventure PC game developed and published by LucasArts in 1997. A sequel to 1991's '' Monkey Island 2: LeChuck's Revenge,'' it is the third game in the ''Monkey Island'' series. It follows protagonist Guybrush Threepwood as he seeks to lift a curse from his love Elaine Marley, while once again being menaced by undead pirate LeChuck. It was made by a different creative team than the prior games, and took new directions in graphics and gameplay: The art has a cartoon-like cel animation style, and the previous games' verb command and inventory menus are replaced by a pop-up action menu and inventory chest. ''The Curse of Monkey Island'' was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game in the series to be released on CD-ROM, allowing for a full musical score, fully animated cutscenes, and the introduction of voice acting for the characters. Dominic Armato, A ...
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IMUSE
iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991. Development iMUSE was developed out of Michael Land's frustration for the audio system used by LucasArts while composing '' The Secret of Monkey Island''. His goal was to create a system which would enable the composer to set the mood via music according to the events of the game. The project was much more daring than he had imagined. He brought in an old friend, Peter McConnell, to collaborate on creating t ...
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The Secret Of Monkey Island
''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles. The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. ''The Secret of Monkey Island'' was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface. Critics praised ''The Secret of Monkey Island'' for its humor, audiovisuals, and gameplay. Several publica ...
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LeChuck
''Monkey Island'' is a series of adventure games. The first four games were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth was developed by Telltale Games with LucasArts, while the sixth was developed by Terrible Toybox with Lucasfilm Games and Devolver Digital. The games follow the adventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of Governor Elaine Marley. The plots often involve the mysterious Monkey Island and its secrets. ''Monkey Island'' was created by Ron Gilbert. Gilbert worked on the first two games before leaving LucasArts. Dave Grossman and Tim Schafer, co-writers of the first two games, had success on other games before they both left LucasArts. The rights to ''Monkey Island'' remained with LucasArts, and the third and fourth games were created without direct involvement from the original writi ...
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Guybrush Threepwood
Guybrush Ulysses Threepwood is a fictional character who serves as the main protagonist of the '' Monkey Island'' series of computer adventure games by LucasArts. He is a pirate who adventures throughout the Caribbean in search of fame and treasure alongside his love interest and later wife, Elaine Marley, often thwarting the plans of the undead pirate LeChuck in the process. Though a "mighty pirate" by his own account, he is a rather clumsy and disorganized protagonist throughout the series. It is a running joke throughout the games for characters to garble Guybrush Threepwood's unusual name, either deliberately or accidentally. In all voiced appearances, Guybrush is voiced by actor Dominic Armato. Conception and design The origin of the name "Guybrush" comes in part from Deluxe Paint, the raster graphics editor used by the artists to create the character sprite. Since the character had no name hitherto, the file was simply called "". When the file was saved, Steve Purcell, ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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