You Aren't Gonna Need It
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You Aren't Gonna Need It
"You aren't gonna need it" (YAGNI) is a principle which arose from extreme programming (XP) that states a programmer should not add functionality until deemed necessary. Other forms of the phrase include "You aren't going to need it" (YAGTNI) and "You ain't gonna need it". Ron Jeffries, a co-founder of XP, explained the philosophy: "Always implement things when you actually need them, never when you just foresee that you illneed them." John Carmack wrote "It is hard for less experienced developers to appreciate how rarely architecting for future requirements / applications turns out net-positive." Context YAGNI is a principle behind the XP practice of "do the simplest thing that could possibly work" (DTSTTCPW). It is meant to be used in combination with several other practices, such as continuous refactoring, continuous automated unit testing, and continuous integration. Used without continuous refactoring, it could lead to disorganized code and massive rework, known as technical ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include programming in pairs or doing extensive code review, unit testing of all code, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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MoSCoW Method
The MoSCoW method is a prioritization technique. It is used in software development, management, business analysis, and project management to reach a common understanding with stakeholders on the importance they place on the delivery of each requirement; it is also known as ''MoSCoW prioritization'' or ''MoSCoW analysis''. The term ''MOSCOW'' itself is an acronym derived from the first letter of each of four prioritization categories: M - ''Must have'', S - ''Should have'', C - ''Could have'', W - ''Won’t have''. The interstitial ''O''s are added to make the word pronounceable. While the ''O''s are usually in lower-case to indicate that they do not stand for anything, the all-capitals ''MOSCOW'' is also used. Background This prioritization method was developed by Dai Clegg in 1994 for use in rapid application development (RAD). It was first used extensively with the dynamic systems development method (DSDM) from 2002. MoSCoW is often used with timeboxing, where a dead ...
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Programming Principles
Program (American English; also Commonwealth English in terms of computer programming and related activities) or programme (Commonwealth English in all other meanings), programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Programming (music), generating music electronically * Radio programming, act of scheduling content for radio * Synthesizer programmer, a person who develops the instrumentation for a piece of music Video or television * Broadcast programming, scheduling content for television * Program music, a type of art music that attempts to render musically an extra-musical narrative * Synthesizer patch or program, a synthesizer setting stored in memory * "Program", an instrumental song by Linkin Park from '' LP Underground Eleven'' * Programmer, a film on the lower half of a double feature bill; see B-movie S ...
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Kent Beck
Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 original signatories of the Agile Manifesto,"Extreme Programming", ''Computerworld'' (online), 2005, webpageComputerworld-appdev-92. the founding document for agile software development. Extreme and Agile methods are closely associated with Test-Driven Development (TDD), of which Beck is perhaps the leading proponent. Beck pioneered software design patterns, as well as the commercial application of Smalltalk. He wrote the SUnit unit testing framework for Smalltalk, which spawned the xUnit series of frameworks, notably JUnit for Java, which Beck wrote with Erich Gamma. Beck popularized CRC cards with Ward Cunningham, the inventor of the wiki. He lives in San Francisco, California and previously worked at Facebook. In 2019, Beck joined ...
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Martin Fowler (software Engineer)
Martin Fowler (18 December 1963) is a British software developer, author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book ''Refactoring'' popularised the practice of code refactoring. In 2004 he introduced a new architectural pattern, called Presentation Model (PM). Biography Fowler was born and grew up in Walsall, England, where he went to Queen Mary's Grammar School for his secondary education. He graduated at University College London in 1986. In 1994, he moved to the United States, where he lives near Boston, Massachusetts in the suburb of Melrose.Martin Fowler
at martinfowler.com. Retrieved 2012-11-15.
Fowler started working with software in the early 1980s. Out of ...
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Ronald E
Ronald is a masculine given name derived from the Old Norse ''Rögnvaldr'',#H2, Hanks; Hardcastle; Hodges (2006) p. 234; #H1, Hanks; Hodges (2003) § Ronald. or possibly from Old English ''Regenweald''. In some cases ''Ronald'' is an Anglicised form of the Gaelic ''Raghnall'', a name likewise derived from ''Rögnvaldr''. The latter name is composed of the Old Norse elements ''regin'' ("advice", "decision") and ''valdr'' ("ruler"). ''Ronald'' was originally used in England and Scotland, where Scandinavian influences were once substantial, although now the name is common throughout the English-speaking world. A short form of ''Ronald'' is ''Ron''. Pet forms of ''Ronald'' include ''Roni'' and ''Ronnie (given name), Ronnie''. ''Ronalda'' and ''Rhonda'' are feminine forms of ''Ronald''. ''Rhona (other), Rhona'', a modern name apparently only dating back to the late nineteenth century, may have originated as a feminine form of ''Ronald''.#H2, Hanks; Hardcastle; Hodges (2006) pp ...
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Worse Is Better
''Worse is better'' (also called the ''New Jersey style'') is a term conceived by Richard P. Gabriel in a 1989 essay to describe the dynamics of software acceptance. It refers to the argument that software quality does not necessarily increase with functionality: that there is a point where less functionality ("worse") is a preferable option ("better") in terms of practicality and usability. Software that is limited, but simple to use, may be more appealing to the user and market than the reverse. As to the oxymoronic title, Gabriel calls it a caricature, declaring the style bad in comparison with "The Right Thing". However he also states that "it has better survival characteristics than the-right-thing" development style and is superior to the "MIT Approach" with which he contrasted it. The essay was included into the 1994 book '' The UNIX-HATERS Handbook'', and has been referred to as the origin of the notion of a conceptual split between developers on the east and west coast ...
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Unix Philosophy
The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to Minimalism (computing), minimalist, Modularity (programming), modular software development. It is based on the experience of leading developers of the Unix operating system. Early Unix developers were important in bringing the concepts of modularity and reusability into software engineering practice, spawning a "software tools" movement. Over time, the leading developers of Unix (and programs that ran on it) established a set of cultural norms for developing software; these norms became as important and influential as the technology of Unix itself, and have been termed the "Unix philosophy." The Unix philosophy emphasizes building simple, compact, clear, modular, and Extensibility, extensible code that can be easily maintained and repurposed by developers other than its creators. The Unix philosophy favors composability as opposed to Monolithic application, monolithic design ...
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SOLID
Solid is a state of matter where molecules are closely packed and can not slide past each other. Solids resist compression, expansion, or external forces that would alter its shape, with the degree to which they are resisted dependent upon the specific material under consideration. Solids also always possess the least amount of kinetic energy per atom/molecule relative to other phases or, equivalently stated, solids are formed when matter in the liquid / gas phase is cooled below a certain temperature. This temperature is called the melting point of that substance and is an intrinsic property, i.e. independent of how much of the matter there is. All matter in solids can be arranged on a microscopic scale under certain conditions. Solids are characterized by structural rigidity and resistance to applied external forces and pressure. Unlike liquids, solids do not flow to take on the shape of their container, nor do they expand to fill the entire available volume like a gas. Much ...
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Single-responsibility Principle
The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." The term actor refers to a group (consisting of one or more stakeholders or users) that requires a change in the module. Robert C. Martin, the originator of the term, expresses the principle as, "A class should have only one reason to change". Because of confusion around the word "reason", he later clarified his meaning in a blog post titled "The Single Responsibility Principle", in which he mentioned Separation of Concerns and stated that "Another wording for the Single Responsibility Principle is: Gather together the things that change for the same reasons. Separate those things that change for different reasons." In some of his talks, he also argues that the principle is, in particular, about roles or actors. For example, while they might be the same person, the role of an accountant is different from a database administr ...
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Premature Optimization
In computer science, program optimization, code optimization, or software optimization is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. Overview Although the term "optimization" is derived from "optimum", achieving a truly optimal system is rare in practice, which is referred to as superoptimization. Optimization typically focuses on improving a system with respect to a specific quality metric rather than making it universally optimal. This often leads to trade-offs, where enhancing one metric may come at the expense of another. One popular example is space-time tradeoff, reducing a program’s execution time by increasing its memory consumption. Conversely, in scenarios where memory is limited, engineers might prioritize a slower ...
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Overengineering
Overengineering, or over-engineering, is the act of designing a product or providing a solution to a problem that is complicated in a way that provides no value or could have been designed to be simpler. It has been employed intentionally in situations where an exceptionally wide margin of error is desired, but is otherwise considered an error of design due to the disproportionate time and resources needed to manufacture and maintain such products, as well as the introduction of unneeded single points of failure. As a design philosophy, it is a violation of the practice of value engineering and the minimalist ethos of "less is more" or " worse is better", as well as the related KISS principle. NASA listed excessive features as one of the top 10 risks of failure for development projects, and Mercedes-Benz developed and removed 600 non-essential features from their cars due to malfunctions, lack of usability and customer complaints. Characteristics Overengineering is often ...
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