Will Wright (game Designer)
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Will Wright (game Designer)
William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. The first computer game Wright designed was '' Raid on Bungeling Bay'' in 1984, but it was ''SimCity'' that brought him to prominence. The game was published by Maxis, which Wright co-formed with Jeff Braun. Wright continued to innovate on the game's central theme of simulation with numerous other titles including '' SimEarth'' and '' SimAnt''. Wright has earned many awards for his work in game design. He is best known for being the original designer of ''The Sims'' series, of which Maxis developed the first entry in 2000. The game spawned multiple sequels, including ''The Sims 2'', '' The Sims 3'', '' The Sims 4'' and their expansion packs. His latest work, ''Spore'', re ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday I ...
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Computer Simulation
Computer simulation is the running of a mathematical model on a computer, the model being designed to represent the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions. Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large-scale ...
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Strategy Game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the ''Total War'' video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Episcopal High School (Baton Rouge)
The Episcopal School of Baton Rouge is a private, college-preparatory, coeducational day school in Baton Rouge, Louisiana. Founded in 1965, it has approximately 900 students residing in East Baton Rouge Parish and surrounding areas, and has a student/teacher ratio of 10:1. The school serves students in grades PreK-3 through 12. Episcopal is located on a campus located in the eastern section of the city of Baton Rouge. Episcopal receives no funds from the Episcopal Diocese of Louisiana, solely relying on funds generated from tuition, fees, capital giving, and the Annual Fund, a yearly fundraising program in which all donations made are used for investment in school plans and facilities. The current administrative leadership includes division heads for the Lower School, Middle School, and Upper School. History Episcopal School of Baton Rouge was founded in 1964 originally as Episcopal High School with intentions of bringing an Episcopalian college preparatory school to Baton Rouge ...
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Montessori
The Montessori method of education is a type of educational method that involves children's natural interests and activities rather than formal teaching methods. A Montessori classroom places an emphasis on hands-on learning and developing real-world skills. It emphasizes independence and it views children as naturally eager for knowledge and capable of initiating learning in a sufficiently supportive and well-prepared learning environment. It also discourages some conventional methods of measuring achievement, such as grades and tests. The method was started in the early 20th century by Italian physician Maria Montessori, who developed her theories through scientific experimentation with her students. The method has since been used in many parts of the world, in public and private schools. A range of practices exists under the name "Montessori", which is not trademarked. Popular elements include mixed-age classrooms, student freedom (including their choice of activity ...
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San Francisco Chronicle
The ''San Francisco Chronicle'' is a newspaper serving primarily the San Francisco Bay Area of Northern California. It was founded in 1865 as ''The Daily Dramatic Chronicle'' by teenage brothers Charles de Young and M. H. de Young, Michael H. de Young. The paper is owned by the Hearst Corporation, which bought it from the de Young family in 2000. It is the only major daily paper covering the city and county of San Francisco. The paper benefited from the growth of San Francisco and had the largest newspaper circulation on the West Coast of the United States by 1880. Like other newspapers, it experienced a rapid fall in circulation in the early 21st century and was ranked 18th nationally by circulation in the first quarter of 2021. In 1994, the newspaper launched the ''SFGate'' website, with a soft launch in March and an official launch on November 3, 1994, including both content from the newspaper and other sources. "The Gate", as it was known at launch, was the first large ma ...
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The Guardian
''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardian'' is part of the Guardian Media Group, owned by the Scott Trust Limited. The trust was created in 1936 to "secure the financial and editorial independence of ''The Guardian'' in perpetuity and to safeguard the journalistic freedom and liberal values of ''The Guardian'' free from commercial or political interference". The trust was converted into a limited company in 2008, with a constitution written so as to maintain for ''The Guardian'' the same protections as were built into the structure of the Scott Trust by its creators. Profits are reinvested in its journalism rather than distributed to owners or shareholders. It is considered a newspaper of record in the UK. The editor-in-chief Katharine Viner succeeded Alan Rusbridger in 2015. S ...
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BAFTA Fellowship
The BAFTA Fellowship, or the Academy Fellowship, is a lifetime achievement award presented by the British Academy of Film and Television Arts (BAFTA) in recognition of "outstanding achievement in the art forms of the moving image". The award is the highest honour the Academy can bestow, and has been awarded annually since 1971. Fellowship recipients have mainly been film directors, but some have been awarded to actors, film producer, film/television producers, cinematographers, film editing, film editors, screenwriters, and (since 2007) contributors to the video game industry. In 2002, Merchant Ivory Productions became the first organisation to win the award. People from the United Kingdom dominate the list, but it includes over a dozen U.S. citizens and several from other countries in Europe, though none of the latter have been recognized since 1996. In 2010, Shigeru Miyamoto became the first citizen of an Asian country to receive the award. The inaugural recipient of the award ...
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Evolution
Evolution is the change in the heritable Phenotypic trait, characteristics of biological populations over successive generations. It occurs when evolutionary processes such as natural selection and genetic drift act on genetic variation, resulting in certain characteristics becoming more or less common within a population over successive generations. The process of evolution has given rise to biodiversity at every level of biological organisation. The scientific theory of evolution by natural selection was conceived independently by two British naturalists, Charles Darwin and Alfred Russel Wallace, in the mid-19th century as an explanation for why organisms are adapted to their physical and biological environments. The theory was first set out in detail in Darwin's book ''On the Origin of Species''. Evolution by natural selection is established by observable facts about living organisms: (1) more offspring are often produced than can possibly survive; (2) phenotypic variatio ...
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The Sims 4
''The Sims 4'' is a social simulation game developed by Maxis and published by Electronic Arts. The game was released on September 2, 2014 for Windows, and is the fourth main installment in ''The Sims'' series, following ''The Sims 3'' (2009). As with previous games in the series, ''The Sims 4'' allows players to create and customize characters called "Sims", build and furnish their homes, and simulate their daily life across various in-game regions. This installment introduced a newly developed custom game engine, with enhanced character creation and house-building tools, along with a more complex in-game simulation. Development plans for ''The Sims 4'' initially included a stronger focus on online functionalities, but these plans were dropped following the negative launch reception of Maxis' online-only ''SimCity (2013 video game), SimCity'' in 2013. In the months leading up to the game's release, Maxis revealed that several features from previous ''Sims'' titles, such as s ...
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The Sims 3
''The Sims 3'' is a 2009 social simulation video game developed by the Redwood Shores studio of Maxis, and published by Electronic Arts. Part of ''The Sims'' series, it is the sequel to ''The Sims 2''. It was released on June 2, 2009, for Microsoft Windows, MacOS, and mobile versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. The Windows Phone version was released on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform's launch titles. The game follows the same premises as its predecessors ''The Sims'' and ''The Sims 2'' and is based around a life simulation where the player controls the actions and fates of its characters, the ''Sims'', as well as their houses and neighborhoods. ''The Sims 3'' expands on previous games in having an open world system, where neighborhoods are completely open for the sims to move around without any loading screens. A new design too ...
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The Sims 2
''The Sims 2'' is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims''. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of ''The Sims 2'' were released on various video game consoles, including the PlayStation 2, Xbox, Nintendo DS, and GameCube, and mobile platforms, including the Nokia Ovi Store. Unlike the original, the handheld and console versions are more storyline-based. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. A sequel, '' The Sims 3'', was released in June 2009. Like its predecessor, ''The Sims 2'' allows the player to crea ...
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