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We Ski
''We Ski'' is a 2008 skiing video game for the Wii developed and published by Bandai Namco Entertainment, Namco Bandai Games. It is the first third-party game (and second game behind ''Wii Fit'') released that makes use of the Wii Balance Board. A sequel, ''We Ski & Snowboard'', which adds snowboarding to the game, was released in 2008. A spin-off (media), spin-off, ''Go Vacation'', which featured dozens of sports and several open worlds to explore, was also released for the Wii in 2011. Gameplay ''We Ski'' can either be played with or without the Wii Balance Board. If using the board, the player can distribute their weight and use the Wii Remote and Nunchuk as virtual ski poles, simulating the sport of skiing. The game features 14 courses, which can be skied during both day and night. Besides racing, the game also features different modes such as a Ski School, Centipede Races, and Search and Rescue in addition to a Freestyle mode in which up to 4 players may ski freely. Player ...
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Namco Bandai Games
is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game business, as well as Bandai's former equivalent division. Development operations were spun off into a new company in 2012, Namco Bandai Studios, now called Bandai Namco Studios. Bandai Namco Entertainment owns List of best-selling video game franchises, several multi-million video game franchises, including ''List of Pac-Man video games, Pac-Man'', ''Tekken'', ''Soulcalibur'', ''Tales (video game series), Tales'', ''Ace Combat'', ''Taiko no Tatsujin'', ''The Idolmaster'', ''Ridge Racer'' and ''Dark Souls''. Pac-Man (character), Pac-Man himself serves as the official mascot of the company. The company also owns the licenses to several Japanese media franchises, such as ''Weekly Shōnen Jump, Shonen Jump'', ''Gundam'', ''Kamen Rider'', ''S ...
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We Ski Screenshot
In Modern English, ''we'' is a Grammatical number, plural, Grammatical person, first-person personal pronoun, pronoun. Morphology In Standard English, Standard Modern English, ''we'' has six distinct shapes for five word Morphology (linguistics), forms: * ''we'': the Nominative case, nominative (subjective) form * ''us'' and ': the Accusative case, accusative (objective; also called the 'Oblique case, oblique'.) form * ''our:'' the dependent Genitive case, genitive (possessive) form *''ours:'' the independent Genitive case, genitive (possessive) form * ''ourselves'': the Reflexive pronoun, reflexive form There is also a distinct English determiners, determiner ''we'' as in ''we humans aren't perfect'', which some people consider to be just an extended use of the pronoun. History ''We'' has been part of English since Old English, having come from Proto-Germanic *''wejes'', from PIE *''we''-. Similarly, ''us'' was used in Old English as the Accusative case, accusative and Da ...
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Door To Phantomile
''Klonoa: Door to Phantomile'' is a 1997 platform game developed and published by Namco for the PlayStation. It is the first game in the ''Klonoa'' series. The story follows Klonoa and his friend Huepow in their efforts to save the dream world of Phantomile from an evil spirit intent on turning it into a world of nightmares. The player controls Klonoa through a 2.5D perspective; the stages are rendered in three dimensions but the player moves along a 2D path. Klonoa can grab enemies and throw them as projectiles, or use them as a jump boost to navigate through the stages. The game was directed by Hideo Yoshizawa, who conceptualized the setting as a dream world that could appeal to children and adults. The Klonoa character was designed early on and the environments and other characters were designed around him. ''Door to Phantomile'' received positive reviews, being praised for its clever level design, impressive graphics and visual appeal. Some critics thought it lacked in ce ...
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