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VisionOS
visionOS is a mixed reality operating system derived primarily from iPadOS and its core frameworks (including UIKit, SwiftUI, ARKit and RealityKit), and MR-specific frameworks for foveated rendering and real-time interaction. It was developed by Apple Inc. exclusively for its Apple Vision Pro mixed reality headset. It was unveiled on June 5, 2023, at Apple's WWDC23 event alongside the reveal of the Apple Vision Pro. The software released on February 2, 2024, shipping with the Apple Vision Pro. History Apple has reportedly been working on and conceptualizing visionOS throughout the 2010s and early 2020s. Internally codenamed Borealis, it was officially revealed to the public at Apple's WWDC23 event alongside the Vision Pro. Apple stated the two would release in early 2024. App Store guidelines for the operating system similarly state that developers should refer to visionOS software as "spatial computing experiences" or "vision apps", and avoid the use of terms such as "a ...
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visionOS is a mixed reality operating system derived primarily from iPadOS and its core frameworks (including UIKit, SwiftUI, ARKit and RealityKit), and MR-specific frameworks for foveated rendering and real-time interaction. It was developed by Apple Inc. exclusively for its Apple Vision Pro mixed reality headset. It was unveiled on June 5, 2023, at Apple's WWDC23 event alongside the reveal of the Apple Vision Pro. The software released on February 2, 2024, shipping with the Apple Vision Pro. History Apple has reportedly been working on and conceptualizing visionOS throughout the 2010s and early 2020s. Internally codenamed Borealis, it was officially revealed to the public at Apple's WWDC23 event alongside the Vision Pro. Apple stated the two would release in early 2024. App Store guidelines for the operating system similarly state that developers should refer to visionOS software as "spatial computing experiences" or "vision apps", and avoid the use of terms such as "aug ...
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Xcode
Xcode is a suite of developer tools for building apps on Apple devices. It includes an integrated development environment (IDE) of the same name for macOS, used to develop software for macOS, iOS, iPadOS, watchOS, tvOS, and visionOS. It was initially released in late 2003; the latest stable release is version 16, released on September 16, 2024, and is available free of charge via the Mac App Store and the Apple Developer website. Registered developers can also download preview releases and prior versions of the suite through the Apple Developer website. Xcode includes command-line tools that enable UNIX-style development via the Terminal app in macOS. They can also be downloaded and installed without the GUI. Before Xcode, Apple offered developers Project Builder and Interface Builder to develop Mac OS X applications. Major features Xcode supports source code for the programming languages: Swift, C++, Objective-C, Objective-C++, Java, AppleScript, Python, Rub ...
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Apple Vision Pro
The Apple Vision Pro is a mixed reality, mixed-reality headset developed by Apple Inc., Apple. It was announced on June 5, 2023, at Apple's Worldwide Developers Conference (WWDC) and was released first in the US, then in global territories throughout 2024. Apple Vision Pro is Apple's first new major product category since the release of the Apple Watch in 2015. Apple markets Apple Vision Pro as a Spatial computing, spatial computer where digital media is integrated with the real world. Physical inputs—such as motion gestures, eye tracking, and speech recognition—can be used to interact with the system. Apple has avoided marketing the device as a virtual reality headset when discussing the product in presentations and marketing. The device runs visionOS, a mixed-reality operating system derived from iPadOS frameworks using a 3D user interaction, 3D user interface; it supports Computer multitasking, multitasking via Window (computing), windows that appear to float within the ...
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WWDC23
The Worldwide Developers Conference (WWDC) is an information technology conference held annually by Apple Inc. The conference is currently held at Apple Park in California. The event is used to showcase new software and technologies in the macOS, iOS, iPadOS, watchOS, tvOS, and visionOS families as well as other Apple software; new hardware products are sometimes announced as well. WWDC is also an event hosted for third-party software developers that work on apps for iPhones, iPads, Mac (computer), Macs, and other List of Apple products, Apple devices. Attendees can participate in hands-on labs with Apple engineers and attend in-depth sessions covering a wide variety of topics. The first WWDC was held in 1983, with the introduction of Apple Basic, but it was not until 2002 that Apple started using the conference as a major launchpad for new products. Beginning in 1987, WWDC was held in Santa Clara, California, Santa Clara. After 15 years in nearby San Jose, the conference moved ...
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SwiftUI
SwiftUI is a declarative framework for building user interfaces for iOS, iPadOS, watchOS, tvOS, visionOS and macOS, developed by Apple Inc. for the Swift programming language. Overview SwiftUI is declarative, contrasting with the imperative syntax used in other Apple development frameworks such as UIKit and AppKit. SwiftUI allows for 2D drawing, animations, event handling, widgets, and data binding. SwiftUI automatically synchronizes between UI views and data. SwiftUI integrates with other Apple technologies, such as Xcode and Swift Playgrounds to provide for real-time previews during editing, alongside support for debugging and other development features. SwiftUI allows for interoperability with UIKit and AppKit views via the UIViewRepresentable and NSViewRepresentable protocols respectively. History SwiftUI was announced at the company's Worldwide Developers Conference (WWDC) on June 3, 2019, and was added in iOS 13 and macOS Catalina. During WWDC 2020 and the i ...
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UIKit
UIKit is an application development environment and graphical user interface toolkit from Apple Inc. used to build apps for the iOS, iPadOS, watchOS, tvOS, and visionOS operating systems. UIKit provides an abstraction layer of iOS, the operating system for the iPhone, iPod Touch, and iPad. UIKit is insipired by the AppKit found in the macOS Cocoa API toolset and, like it, is primarily written in the Objective-C language. UIKit allows the use of hardware and features that are not found in macOS computers and are thus unique to the iOS range of devices. Just like AppKit, UIKit follows a Model–View–Controller (MVC) software architecture. UIKit contains a different set of graphical control elements from AppKit. Tools for developing applications based on UIKit are included in the iOS SDK. UIKit in relation to other layers iOS, watchOS, and tvOS technologies can be seen as a set of layers, with UIKit at the highest level and the core operating system / kernel at the bottom. ...
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Foveated Rendering
Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea). A less sophisticated variant called fixed foveated rendering doesn't utilise eye tracking and instead assumes a fixed focal point. History Research into foveated rendering dates back at least to 1991. At Tech Crunch Disrupt SF 2014, Fove unveiled a headset featuring foveated rendering. This was followed by a successful kickstarter in May 2015. At CES 2016, SensoMotoric Instruments (SMI) demoed a new 250 Hz eye tracking system and a working foveated rendering solution. It resulted from a partnership with camera sensor manufacturer Omnivision who provided the camera hardware for the new system. In July 2016, Nvidia demonstrated during SIGGRAPH a new method of foveated rendering claimed to be invisible to users. In Februar ...
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List Of Apple Codenames
This list of Apple codenames covers the code name, codenames given to products by Apple Inc. during development. The codenames are often used internally only, normally to maintain the secrecy of the project. Occasionally a codename may become the released product's name. Most of Apple's codenames from the 1980s and 1990s are provided by the book ''Apple Confidential 2.0''. Accessories * AirTag''B389, Durian'' * AirPods (1st generation)''B188'' * AirPods (2nd generation)''B288'' * AirPods Pro''B298'' * AirPods Max''B515'' * AirPort Base Station, AirPort Base Station (1999)''Pogo'' * AirPort Express, AirPort Express 802.11n (5th generation)''K31'' * Apple IIe Card for the Macintosh LC''Double Exposure'' * Disk II#3.5, Apple II 3.5" Disk Controller Card''NuMustang'' * Apple Color OneScanner 600/27''Rio'' * Apple Color OneScanner 1200/30''New Orleans'' * Beats Electronics, Beats Flex''B372'' * HomePod''B238'' * HomePod Mini''B520'' * Built-in iSight (2005)''M33'' * External iSight ...
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Darwin (operating System)
Darwin is the core Unix-like operating system of macOS, iOS, watchOS, tvOS, iPadOS, audioOS, visionOS, and bridgeOS. It previously existed as an independent open-source software, open-source operating system, first released by Apple Inc. in 2000. It is composed of code derived from NeXTSTEP, FreeBSD and other BSD operating systems, Mach (kernel), Mach, and other free software projects' code, as well as code developed by Apple. Darwin's unofficial mascot is Hexley the Platypus. Darwin is mostly POSIX-compatible, but has never, by itself, been certified as compatible with any version of POSIX. Starting with Mac OS X Leopard, Leopard, macOS has been certified as compatible with the Single UNIX Specification version 3 (SUSv3). History The heritage of Darwin began with Unix derivatives supplemented by aspects of NeXT's NeXTSTEP operating system (later, since version 4.0, known as OPENSTEP), first released in 1989. After Apple bought NeXT in 1996, it announced it would base its nex ...
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3D Film
3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. 3D films were prominently featured in the 1950s in American cinema and later experienced a worldwide resurgence in the 1980s and 1990s driven by IMAX high-end theaters and Disney-themed venues. 3D films became increasingly successful throughout the 2000s, peaking with the success of 3D presentations of ''Avatar'' in December 2009, after which 3D films again decreased in popularity. Certain directors have also taken more experimental approaches to 3D filmmaking, most notably celebrated auteur Jean-Luc Godard in his film '' Goodbye to Language''. History Before film The basic components of 3D film were introduced separately between 1833 and 1839. Stroboscopic animation was developed by Joseph Plateau in 1832 and published in 1833 in the form of a stroboscopic disc, which he later called the fantascope and became better known as the phén ...
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Disney+
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Disney Studios complex in Burbank, California. Disney was founded on October 16, 1923, as an animation studio, by brothers Walt Disney and Roy O. Disney, Roy Oliver Disney as Disney Brothers Cartoon Studio; it later operated under the names Walt Disney Studio and Walt Disney Productions before adopting its current name in 1986. In 1928, Disney established itself as a leader in the animation industry with the short film ''Steamboat Willie.'' The film used synchronized sound to become the first post-produced sound cartoon, and popularized Mickey Mouse, who became Disney's mascot and corporate icon. After becoming a success by the early 1940s, Disney diversified into live-action films, television, and theme parks in the 1950s. However, followin ...
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Finger Tracking
In the field of gesture recognition and image processing, finger tracking is a high-resolution technique that is employed to know the position of a user's fingers in three-dimensional space. It was first developed in 1969. Finger tracking can be used as a computer input device. Introduction The finger tracking system is focused on user-data interaction, where the user interacts with virtual data, by handling through the fingers the volumetric of a 3D object that we want to represent. This system was born based on the human-computer interaction problem. The objective is to allow the communication between them and the use of gestures and hand movements to be more intuitive, Finger tracking systems have been created. These systems track in real time the position in 3D and 2D of the orientation of the fingers of each marker and use the intuitive hand movements and gestures to interact. Types of tracking There are many options for the implementation of finger tracking, princ ...
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