HOME





Vertical Blank Interrupt
A vertical blank interrupt (or VBI) is a hardware feature found in some legacy computer systems that generate a video signal. Cathode-ray tube based video display circuits generate vertical blanking and vertical sync pulses when the display picture has completed and the raster is being returned to the start of the display. With VBI, the vertical blank pulse is also used to generate an interrupt request for the computer's microprocessor. The interrupt service routine can then modify data in the video display memory while it is not being read to avoid screen tearing effects. This was particularly useful in simple home computers and video game consoles that relied upon a central microprocessor to generate text or graphic displays. More advanced home computers featuring hardware sprites often supported the more flexible horizontal blank interrupt instead in order to allow them to be multiplexed. As the VBI will be generated at the start of every displayed frame (50 Hz for PAL, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cathode-ray Tube
A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a Film frame, frame of video on an Analog television, analog television set (TV), Digital imaging, digital raster graphics on a computer monitor, or other phenomena like radar targets. A CRT in a TV is commonly called a picture tube. CRTs have also been Williams tube, used as memory devices, in which case the screen is not intended to be visible to an observer. The term ''cathode ray'' was used to describe electron beams when they were first discovered, before it was understood that what was emitted from the cathode was a beam of electrons. In CRT TVs and computer monitors, the entire front area of the tube is scanned repeatedly and systematically in a fixed pattern called a raster scan, raster. In color devices, an image is produced by con ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Horizontal Blank Interrupt
A raster interrupt (also called a horizontal blank interrupt) is an interrupt signal in a legacy computer system which is used for display timing. It is usually, though not always, generated by a system's graphics chip as the scan lines of a frame are being readied to send to the monitor for display. The most basic implementation of a raster interrupt is the vertical blank interrupt. Such an interrupt provides a mechanism for graphics registers to be changed mid-frame, so they have different values above and below the interrupt point. This allows a single-color object such as the background or the screen border to have multiple horizontal color bands, for example. Or, for a hardware sprite to be repositioned to give the illusion that there are more sprites than a system supports. The limitation is that changes only affect the portion of the display below the interrupt. They don't allow more colors or more sprites on a single scan line. Modern protected mode operating systems ge ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a Video game console, gaming console, the ''X'' was used as the basis of the name Xbox (console), Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as DirectInput, XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Protected Mode
In computing, protected mode, also called protected virtual address mode, is an operational mode of x86-compatible central processing units (CPUs). It allows system software to use features such as Memory_segmentation, segmentation, virtual memory, paging and safe computer multitasking, multi-tasking designed to increase an operating system's control over application software. When a processor that supports x86 protected mode is powered on, it begins executing instructions in real mode, in order to maintain backward compatibility with earlier x86 processors. Protected mode may only be entered after the system software sets up one descriptor table and enables the Protection Enable (PE) bit in the control register 0 (CR0). Protected mode was first added to the x86 architecture in 1982, with the release of Intel's 80286 (286) processor, and later extended with the release of the 80386 (386) in 1985. Due to the enhancements added by protected mode, it has become widely adopted and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Page Flipping
In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a " reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "writer". It is very commonly used for computer display images. It is also used to avoid the need to use dual-ported RAM (DPRAM) when the readers and writers are different devices. Description Double buffering Petri net The Petri net in the illustration shows double buffering. Transitions W1 and W2 represent writing to buffer 1 and 2 respectively while R1 and R2 represent reading from buffer 1 and 2 respectively. At the beginning, only the transition W1 is enabled. After W1 fires, R1 and W2 are both enabled and can proceed in parallel. When they finish, R2 and W1 proceed in parallel and so on. After the initial transient where W1 fires alone, this system is periodic and the transitions are enabled – always in pairs (R1 with W2 a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Multitasking
In computing, multitasking is the concurrent computing, concurrent execution of multiple tasks (also known as Process (computing), processes) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state (partial results, memory contents and computer register contents) and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals (pre-emptive multitasking), or the running program may be coded to signal to the supervisory software when it can be interrupted (cooperative multitasking). Multitasking does not require Parallel computing, parallel execution of multiple task ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

NTSC
NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170. In 1953, a second NTSC standard was adopted, which allowed for color television broadcast compatible with the existing stock of black-and-white receivers. It is one of three major color formats for analog television, the others being PAL and SECAM. ''NTSC color'' is usually associated with the System M; this combination is sometimes called NTSC II. The only other broadcast television system to use NTSC color was the System J. Brazil used System M with PAL color. Vietnam, Cambodia and Laos used System M with SECAM color – Vietnam later started using PAL in the early 1990s. The NTSC/System M standard was used in most of the Americas (except Argentina, Brazil, Paraguay, and Uruguay), Myanmar, South Korea, Taiwan, Philippines, Japan, and some Pacific Isl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Vertical Blank
In a raster scan display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final visible line of a frame or field and the beginning of the first visible line of the next frame or field. It is present in analog television, VGA, DVI and other signals. Here the term field is used in interlaced video, and the term frame is used in progressive video and there can be a VBI after each frame or field. In interlaced video a frame is made up of 2 fields. Sometimes in interlaced video a field is called a frame which can lead to confusion. In raster cathode-ray tube (CRT) displays, the blank level is usually supplied during this period to avoid painting the retrace line—see raster scan for details; signal sources such as television broadcasts do not supply image information during the blanking period. Digital displays usually will not display incoming data stream during the blanking interval even if present. The VB ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Home Computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC, and were generally less powerful in terms of computer memory, memory and expandability. However, a home computer often had better video display controller, graphics and sound than contemporary business computers. Their most common uses were word processing, playing video games, and computer programming, programming. Home computers were usually sold already manufactured in stylish metal or plastic enclosures. However, some home computers also came as commercial electronic kits, like the ZX80, Sinclair ZX80, which were both h ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]