Unearthed Arcana (Dungeons
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Unearthed Arcana (Dungeons
''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules. The original ''Unearthed Arcana'' was written primarily by Gary Gygax, and published by game publisher TSR in 1985 for use with the ''Advanced Dungeons & Dragons'' first edition rules. The book consisted mostly of material previously published in magazines, and included new races, classes, and other material to expand the rules in the ''Dungeon Masters Guide'' and '' Players Handbook''. The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. Gygax intended to use the book's content for a planned second edition of ''Advanced Dungeons & Dragons''; however, much of the boo ...
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Advanced Dungeons & Dragons
Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the '' Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the ...
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Dungeon Masters Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. The ''Dungeon Master's Guide'' is a companion book to the '' Player's Handbook'', which contains all of the basic rules of gameplay, and the '' Monster Manual'', which is a reference book of statistics for various animals and monsters. The '' Player's Handbook'', ''Dungeon Master's Guide'', and '' Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a cop ...
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Wizard Entertainment
Wizard Entertainment Inc., formerly known as Wizard World, was a producer of multi-genre fan conventions across North America. The company that became Wizard Entertainment began in 1991 as Wizard Press, the publisher of the monthly magazine '' Wizard''. That company evolved into a multi-title publishing company with diversified interests in branded products and related convention operations. By 2011, the company had discontinued its print division to focus exclusively on its convention business. By 2015, the company had expanded to producing 25 annual conventions around the U.S. In 2021, Wizard sold its convention events business to FanExpo. Corporate history Gareb Shamus founded '' Wizard'' magazine in January 1991 shortly after he graduated from college. The company was originally based in Congers, New York. ''Wizard'' magazine was successful, and the company expanded its publishing operations with more magazines devoted to other elements of the collectible industry. Wizard ...
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. History ''InQuest'' #0, the first issue, was published in April 1995. Because it was first published about two years after the release of '' Magic: The Gathering'', the trading card game was one of ''InQuest's'' main topics. ''InQuest'' was frequently home to fictional cards, including "purple" cards featured in issue #22 (February 1997). These hypothetical cards, ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, also known as wrappers, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, hardcover, hardback (hardcover) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellow-backs, yellowbacks and dime novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of ...
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Frank Mentzer
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR. After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, returned to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. Early life Frank Mentzer was born in the Philadelphia suburb of Springfield, Pennsylvania, the older of two children; his sibling is Susanne Mentzer. While attending Springfield High Sc ...
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Polyhedron (magazine)
''Polyhedron'' (formerly ''Polyhedron Newszine'') was a magazine targeting consumers of role-playing games, and originally the official publication of the RPGA (Role Playing Gamers Association). 1981 to 2002 Publication of the Role Playing Gamers Association magazine began in the year 1981, targeting players of the ''Dungeons & Dragons'' roleplaying game. Articles were written by gamers for other gamers in the style of the ''Dragon'' magazine, and information was included on RPGA membership and events. The magazine was nominally quarterly from May, 1981 through February, 1982; bimonthly from April, 1983 through May, 1991; and monthly from June, 1991 through November, 1996; publication then ceased until October, 1997, and thereafter was bi-monthly (with some irregularity) through May, 2003; finally it was again monthly from June, 2003 until the final issue in August, 2004. For several years it was available only to RPGA members; for some, joining the RPGA essentially amounted to a ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons & Dragons'' and ''Dungeons & Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarf'' lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagin ...
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Paul Cockburn
Paul Cockburn is a game designer who has worked primarily on role-playing games. Career Paul Cockburn worked for '' Imagine'' magazine, published by TSR. Cockburn later led the new editorial team of ''White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...'' as its editor, beginning in 1986 with issue #78. References External links * Dungeons & Dragons game designers Living people Place of birth missing (living people) Year of birth missing (living people) {{rpg-bio-stub ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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The Believer Magazine
''The Believer'' is an American quarterly magazine of interviews, essays, and reviews, founded by the writers Heidi Julavits, Vendela Vida, and Ed Park in 2003. The magazine is a thirteen-time finalist for the National Magazine Award. Between 2003 and 2015, ''The Believer'' was published by McSweeney's, the independent press founded in 1998 by Dave Eggers. Eggers designed ''The Believer'' original design template. Park left ''The Believer'' in 2011, with Julavits and Vida continuing to serve as editors. In 2017, the magazine found a new home, moving from McSweeney's to the Beverly Rogers, Carol C. Harter Black Mountain Institute, an international literary center at the University of Nevada, Las Vegas. In October 2021, the UNLV College of Liberal Arts announced that the February/March 2022 issue of ''Believer'' would be the final issue published. UNLV then sold the magazine to digital marketing company Paradise Media, which in turn sold it back to its original publisher, McSwee ...
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Kim Mohan
Kim Rudolph Mohan (May 4, 1949 – December 12, 2022) was an American author, editor and game designer best known for works related to the ''Dungeons & Dragons'' role-playing game. Early life and education Mohan was born in Chicago, Illinois, on May 4, 1949. His family moved to Williams Bay, Wisconsin, when he was five. In high school, he became an avid science-fiction and fantasy reader, and also played wargames. He graduated third in his class and enrolled at Beloit College. However, he couldn't find a focus, switching majors several times from philosophy to mathematics and other subjects. Career Reporter Not finding what he needed at college, Mohan dropped out and decided to be a writer, finding a job as a reporter for the '' Lake Geneva Regional News''. After a few months, he joined the staff of the ''Beloit Daily News''. Over nine years, Mohan worked as everything from a sports writer, an editorial writer, the state editor, and the wire service editor. After nine years, he ...
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