Topological Ordering
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Topological Ordering
In computer science, a topological sort or topological ordering of a directed graph is a linear ordering of its vertices such that for every directed edge ''uv'' from vertex ''u'' to vertex ''v'', ''u'' comes before ''v'' in the ordering. For instance, the vertices of the graph may represent tasks to be performed, and the edges may represent constraints that one task must be performed before another; in this application, a topological ordering is just a valid sequence for the tasks. Precisely, a topological sort is a graph traversal in which each node ''v'' is visited only after all its dependencies are visited''.'' A topological ordering is possible if and only if the graph has no directed cycles, that is, if it is a directed acyclic graph (DAG). Any DAG has at least one topological ordering, and algorithms are known for constructing a topological ordering of any DAG in linear time. Topological sorting has many applications especially in ranking problems such as feedback arc set. ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Logic Synthesis
In computer engineering, logic synthesis is a process by which an abstract specification of desired circuit behavior, typically at register transfer level (RTL), is turned into a design implementation in terms of logic gates, typically by a computer program called a ''synthesis tool''. Common examples of this process include synthesis of designs specified in hardware description languages, including VHDL and Verilog. Some synthesis tools generate bitstreams for programmable logic devices such as PALs or FPGAs, while others target the creation of ASICs. Logic synthesis is one aspect of electronic design automation. History of logic synthesis The roots of logic synthesis can be traced to the treatment of logic by George Boole (1815 to 1864), in what is now termed Boolean algebra. In 1938, Claude Shannon showed that the two-valued Boolean algebra can describe the operation of switching circuits. In the early days, logic design involved manipulating the truth table representation ...
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Min-plus Matrix Multiplication
Min-plus matrix multiplication, also known as distance product, is an operation on matrices. Given two n \times n matrices A = (a_) and B = (b_), their distance product C = (c_) = A \star B is defined as an n \times n matrix such that c_ = \min_^n \. This is standard matrix multiplication for the semi-ring of tropical numbers in the min convention. This operation is closely related to the shortest path problem. If W is an n \times n matrix containing the edge weights of a graph, then W^k gives the distances between vertices using paths of length at most k edges, and W^n is the distance matrix of the graph. References * Uri Zwick. 2002All pairs shortest paths using bridging sets and rectangular matrix multiplication ''J. ACM'' 49, 3 (May 2002), 289–317. * Liam Roditty and Asaf Shapira. 2008All-Pairs Shortest Paths with a Sublinear Additive Error ICALP '08, Part I, LNCS 5125, pp. 622–633, 2008. See also * Floyd–Warshall algorithm * Tropical geometry In mathemati ...
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Adjacency Matrix
In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simple graph, the adjacency matrix is a (0,1)-matrix with zeros on its diagonal. If the graph is undirected (i.e. all of its edges are bidirectional), the adjacency matrix is symmetric. The relationship between a graph and the eigenvalues and eigenvectors of its adjacency matrix is studied in spectral graph theory. The adjacency matrix of a graph should be distinguished from its incidence matrix, a different matrix representation whose elements indicate whether vertex–edge pairs are incident or not, and its degree matrix, which contains information about the degree of each vertex. Definition For a simple graph with vertex set , the adjacency matrix is a square matrix such that its element is one when there is an edge from vertex to ...
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NC (complexity)
In computational complexity theory, the class NC (for "Nick's Class") is the set of decision problems decidable in polylogarithmic time on a parallel computer with a polynomial number of processors. In other words, a problem with input size ''n'' is in NC if there exist constants ''c'' and ''k'' such that it can be solved in time using parallel processors. Stephen Cook coined the name "Nick's class" after Nick Pippenger, who had done extensive research on circuits with polylogarithmic depth and polynomial size.Arora & Barak (2009) p.120 Just as the class P can be thought of as the tractable problems ( Cobham's thesis), so NC can be thought of as the problems that can be efficiently solved on a parallel computer.Arora & Barak (2009) p.118 NC is a subset of P because polylogarithmic parallel computations can be simulated by polynomial-time sequential ones. It is unknown whether NC = P, but most researchers suspect this to be false, meaning that there are probably some tractable pr ...
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Parallel Random-access Machine
In computer science, a parallel random-access machine (parallel RAM or PRAM) is a shared-memory abstract machine. As its name indicates, the PRAM is intended as the parallel-computing analogy to the random-access machine (RAM) (not to be confused with random-access memory). In the same way that the RAM is used by sequential-algorithm designers to model algorithmic performance (such as time complexity), the PRAM is used by parallel-algorithm designers to model parallel algorithmic performance (such as time complexity, where the number of processors assumed is typically also stated). Similar to the way in which the RAM model neglects practical issues, such as access time to cache memory versus main memory, the PRAM model neglects such issues as synchronization and communication, but provides any (problem-size-dependent) number of processors. Algorithm cost, for instance, is estimated using two parameters O(time) and O(time × processor_number). Read/write conflicts Read/write conflic ...
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Depth-first Search
Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking. Extra memory, usually a stack, is needed to keep track of the nodes discovered so far along a specified branch which helps in backtracking of the graph. A version of depth-first search was investigated in the 19th century by French mathematician Charles Pierre Trémaux as a strategy for solving mazes. Properties The time and space analysis of DFS differs according to its application area. In theoretical computer science, DFS is typically used to traverse an entire graph, and takes time where , V, is the number of vertices and , E, the number of edges. This is linear in the size of the graph. In these applications it also uses space O(, V, ) in the worst case to store the stack of vertices on th ...
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Layered Graph Drawing
Layered graph drawing or hierarchical graph drawing is a type of graph drawing in which the vertices of a directed graph are drawn in horizontal rows or layers with the edges generally directed downwards.... It is also known as Sugiyama-style graph drawing after Kozo Sugiyama, who first developed this drawing style. The ideal form for a layered drawing would be an upward planar drawing, in which all edges are oriented in a consistent direction and no pairs of edges cross. However, graphs often contain cycles, minimizing the number of inconsistently-oriented edges is NP-hard, and minimizing the number of crossings is also NP-hard, so layered graph drawing systems typically apply a sequence of heuristics that reduce these types of flaws in the drawing without guaranteeing to find a drawing with the minimum number of flaws. Layout algorithm The construction of a layered graph drawing proceeds in a sequence of steps: *If the input graph is not already a directed acyclic graph, a set ...
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Coffman–Graham Algorithm
In job shop scheduling and graph drawing, the Coffman–Graham algorithm is an algorithm, named after Edward G. Coffman, Jr. and Ronald Graham, for arranging the elements of a partially ordered set into a sequence of levels. The algorithm chooses an arrangement such that an element that comes after another in the order is assigned to a lower level, and such that each level has a number of elements that does not exceed a fixed width bound . When , it uses the minimum possible number of distinct levels, and in general it uses at most times as many levels as necessary. Problem statement and applications In the version of the job shop scheduling problem solved by the Coffman–Graham algorithm, one is given a set of jobs , together with a system of precedence constraints requiring that job be completed before job begins. Each job is assumed to take unit time to complete. The scheduling task is to assign each of these jobs to time slots on a system of identical processors, minimizi ...
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Lexicographic Order
In mathematics, the lexicographic or lexicographical order (also known as lexical order, or dictionary order) is a generalization of the alphabetical order of the dictionaries to sequences of ordered symbols or, more generally, of elements of a totally ordered set. There are several variants and generalizations of the lexicographical ordering. One variant applies to sequences of different lengths by comparing the lengths of the sequences before considering their elements. Another variant, widely used in combinatorics, orders subsets of a given finite set by assigning a total order to the finite set, and converting subsets into increasing sequences, to which the lexicographical order is applied. A generalization defines an order on a Cartesian product of partially ordered sets; this order is a total order if and only if all factors of the Cartesian product are totally ordered. Motivation and definition The words in a lexicon (the set of words used in some language) have a co ...
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Directed Acyclic Graph
In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called ''arcs''), with each edge directed from one vertex to another, such that following those directions will never form a closed loop. A directed graph is a DAG if and only if it can be topologically ordered, by arranging the vertices as a linear ordering that is consistent with all edge directions. DAGs have numerous scientific and computational applications, ranging from biology (evolution, family trees, epidemiology) to information science (citation networks) to computation (scheduling). Directed acyclic graphs are sometimes instead called acyclic directed graphs or acyclic digraphs. Definitions A graph is formed by vertices and by edges connecting pairs of vertices, where the vertices can be any kind of object that is connected in pairs by edges. In the case of a directed graph, ...
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Directed Acyclic Graph 2
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