Three Player Chess
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Three Player Chess
Three-player chess (also known as three-handed, three-man, or three-way chess) is a family of chess variants specially designed for three players. Many variations of three-player chess have been devised. They usually use a non-standard Board game, board, for example, a hexagonal or three-sided board that connects the center in a special way. The three armies are differentiated usually by color, with White, Black, and Red serving as the most common color combination. Three-player chess variants (as well as other three-player games) are the hardest to design fairly, since the imbalance created when two players gang up against one is usually too great for the defending player to withstand. Some versions attempt to avoid this "petty diplomacy" problem by determining the victor as the player who first delivers checkmate, with the third player losing in addition to the checkmated player, or having the third player getting a half-point. Three-player variants Boards with hexagonal cells ...
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Chess Variants
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from ''chaturanga'', from which other members of this family, such as '' ouk chatrang'', ''shatranj'', Tamerlane chess, ''shogi'', and ''xiangqi'' also evolved. Many chess variants are designed to be played with the equipment of regular chess. Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess. In the context of chess problems, chess variants are called heterodox chess or fairy chess. Fairy chess variants te ...
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Glossary Of Chess
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like '' fork'' and '' pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games. A B C ...
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Game Of The Three Friends
Game of the Three Friends ( Chinese: , Pinyin: ''Sān-yǒu-qí'' ; also called Sanyou Qi or Three Friends Chess) is a three-player variant of the game xiangqi ("Chinese chess"). It was invented by Zheng Jinde ( Chinese: , ''Zhèng Jìndé'') during the Qing dynasty (1661–1722 AD). The game symbolizes the Three Kingdoms period war (221–264 AD) between the rival states Wei, Shu, and Wu, each vying for control of China after the fall of the Han dynasty. Game overview The Three Friends are represented by colors blue, red, and green, respectively. Each player controls all the standard xiangqi pieces, with each general represented by the character of its respective kingdom. In addition, each player controls two extra pieces: "flag" () and "fire" (). A fire moves like a forward-moving ferz: one step diagonally forward, with no retreating, while a flag moves exactly two steps straight forward, until it crosses out of its own territory, after which it moves as a chariot. Ch ...
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Four-player Chess
Four-player chess (also known as four-handed chess) is a family of chess variants played with four people. The game features a special board typically made of a standard 8×8 square, with 3 rows of 8 cells each extending from each side, and requires two sets of differently colored pieces. The rules are similar to, but not the same as, regular chess. There are a variety of different rule variations; most variations, however, share a somewhat similar board and piece setup. Variations of four-handed chess have been around for centuries. The modern game has been around for over 200 years, popping up in different places in Europe. Historically, the Four-Handed Chess Club, which was founded by George Hope Lloyd-Verney in 1884 in London, is the most well regarded iteration. Currently, it can be played online, or bought commercially to be played in person. Gameplay can be in teams, typically with the two partners across from each other. It can also be free-for-all, with each of the p ...
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Queen (chess)
The queen (♕, ♛) is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases; if a pawn is promoted to a piece other than a queen, it is an underpromotion. The predecessor to the queen is the '' ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The queen acquired its modern move in Spain in the 15th century. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square and the black queen starts on a black square—thus the mnemonics "queen gets her color", "queen on er wncolor", or "the dress uee ...
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Princess (chess)
The princess is a fairy chess piece that can move like a bishop or a knight. It cannot jump over other pieces when moving as a bishop but may do so when moving as a knight. The piece has acquired many names and is frequently called an archbishop or a cardinal; it may also simply be called the bishop+knight compound. Chess moves in this article use letter ''A'' as notation for the princess. Movement The princess can move as a bishop or a knight. History and nomenclature The princess is one of the most simply described fairy chess pieces and as such has a long history and has gone by many names. It was first used in Turkish Great Chess, a large medieval variant of chess, where it was called the ''vizir'' (not to be confused with the piece more commonly referred to as the wazir today, which is the (1,0) leaper). It was introduced in the West with Carrera's chess, a chess variant from 1617, where it was called a ''centaur'', and has been used in many chess variants since ...
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Empress (chess)
The empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook but may do so when moving as a knight. The piece has acquired many names and is frequently called a chancellor or a marshal. Chess moves in this article use ''C'' as notation for the empress. Movement The empress can move as a rook or a knight. History and nomenclature The empress is one of the most simply described fairy chess pieces and as such has a long history and has gone by many names. It was first used in Turkish Great Chess, a large medieval variant of chess, where it was called the ''war machine'' (dabbabah; not to be confused with the piece more commonly referred to as the dabbaba today, which is the (2,0) leaper). It was introduced in the West with Carrera's chess from 1617, where it was called a ''champion'', and has been used in many chess variants since then. The name ''chancellor'' was introduced by Ben Foster in his large ...
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