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The Way Of The Exploding Fist
''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. Gameplay The game has various backgrounds that change as the player progresses through the levels: inside a dojo, an outdoor field with snowy mountains and volcanoes, a Buddha statue, or some pagodas. The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights are not won using the energy-bar style found in modern fighting games; instead, the player needed to get two complete yin-yangs. Any move that connected with the opponent wo ...
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Beam Software
Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than 500,000 copies. It employed an advanced parser by Stuart Richie and had real-time elements. Even if the player didn't enter commands ...
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Buddha Statue
Much Buddhist art uses depictions of the historical Buddha, Gautama Buddha, which are known as () in Sanskrit and Pali. These may be statues or other images such as paintings. The main figure in an image may be someone else who has obtained Buddhahood, or a boddhisattva, especially in the various traditions of Mahayana Buddhism. Other Buddhas and bodhisattvas in art have become increasingly common over the centuries, perhaps now outnumbering images of the historical Buddha. In its first centuries Buddhism was largely or entirely aniconic, not showing the person of Buddha except by symbols and relics. This changed, and figures of the Buddha became very common in the art of Gandhara and Gupta art. As forms of esoteric Buddhism developed, other figures from the expanding array of Buddhist sacred persons became more prominent. In Theravada Buddhism this was much less the case, and figures of the historical Buddha remain the most common main images in temples and shrines to th ...
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Geoff Thompson (karateka)
Geoff Thompson is a British karate fighter. He is the winner of multiple European Karate Championships and World Karate Championships medals. Thompson was appointed Member of the Order of the British Empire (MBE) in the 1995 New Year Honours for services to sport, particularly karate. He is the founder and executive chair of the Youth Charter, a charity established in 1993. Thompson has also been appointed a Deputy Lieutenant of Greater Manchester and a Fellow of the Royal Society of Arts. Achievements * 1982 World Karate Championships Gold Medal * 1983 European Karate Championships Silver Medal * 1985 World Games Kumite Gold Medal * 1986 World Karate Championships Silver Medal Video game In 1985, Thompson was signed to promote the game ''The Way of the Exploding Fist ''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Joh ...
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Zzap!64
''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to '' CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. High-quality games were indicated in reviews vi ...
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Karate Champ
, originally known as , is a fighting game developed by Technōs Japan and released in arcades by Data East in 1984. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting games. The game was commercially successful, especially in the United States where it was the highest-grossing arcade game of 1985 and the best-selling home computer game up until 1989. ''Karate Champ'' established and popularized the one-on-one fighting game genre, for which it is considered one of the most influential games of all time. An updated version that allows two players the option to compete against each other was released in 1984 under the title , featuring a multiplayer mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East. This version was released internationally as ''Karate Champ'' (the original single-player version was exclusive to Japan), ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went bankrupt. The American subsidiary, Data East USA, was headquartered in San Jose, California. Its main headquarters were located in Suginami, Tokyo. The majority of Data East's video games, its trademark and logo, are owned today by the mobile gaming company G-Mode, a subsidiary of Marvelous (company), Marvelous. A small number of Data East video games are owned by other companies, notably Paon DP. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual ...
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Sherlock (video Game)
''Sherlock'' is a 1984 text adventure developed under the lead of Philip Mitchell by Beam Software. It was published by Melbourne House. Five programmers worked for 18 months on the title and a Sherlock Holmes expert was employed full-time for a year to advise the team on accuracy. Technically, the adventure builds upon the 1982 title ''The Hobbit''. Autonomous NPCs and realtime gameplay, two sophisticated features of ''The Hobbit'', are present in ''Sherlock'' - as is ''Inglish'', the parser responsible for analyzing the player's commands. The game simulated 'real time'; trains ran to a time table and key plot events began at exactly specified moments. There was also an attempt to move beyond 'instructional' communication with characters (in which non-player characters are told or asked to complete actions the player does not wish to or is unable to complete) to 'dialogic' communication in which characters could be questioned, challenged and persuaded with evidence. The latter ...
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The Hobbit (1982 Video Game)
''The Hobbit'' is an illustrated interactive fiction video game released in December 1982 for the ZX Spectrum home computer. Based on the 1937 book ''The Hobbit'', by J. R. R. Tolkien, it was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was converted to the Commodore 64, BBC Micro, Oric, and other home computers. By arrangement with the book publishers, a copy of the book was included with each game sold. The parser was very advanced for the time and used a subset of English called ''Inglish''. When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advanced sentences such as "ask Gandalf about the curious map then take sword and kill troll with it". The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact wi ...
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Mas Oyama
, more commonly known as Mas Oyama, was a Zainichi Korean karate master who founded Kyokushin Karate, considered the first and most influential style of full contact karate. Early life Mas Oyama was born as Choi Yeong-eui () in Kintei, Korea, Empire of Japan From 1910 to 1945, Korea was ruled by the Empire of Japan under the name Chōsen (), the Japanese reading of "Joseon". Japan first took Korea into its sphere of influence during the late 1800s. Both Korea (Joseon) and Japan had been under polic .... At a young age, he was sent to Manchukuo to live on his sister's farm. Oyama began studying Chinese martial arts at age 9 from a Chinese farmer who was working on the farm. His family name was Lee and Oyama said he was his very first teacher. The story of the young Oyama's life is written in his earlier books. His family was of the landed-gentry class, and his father, Choi Seung-hyun, writing under the pen name of "Hakheon," was a noted composer of classical Chinese poetr ...
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Kumite
Kumite (, literally "grappling hands") is one of the three main sections of karate training, along with kata and kihon. Kumite is the part of karate in which a person trains against an adversary. Kumite can be used to develop a particular technique or a skill (e.g. effectively judging and adjusting one's distance from one's opponent) or it can be done in competition. Types Since the word "kumite" refers to forms of sparring, it covers a vast range of activities. In traditional Shotokan karate, the first type of kumite for beginners is ''gohon kumite''. The defender steps back each time, blocking the attacks and performing a counterattack after the last block. This activity looks nothing like the ''jiyu kumite'' (or "free sparring") practiced by more advanced practitioners. Types: * ''Ippon kumite'' - one step sparring, typically used for self-defense drills * ''Sanbon kumite'' - three-step sparring, typically used to develop speed, strength, and technique * ''Gohon kumite'' ...
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Yin-yang
Originating in Chinese philosophy, yin and yang (, ), also yinyang or yin-yang, is the concept of opposite cosmic principles or forces that interact, interconnect, and perpetuate each other. Yin and yang can be thought of as complementary and at the same time opposing forces that interact to form a dynamic system in which the whole is greater than the assembled parts and the parts are as important for the cohesion of the whole. In Chinese cosmology, the universe creates itself out of a primary chaos of primordial qi or material energy, organized into the cycles of yin and yang, force and motion leading to form and matter. "Yin" is retractive, passive and contractive in nature, while "yang" is repelling, active and expansive in principle; this dichotomy in some form, is seen in all things in nature—patterns of change and difference. For example, biological, psychological and seasonal cycles, the historical evolution of landscapes over days, weeks, years to eons. The original ...
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