The Sundering (Dungeons
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The Sundering (Dungeons
The Sundering refers to two events that occurred in the fictional timeline of the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. It is also the title of both a Book series, series of novels published by Wizards of the Coast and a multimedia project Wizards of the Coast used to transition ''Dungeons & Dragons'' from Editions of Dungeons & Dragons#Dungeons & Dragons 4th edition, 4th Edition to Editions of Dungeons & Dragons#Dungeons & Dragons 5th edition, 5th Edition. This project explored the Second Sundering story and included the aforementioned book series, the free-to-play mobile game ''Arena of War'' developed by DeNA and an adventure series for the 4th Edition RPGA#4th Edition, D&D Encounters program. Plot summary The First Sundering occurred in ancient times (around -17,600 DR) before humans came into Toril, at a time when elven high mages united to create the Evermeet lands. As a consequence of their powerful magic, the supercontinen ...
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Paul S
Paul may refer to: People * Paul (given name), a given name, including a list of people * Paul (surname), a list of people * Paul the Apostle, an apostle who wrote many of the books of the New Testament * Ray Hildebrand, half of the singing duo Paul & Paula * Paul Stookey, one-third of the folk music trio Peter, Paul and Mary * Billy Paul, stage name of American soul singer Paul Williams (1934–2016) * Vinnie Paul, drummer for American Metal band Pantera * Paul Avril, pseudonym of Édouard-Henri Avril (1849–1928), French painter and commercial artist * Paul, pen name under which Walter Scott wrote ''Paul's letters to his Kinsfolk'' in 1816 * Jean Paul, pen name of Johann Paul Friedrich Richter (1763–1825), German Romantic writer Places * Paul, Cornwall, a village in the civil parish of Penzance, United Kingdom *Paul (civil parish), Cornwall, United Kingdom * Paul, Alabama, United States, an unincorporated community *Paul, Idaho, United States, a city *Paul, Nebraska, Unit ...
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Evermeet
The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are described as renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, Williams, Skip. '' Races of the Wild''. Wizards of the Coast, 2005. they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as introversion or xenophobia. They were usually portrayed as antagonistic towards dwarves. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (drow), deep elves (rockseer) ...
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The Grand History Of The Realms
''The Grand History of the Realms'' is a supplement to the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. Contents ''The Grand History of the Realms'' is an accessory for the Forgotten Realms which presents a definitive in-game history of the setting from the dawn of recorded history through the ancient days of Netheril and the Fallen Kingdoms, to the Time of Troubles and the upheavals of the present time in the setting. The text is accompanied by anecdotes, diary entries, letters, and historical texts created by famous personalities of Faerun, and an extensive and comprehensive timeline including a sneak peek into upcoming events. Publication history ''The Grand History of the Realms'' was written by Brian R. James, Ed Greenwood, George Krashos, Eric L. Boyd and Thomas M. Costa, and published in September 2007. Cover art was by Todd Lockwood, with interior art by Kyle Anderson, Glen Angus, Steven Belledin, Matt Cavotta, Rafael Garres Cervantes, Ed Cox, D ...
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Lost Empires Of Faerûn (accessory)
''Lost Empires of Faerûn'' is a campaign supplement for the fictional Forgotten Realms campaign setting for the Editions of Dungeons & Dragons#Dungeons & Dragons v3.5, 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 192-page hardcover book begins with a two-page introduction explaining that this book covers the various ruined kingdoms of the ancient world of Faerûn, in other words the Lost Empires of Faerûn. Chapter 1: ''Ancient Secrets'', on pages 6–35, details prestige classes, feats, and Magic of Dungeons & Dragons, spells common for characters that keep alive the ancient secrets and traditions of the past. Chapter 2: ''Dreams of the Past'', on pages 36–50, examines how the ancient past plays a role in the modern Realms. Chapter 3: ''The Crown Wars'', on pages 51–59, described the Elf (Dungeons & Dragons), elven realms of the Crown Wars, which were waged upon each other and resulted in the descent of the Drow (Dungeons & Dragons), drow ...
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Devil (Dungeons & Dragons)
A devil, also referred to as a baatezu, is a group of fictional creatures in the ''Dungeons & Dragons'' (D&D) roleplaying game typically presented as formidable opponents for advanced players. Devils are characterized by their Lawful Evil Alignment (Dungeons & Dragons), alignment and are depicted as originating from the Baator, Nine Hells of Baator. They follow a strict and hierarchical structure, progressing through various forms as they rise in rank. At the top of this hierarchy are the Archdevils, also known as the Lords of the Nine, who govern different regions within Baator. Devils are often portrayed as seeing the various worlds in the D&D universe as tools to be exploited for their objectives, such as participating in the Blood War—a centuries-long conflict against Demon (Dungeons & Dragons), demons. Publication history Devils first appeared in the original first-edition ''Advanced Dungeons & Dragons'' ''Monster Manual''. The release of the 2nd Edition ''Advanced Dunge ...
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Internment Camp
Internment is the imprisonment of people, commonly in large groups, without Criminal charge, charges or Indictment, intent to file charges. The term is especially used for the confinement "of enemy citizens in wartime or of terrorism suspects". Thus, while it can simply mean imprisonment, it tends to refer to preventive confinement rather than confinement ''after'' having been convicted of some crime. Use of these terms is subject to debate and political sensitivities. The word ''internment'' is also occasionally used to describe a neutral country's practice of detaining belligerent Military, armed forces and equipment on its territory during times of war, under the Hague Conventions of 1899 and 1907#Hague Convention of 1907, Hague Convention of 1907. Interned persons may be held in prisons or in facilities known as internment camps or Concentration camp, concentration camps. The term ''concentration camp'' originates from the Spanish–Cuban Ten Years' War when Spanish forces ...
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Monsters In Dungeons & Dragons
In the ''Dungeons & Dragons'' fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called ''Monsters & Treasure'' and now called the ''Monster Manual''. As an essential part of ''Dungeons & Dragons'', many of its monsters have become iconic and recognizable even outside ''D&D'', becoming influential in video games, fiction, and popular culture. Origins While many "bizarre and grotesque creatures" are original creations of ''Dungeons & Dragons'', the inspiration for others includes mythology ...
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Warlock (Dungeons & Dragons)
The warlock is a character class in the ''Dungeons & Dragons'' fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book '' Complete Arcane'' for the 3.5 edition of ''Dungeons & Dragons''. In 4th and 5th edition, the warlock is a core class. Publication history ''Dungeons & Dragons'' 3rd edition Warlocks were a new addition to ''Dungeons & Dragons'' that were introduced in the 3.5 Edition source book '' Complete Arcane'' (2004). Warlocks in this edition received their abilities through the influence of some supernatural being such as a demon or fey. They are either born with these powers or receive them through a fell pact, which turns their soul into a dark font of eldritch powers. Warlocks do not cast spells, but instead use spell-like abilities called "invocations", which represent the tapping of the power granted to the warlock. The most important of these abilities is the "eldritch blast" which is the warlock' ...
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Tiefling
The tiefling ( ) is a fictional humanoid race in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Originally introduced in the ''Planescape'' campaign setting in the second edition of ''Advanced Dungeons & Dragons'' as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game. Heinsoo, Rob, Andy Collins, and James Wyatt. ''Player's Handbook''. (Wizards of the Coast, 2008) In the Planescape setting, where tieflings were introduced, they were described as being a mixture of human and "something else" with the implication that the medium-sized non-human ancestors originated from the evil " lower planes". In further supplements it was clarified that tieflings were usually descended from fiends but not in the same manner as half-fiends, since a tiefling's fiendish ancestry lies further up the family tree. This description remained true in 3rd Edition. In 4th Edition ''Dungeons & D ...
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Nine Hells
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes,'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one parti ...
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Archdevil (D&D)
A devil, also referred to as a baatezu, is a group of fictional creatures in the ''Dungeons & Dragons'' (D&D) roleplaying game typically presented as formidable opponents for advanced players. Devils are characterized by their Lawful Evil alignment and are depicted as originating from the Nine Hells of Baator. They follow a strict and hierarchical structure, progressing through various forms as they rise in rank. At the top of this hierarchy are the Archdevils, also known as the Lords of the Nine, who govern different regions within Baator. Devils are often portrayed as seeing the various worlds in the D&D universe as tools to be exploited for their objectives, such as participating in the Blood War—a centuries-long conflict against demons. Publication history Devils first appeared in the original first-edition ''Advanced Dungeons & Dragons'' ''Monster Manual''. The release of the 2nd Edition ''Advanced Dungeons & Dragons'' brought a name change for the devils and their co ...
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Paladin (Dungeons & Dragons)
The paladin is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. From 1st through 3rd edition, paladins were required to maintain the Lawful Good alignment. In addition, compared with other classes, the paladin class has one of the most restrictive codes of conduct; further, paladin characters are expected to demonstrate and embody goodness. Failure to maintain a lawful good alignment or adhere to the code of conduct causes paladins to lose their paladin status and many of their special abilities until they are able to atone. With the introduction of the 4th edition of ''D&D'', paladins become champions of a chosen deity instead of just righteous warriors, paladins can be of any alignment, and can no longer fall in disgrace and lose their paladinhood. Publication history Creative origins The development o ...
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