HOME





The Emperor's New Groove (video Game)
''The Emperor's New Groove'' is a 2000 platform game developed by Argonaut Games for the PlayStation and Microsoft Windows. It is based on the 2000 animated film of the same name. An abridged version was developed by Sandbox Studios for the Game Boy Color. Gameplay ''The Emperor's New Groove'' is a platformer in which the player controls Kuzco from a third-person perspective, progressing through a linear succession of levels based on locations from the movie. The primary goal of the game is to get to the end of each level without losing all health. Throughout the levels are placed several coins. Collecting all coins in a level rewards the player with a large gold coin and is necessary for 100% completion. To achieve this, the player is usually required to defeat enemies and uncover secrets within each level. Some levels involve Kuzco drinking magic elixirs, turning him into a frog, a turtle, or a rabbit, each with specific abilities needed to complete the level. Plot The Play ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Argonaut Games
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the '' Starglider'' series. The company was liquidated in late 2004, and ceased to exist in early 2007. It was relaunched in 2024. History Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of '' Jason and the Argonauts''. Its head offices were in Colindale, London,Company Summary


. Argonaut Games. 29 October 1996. Retrieved on 21 May 2016. "Argonaut ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Llama
The llama (; or ) (''Lama glama'') is a domesticated South American camelid, widely used as a List of meat animals, meat and pack animal by Inca empire, Andean cultures since the pre-Columbian era. Llamas are social animals and live with others as a herd. Their wool is soft and contains only a small amount of lanolin. Llamas can learn simple tasks after a few repetitions. When using a pack, they can carry about 25 to 30% of their body weight for 8 to 13 kilometre, km (5–8 miles). The name ''llama'' (also historically spelled "lama" or "glama") was adopted by European colonization of the Americas, European settlers from Indigenous people in Peru, native Peruvians. The ancestors of llamas are thought to have originated on the Great Plains of North America about 40 million years ago and subsequently migrated to South America about three million years ago during the Great American Interchange. By the end of the last Quaternary glaciation, ice age (10,000–12,000 years ago) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gale (publisher)
Gale is a global provider of research and digital learning resources. The company is based in Farmington Hills, Michigan, United States, west of Detroit. It has been a division of Cengage since 2007. The company, formerly known as Gale Research and the Gale Group, is active in research and educational publishing for public, academic, and school libraries, and for businesses. The company is known for its full-text magazine and newspaper databases, Gale OneFile (formerly known as Infotrac), and other online databases subscribed by libraries, as well as multi-volume reference works, especially in the areas of religion, history, and social science. Founded in Detroit, Michigan, in 1954 by Frederick Gale Ruffner Jr., the company was acquired by the International Thomson Organization (later the Thomson Corporation) in 1985 before its 2007 sale to Cengage. History In 1998, Gale Research merged with Information Access Company and Primary Source Media, two companies also owned by T ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Business Wire
Business Wire is an American company that disseminates full-text press releases from thousands of companies and organizations worldwide to news media, financial markets, disclosure systems, investors, information web sites, databases, bloggers, social networks and other audiences. It is a wholly owned subsidiary of Berkshire Hathaway. History Business Wire was founded in 1961 by Lorry I. Lokey. It started by sending releases to 16 media outlets in California. Business Wire launched its website in May 1995. In 2000, ahead of its main competitor PR Newswire, Business Wire ended the practice of distributing news to financial outlets 15 minutes before anyone else, to provide immediate, equal access to company information as noted by the SEC's fair disclosure regulation ( Reg FD). Business Wire's first wholly owned European operation launched in 2001, with the opening of an office in London. On June 1, 2005, Business Wire entered the German Ad-Hoc market with a disclosure network ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the final event being held in 2004. The exposition was only open to industry professionals and journalists, although it was frequently attended by members of the public who had faked credentials. Due to the wide-scale nature of this problem, many exhibitors planned stalls which appealed to both trade and public, except when alternative public shows were planned such as the Future Entertainment Show and Game Stars Live. ECTS was always held at a London venue, usually between the end of August and the beginning of September. Its original home was the Business Design Centre in Islington. In 1995 it was relocated to the Grand Hall at Olympia in Kensington Kensington is an area of London in the Royal Borough of Kensington and Chelsea, around west of Central London. The district's commercial heart is Kensington High Street, running on an east–west ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PAL Region
Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 frames) per second, and associated with CCIR analogue broadcast television systems B, D, G, H, I or K. The articles on analog broadcast television systems further describe frame rates, image resolution, and audio modulation. PAL video is composite video because luminance (luma, monochrome image) and chrominance (chroma, colour applied to the monochrome image) are transmitted together as one signal. A latter evolution of the standard, PALplus, added support for widescreen broadcasts with no loss of vertical image resolution, while retaining compatibility with existing sets. Almost all of the countries using PAL are currently in the process of conversion, or have already converted transmission standards to DVB, ISDB or DTMB. T ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Localization
Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if they are confusing or difficult to understand and this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game history, video games have been localized. One of the firs ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sixth Generation Of Video Game Consoles
In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. '' Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. The Dreamcast was among the first to be discontinued in 2001, followed by GameCube in 2007, Xbox in 2009, and PlayStation 2 in 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360. The major innovation of this generation was of full utilizat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Disney's Aladdin In Nasira's Revenge
''Disney's Aladdin in Nasira's Revenge'' is a platform video game developed by Argonaut Games and published by Sony Computer Entertainment for the PlayStation. Disney Interactive released the game on Windows. It is part of the ''Aladdin'' franchise. In the game, Aladdin, Abu and Jasmine fight against Jafar's sister Nasira who wants to bring him back to life. ''Nasira's Revenge'' received generally average reviews. Gameplay The player assumes control of three characters in the game: Aladdin, Abu, and Jasmine. Aladdin's abilities range from sword fighting to jumping to stomping. Abu can jump, roll, and climb on walls to a certain degree. Jasmine's character is hiding in a pot for her level therefore the player can hide and hop. The player collects gold coins throughout each level and fights a variety of villains. The game's environments vary and allow interaction. There are minigames at the end of each level: pie throwing, surfing, skateboarding, and cloud jumping. Plot ''Dis ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Croc 2
''Croc 2'' is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to '' Croc: Legend of the Gobbos'', it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante. ''Croc 2'' was released for the Sony PlayStation in 1999, and for Windows in 2000. A 2D adaptation for the Game Boy Color was released in 2001. A port of the game for the Dreamcast was also planned but ultimately cancelled. The game's release was accompanied by a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco's " Gummi Savers" brand of candy. ''Croc 2'' received mixed reviews, with critics particularly praising the game's graphics while criticizing its camera and difficulty. Gameplay ''Croc 2'' features gameplay similar to its predecessor; the player controls Croc through various open-ended levels in order to complete various missions. The game's ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]