Talislanta Sorcerer's Guide
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Talislanta Sorcerer's Guide
''Talislanta Sorcerer's Guide'' is a supplement published by Bard Games in 1988 for the fantasy role-playing game ''Talislanta''. Publication history In 1982, Stephan Michael Sechi, Steven Cordovano and Vernie Taylor formed the company Bard Games to produce their own ''Dungeons & Dragons'' supplements. In 1986, due to personal and financial disagreements that arose after the publication of '' The Atlantis Trilogy'', Sechi sold his shares in Bard Games to Cordovano and left} to begin work on another role-playing game system and its supplements. When Cordovano decided that he did not want to run Bard Games and sold it back to Sechi, Sechi had the opportunity to publish his new his new role-playing game, ''Talislanta''. After publication of the game rules in '' The Talislantan Handbook'' in 1987, Sechi also published three supplements: '' A Naturalist's Guide to Talislanta'', '' The Chronicles of Talislanta'', and ''Talislanta Sorcerer's Guide''. Contents ''Talislanta Sorcerer ...
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Talislanta Sorcerer's Guide, Role-playing Supplement
''Talislanta'' is a fantasy role-playing game published by Bard Games in 1987 that forgoes many of the tropes used by popular games of the genre in favor of a unique world and many new game mechanisms. There have been six different English-language editions and several foreign language editions published. Contents Setting The game is set in Talislanta, a continent on the world of Archaeus. Magic is common and has reached a high level of technology. Character creation In the 1st to 4th editions, characters are essentially pre-generated, with over 80 character types defined by race, nationality, ability scores, skills, equipment and background. Players pick the type of character they wish to play, then individualize it by increasing one ability by three points; decreasing one ability by one point; and adding an additional skill. PD Breeding-Black was the first artist to work on Talislanta, and was instrumental in creating the look and feel of the First and Second Edition books. He ...
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Stewart Wieck
Stewart Douglas Wieck (May 10, 1968 – June 22, 2017) was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension. Career Stewart Wieck was born in Freeport, Illinois, in 1968. He and his brother Steve Wieck had their first published work in 1986 with the adventure ''The Secret in the Swamp'' for ''Villains & Vigilantes'' from Fantasy Games Unlimited. Later that same year, while they were still in high school in Georgia, the brothers began self-publishing their own magazine, ''Arcanum''; Stewart soon retitled the magazine as '' White Wolf'', publishing the first issue in August 1986. The Wiecks were fans of Elric, and named their magazine after him. The Wiecks had befriended the company Lion Rampant, and when that company encountered financial trouble, White Wolf and Lion Rampant made the decision to merge into the new White Wolf Game Studio, with Stewart Wieck and Mark Rein-Hagen as its co-owners. While S ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional games designer in 1982. Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia'', ''RuneQuest'', '' Warhammer Fantasy Roleplay'', ''Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''.: February 13, 2007, press release Ken Rolston worked as a writer on ''Basic Role-Playing'' for Chaosium. Rolston also worked on the '' Stormbringer'' and ''Superworld'' lines for Chaosium. Rolston joined the ''Paranoia'' team as its fourth creator soon after he was hired at West End Games in 1983, and he was responsible for adding atmosphere to the rules written by Greg Costikyan, the results of which were published at GenCon in 1984. Rolston wrote a complete man ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of roleplaying games (RPG), and a former company director. He is particularly known for his contributions to '''', '' Fighting Fantasy'', ''
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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3W (company)
World Wide Wargames, or 3W, was a wargame company founded in 1977 (as UKW, UK Wargamer) by Keith Poulter.The Wargamer Issue 9, page 10 History 3W Inc, also known as World Wide Wargames, was a wargame company that began publishing in 1977. Originally launched in England, the company moved later to California. In addition to producing boxed wargames, 3W published the magazine '' The Wargamer''. TSR published the magazine ''Strategy & Tactics'' from 1983 – 1987 and then sold the rights to 3W, who published the magazine from #112 (June, 1987) to #139, and when founder Keith Poulter left the business, 3W sold ''Strategy & Tactics'' to Decision Games. Diverse Talents, Inc. published the game magazines ''Space Gamer/Fantasy Gamer'', ''Fire and Movement'', and ''Battleplan'', until the company was bought by World Wide Wargames, Inc. on June 1, 1988. 3W was looking to get into the role-playing industry, and began publication with ''Space Gamer/Fantasy Gamer'' #83 (1988) followed by ...
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Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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Character Race
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction. In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC). "People" is to be taken in the broader sense, and may encompass ethnic groups, species, nationality or social groups. Overview Many fantasy stories and worlds refer to their main sapient humanoid creatures as races, rather than species in order to distinguish them from non-sapient creatures. J. R. R. Tolkien popularized the usage of the term in this context in his legendarium (particularly ''The Lord of the Rings''), and the use of races in the ''Dungeons & Dragons'' role-playing games further spread the name. Character race can refer to a fictitious species from a fictional universe, or a real people, especially in case of a history-b ...
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Bard Games
Bard Games was an American game company that produced role-playing games and game supplements. Products Bard Games was formed in 1982 by Steven Cordovano, Vernie Taylor and Stephan Michael Sechi, who each put up $600. Their intention was to market generic fantasy role-playing supplements that could be adapted for any game system. Their first product was '' The Compleat Alchemist''. In 1984, Bard Games published the fantasy role-playing game (RPG) ''Atlantis''. Over the next three years, two more ''Atlantis'' volumes were published, creating ''The Atlantis Trilogy''. Due to personal and financial disagreements that arose in the wake of the trilogy, Sechi sold his shares in Bard Games to Cordovano and left. Over the next three months Sechi began work on another trilogy of supplements that would form the basis of a new RPG. At the same time, Cordovano decided that he did not want to run Bard Games and sold it back to Sechi, who now had a publishing house to produce a new game. In 1 ...
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