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Tales Of Maj'Eyal
''Tales of Maj'Eyal'' is an open-source roguelike video game released for Microsoft Windows, macOS, and Linux in 2012. ''Tales of Maj'Eyal'' is available as freeware ( donationware) from the developers on a donation-supported basis; donations unlock exclusive online features as part of a freemium model. The game can also be purchased through digital distribution platforms such as Steam and GOG. The game's TE4 game engine source code is licensed under GNU GPLv3, while the game's assets are licensed for use exclusively within ''Tales of Maj'Eyal''. Gameplay ''Tales of Maj'Eyal'' is a dungeon crawl game featuring a customizable graphical interface that combines classic roguelike keyboard commands with a mouse-driven interface. Unlike many older roguelike games, ''Tales of Maj'Eyal'' includes full-color graphics and can be played almost entirely with the mouse. Although it features permadeath, players can earn extra lives through various means, such as in-game achievements and le ...
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Roguelike
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as ''Dungeons & Dragons''. Though '' Beneath Apple Manor'' predates it, the 1980 game '' Rogue'', which is an ASCII based game that runs in terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''s Text-based game, character- or Sprite (computer graphics), sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''Hack (video game), Hack'', ''NetHack'', ''Ancient Domains of Mystery'', ''Moria (1983 video game), Moria' ...
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Permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. T ...
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Steamspy
Steam Spy is a website created by Sergey Galyonkin and launched in April 2015. The site uses an application programming interface (API) to the Steam (service), Steam software distribution service owned by Valve Corporation, Valve to estimate the number of sales of software titles offered on the service. Estimates are made based on the API polling user profiles from Steam to determine what software titles (primarily video games) they own and using statistics to estimate overall sales. Software developers have reported that Galyonkin's algorithms can provide sales numbers that are accurate to within 10%, though Galyonkin cautions against using his estimates in financial projections and other business-critical decisions. Due to changes in Steam's privacy features in April 2018, Galyonkin had anticipated he would need to shut down the service due to the inability to estimate accurate numbers from other sources, but later that month revealed a new algorithm using publicly available data ...
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DRM-free
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures, such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification and distribution of copyrighted works (e.g. software, multimedia content) and of systems that enforce these policies within devices. DRM technologies include licensing agreements and encryption. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive – with the French DADVSI an example of a member state of the European Union implementing that directive. Copyright holders argue that DRM technologies are necessary to protect intellectual ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules or game mechanics that augment the original game and add more variety to playing it. In the case of video games, they typically add new game areas, weapons, objects, characters, adventures or an extended Plot (narrative), storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer (series), Dragon Slayer'' games ''Dragon Slayer ...
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Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. Traditional shaders calculate rendering effects on graphics hardware with a high degree of flexibility. Most shaders are coded for (and run on) a graphics processing unit (GPU), though this is not a strict requirement. ''Shading languages'' are used to program the GPU's rendering pipeline, which has mostly superseded the fixed-function pipeline of the past that only allowed for common geometry transforming and pixel-shading functions; with shaders, customized effects can be used. The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or ...
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Particle System
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions. Introduced in the 1982 film '' Star Trek II: The Wrath of Khan'' for the fictional "Genesis effect", other examples include replicating the phenomena of fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, rock falls, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc. – these use particles that fade out quickly and are then re-emitted from the effect's source. Another technique can be used for things that contain many strands – such as fur, hair, and grass – involving rendering an e ...
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ...
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Lua (programming Language)
Lua is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C application programming interface ( API) to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo and Wa ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. ''PC Gamer'' and parent Future began digital ''PC Gaming Show'' at E3 2015. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In August 2023, '' Baldur's Gate 3'' became the first game to receive a rating of 97% in the UK edition. Prior to this, no game was awarded more than 96% by the UK edition (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraf ...
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Angband (video Game)
''Angband'' is a dungeon-crawling roguelike video game derived from '' Umoria''. It is based on the writings of J. R. R. Tolkien, in which Angband is the fortress of Morgoth. The current version of ''Angband'' is available for all major operating systems, including Unix, Windows, Mac OS X, and Android. It is identified as one of the "major roguelikes" by John Harris. ''Angband'' is a free and open source game under the GNU GPLv2 or the angband license. Gameplay The goal of ''Angband'' is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth. The game is reputed to be extremely difficult. The player begins in a town where they can buy equipment before beginning the descent. Once in the maze-like fortress, the player encounters traps, monsters, equipment, and hidden doors. With the help of found objects and enchantments, the player's attack and defense power increases, and can even neutralise specific attacks. The player also meets characters and find ...
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