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Stop-and-wait ARQ
Stop-and-wait ARQ, also referred to as alternating bit protocol, is a method in telecommunications to send information between two connected devices. It ensures that information is not lost due to dropped packets and that packets are received in the correct order. It is the simplest automatic repeat-request (ARQ) mechanism. A stop-and-wait ARQ sender sends one frame at a time; it is a special case of the general sliding window protocol with transmit and receive window sizes equal to one in both cases. After sending each frame, the sender doesn't send any further frames until it receives an acknowledgement (ACK) signal. After receiving a valid frame, the receiver sends an ACK. If the ACK does not reach the sender before a certain time, known as the timeout, the sender sends the same frame again. The timeout countdown is reset after each frame transmission. The above behavior is a basic example of Stop-and-Wait. However, real-life implementations vary to address certain issues ...
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Stop And Wait Arq
Stop may refer to: Places * Stop, Kentucky, an unincorporated community in the United States * Stop (Rogatica), a village in Rogatica, Republika Srpska, Bosnia and Herzegovina Facilities * Bus stop * Truck stop, a type of rest stop for truck drivers * ''Rail stop'', colloquialism for a railway station Film * ''Stop'', a 1970 American film by Bill Gunn with Marlene Clark, Anna Aries, Edward Michael Bell * ''Stop'', a 1972 French-Canadian film by Jean Beaudin * ''Stop!'', a 2004 Hindi romantic film starring Dia Mirza * ''Stop'' (2015 film) South Korean-Japanese co-production directed by Kim Ki-duk Music * Double stop, the act of playing two notes simultaneously * Organ stop, a component of a pipe organ * Stop (Stockhausen), a composition for orchestra by Karlheinz Stockhausen Albums * ''Stop'' (Don Lanphere album), and the title song, 1983 * ''Stop'' (Eric Burdon Band album), and the title song, 1975 * ''Stop'' (Franco De Vita album), 2004 * ''Stop'' (Plain White ...
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Go-Back-N ARQ
Go-Back-''N'' ARQ is a specific instance of the automatic repeat request (ARQ) protocol, in which the sending process continues to send a number of frames specified by a ''window size'' even without receiving an acknowledgement (ACK) packet from the receiver. It is a special case of the general sliding window protocol with the transmit window size of and receive window size of 1. It can transmit frames to the peer before requiring an ACK. The receiver process keeps track of the sequence number of the next frame it expects to receive. It will discard any frame that does not have the exact sequence number it expects (either a duplicate frame it already acknowledged, or an out-of-order frame it expects to receive later) and will send an ACK for the last correct in-order frame. Once the sender has sent all of the frames in its ''window'', it will detect that all of the frames since the first lost frame are ''outstanding'', and will go back to the sequence number of the last ACK ...
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Logical Link Control
In the IEEE 802 reference model of computer networking, the logical link control (LLC) data communication protocol layer is the upper sublayer of the data link layer (layer 2) of the seven-layer OSI model. The LLC sublayer acts as an interface between the media access control (MAC) sublayer and the network layer. The LLC sublayer provides multiplexing mechanisms that make it possible for several network protocols (e.g. IP, IPX and DECnet) to coexist within a multipoint network and to be transported over the same network medium. It can also provide flow control and automatic repeat request (ARQ) error management mechanisms. Operation The LLC sublayer is primarily concerned with multiplexing protocols transmitted over the MAC layer (when transmitting) and demultiplexing them (when receiving). It can also provide node-to-node flow control and error management. The flow control and error management capabilities of the LLC sublayer are used by protocols such as the NetBIOS Fr ...
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Error Detection And Correction
In information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever ...
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Data Link Layer
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between nodes on a network segment across the physical layer. The data link layer provides the functional and procedural means to transfer data between network entities and may also provide the means to detect and possibly correct errors that can occur in the physical layer. The data link layer is concerned with local delivery of frames between nodes on the same level of the network. Data-link frames, as these protocol data units are called, do not cross the boundaries of a local area network. Inter-network routing and global addressing are higher-layer functions, allowing data-link protocols to focus on local delivery, addressing, and media arbitration. In this way, the data link layer is analogous to a neighborhood traffic cop; it endeavors to arbitrate between parties contending for access to a medium, without co ...
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Alternating Bit Protocol
Alternating bit protocol (ABP) is a simple network protocol operating at the data link layer ( OSI layer 2) that retransmits lost or corrupted messages using FIFO semantics. It can be seen as a special case of a sliding window protocol where a simple timer restricts the order of messages to ensure receivers send messages in turn while using a window of 1 bit. Design Messages are sent from transmitter A to receiver B. Assume that the channel from A to B is initialized and that there are no messages in transit. Each message from A to B contains a data part and a one-bit sequence number, i.e., a value that is 0 or 1. B has two acknowledge codes that it can send to A: ACK0 and ACK1. When A sends a message, it resends it continuously, with the same sequence number, until it receives an acknowledgment from B that contains the same sequence number. When that happens, A complements (flips) the sequence number and starts transmitting the next message. When B receives a mess ...
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Selective Repeat ARQ
Selective Repeat ARQ/Selective Reject ARQ is a specific instance of the automatic repeat request (ARQ) protocol used to manage sequence numbers and retransmissions in reliable communications. Summary Selective Repeat is part of the automatic repeat request (ARQ). With selective repeat, the sender sends a number of frames specified by a window size even without the need to wait for individual ACK from the receiver as in Go-Back-N ARQ. The receiver may selectively reject a single frame, which may be retransmitted alone; this contrasts with other forms of ARQ, which must send every frame from that point again. The receiver accepts out-of-order frames and buffers them. The sender individually retransmits frames that have timed out. Concept It may be used as a protocol for the delivery and acknowledgement of message units, or it may be used as a protocol for the delivery of subdivided message sub-units. When used as the protocol for the delivery of messages, the sending process ...
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Turnaround Time
Turnaround time (TAT) is the amount of time taken to complete a process or fulfill a request. The concept thus overlaps with lead time and can be contrasted with cycle time. Meaning in computing In computing, turnaround time is the total time taken between the submission of a program/process/thread/task (Linux) for execution and the return of the complete output to the customer/user. It may vary for various programming languages depending on the developer of the software or the program. Turnaround time may simply deal with the total time it takes for a program to provide the required output to the user after the program is started. Turnaround time is one of the metrics used to evaluate an operating system's scheduling algorithms. In case of batch systems, turnaround time will include time taken in forming batches, batch execution and printing results. With increasing computerization of analytical instruments the distinction between a computing context and a "non-computing" c ...
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Alternating Bit Protocol
Alternating bit protocol (ABP) is a simple network protocol operating at the data link layer ( OSI layer 2) that retransmits lost or corrupted messages using FIFO semantics. It can be seen as a special case of a sliding window protocol where a simple timer restricts the order of messages to ensure receivers send messages in turn while using a window of 1 bit. Design Messages are sent from transmitter A to receiver B. Assume that the channel from A to B is initialized and that there are no messages in transit. Each message from A to B contains a data part and a one-bit sequence number, i.e., a value that is 0 or 1. B has two acknowledge codes that it can send to A: ACK0 and ACK1. When A sends a message, it resends it continuously, with the same sequence number, until it receives an acknowledgment from B that contains the same sequence number. When that happens, A complements (flips) the sequence number and starts transmitting the next message. When B receives a mess ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication ...
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Redundancy Check
In information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever ...
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