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Steve Jackson (American Game Designer)
Steve Jackson (born c. 1953) is an American game designer whose creations include the role-playing game ''GURPS'' and the card game ''Munchkin''. Education Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design. Career 1970s: Metagaming Concepts While working at Metagaming Concepts, Jackson developed ''Monsters! Monsters!'' (''ca.'' 1976) based on a design by Ken St. Andre related to his ''Tunnels & Trolls'' role-playing game, and ''Godsfire'' (1976), a 3D space conquest game designed by Lynn Willis. Jackson's first design for the company was ''Ogre'' (1977), followed by '' G.E.V.'' (1978), which were set in the same futuristic universe that Jackson created. Jackson became interested in ''Dungeons & Dragons'', but found the various-sized dice irritating and the combat rules confusing an ...
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Tunnels & Trolls
''Tunnels & Trolls'' (abbreviated ''T&T'') is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to ''Dungeons & Dragons'' and is suitable for solitaire, group, and play-by-mail gameplay. History Ken St. Andre, a public librarian in Phoenix, Arizona, liked the idea of fantasy role-playing after reading a friend's ''D&D'' rule books but found the actual rules confusing, so he wrote his own. "I just wanted something I could play with my friends at a reasonable price, with reasonable equipment,” he said. The first edition of ''Tunnels & Trolls'' was self-published in April 1975. In June 1975, publisher Flying Buffalo Inc. released a second edition of the game, and ''Tunnels & Trolls'' quickly became ''D&Ds biggest competitor. ''Tunnels & Trolls'' had similar statistics, classes, and adventures to ''Dungeons & Dragons'' b ...
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Raid On Iran
''Raid on Iran'' is a 1980 board game published by Steve Jackson Games. Gameplay ''Raid on Iran'' is a simulation of what might have occurred if the mission to rescue American hostages in Iran had reached Tehran. Publication history Steve Jackson Games published three wargames in October 1980, designed as minigames - ''Raid on Iran'', '' Kung Fu 2100'', and '' One-Page Bulge'', and of these ''Raid on Iran'' was the best seller due to the Iran Hostage Crisis being recent at the time. Reception Bob Von Gruenigen reviewed ''Raid on Iran'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...'' No. 36. Von Gruenigen commented that "''Raid on Iran'' is an enjoyable game, despite some minor faults. ..I recommend it anyway." References Board games introduced in 1 ...
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Howard Thompson (game Designer)
Howard M. Thompson is an American wargame designer and founder of Metagaming Concepts. His first game was ''Stellar Conquest'', a popular and well-designed simulation of interstellar warfare. Thompson is most famous for his idea to publish small, low-cost games in what came to be known as the MicroGame format. For a while, Metagaming dominated this niche wargaming market. Career Howard Thompson founded Metagaming Concepts in 1975 to publish his game ''Stellar Conquest'' when no one was interested in publishing the game. Thompson, as the first editor of ''The Space Gamer'' magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now." In 1976, Thompson published ''Godsfire'', designed by Lynn Willis and developed by Steve Jackson. In 1977, Thompson came up with the concept of the MicroGame, the first of which was ''Ogre''. In the early 1980s, some speculate that the company started to run into financial trouble, partial ...
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The Fantasy Trip
''The Fantasy Trip'' (''TFT'') is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, ''TFT'' was republished by Steve Jackson Games as ''The Fantasy Trip'' Legacy Edition. History ''TFT'' was developed from Metagaming's tactical combat MicroGames ''Melee'' and '' Wizard'', also designed by Jackson, which provided the basic combat and magic rules. These games could be played on their own, or, using the gamemaster's module '' In the Labyrinth'', expanded into a full-fledged role-playing game. The basic combat and magic rules presented in ''Melee'' and ''Wizard'' were greatly expanded for purposes of role-playing in ''Advanced Melee'' and ''Advanced Wizard''. ''TFT'' was the first published role-playing game to use a point-buy system for character generation, instead of the random dice roll method routinely used in the 1970s. Metagaming also published a total of eight " MicroQuests" adventures for ''The Fantasy Trip' ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and ''Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: ''Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Pramas ha ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Paranoia (role-playing Game)
''Paranoia'' is a dystopian Science fiction, science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber (game designer), Dan Gelber, and Eric Goldberg (game designer), Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting. Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game. A crowdfunding at Kickstarter for a new edition was successfully funded. Delivery to b ...
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Wizard (board Game)
''Wizard'' is a game system of medieval fantasy combat designed by Steve Jackson, later of Steve Jackson Games, and published by Metagaming in 1978. In 2019, ''Wizard'' was revived and re-released by Steve Jackson Games. Development and publication history ''Wizard'' was published by Metagaming in 1978 as MicroGame #6, a magic-based pocket board game of individual combat. ''Wizard'' added magical combat rules to the combat system introduced in Jackson's previous game, ''Melee'', also published by Metagaming. ''Melee'', ''Wizard'' and gamemaster supplement '' In the Labyrinth'' eventually formed Metagaming's ''The Fantasy Trip'' fantasy role-playing system. Both ''Melee'' and ''Wizard'' were expanded and re-released as ''Advanced Wizard'' and ''Advanced Melee'', with many role-playing elements added to the basic fantasy combat system. When Steve Jackson released GURPS in 1986, some of the concepts used in ''Wizard'' were used in the GURPS fantasy supplements. In late 2017, Ja ...
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Society For Creative Anachronism
The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes it as a group devoted to the Middle Ages "as they ought to have been", choosing to "selectively recreate the culture, choosing elements of the culture that interest and attract us". Founded in 1966, the non-profit educational corporation has over 20,000 paid members as of 2020 with about 60,000 total participants in the society (including members and non-member participants). History The SCA's roots can be traced to a backyard party of a UC Berkeley medieval studies graduate, the author Diana Paxson, in Berkeley, California, on May Day in 1966. The party began with a "Grand Tournament" in which the participants wore helmets, fencing masks, and usually some semblance of a costume, and sparred with each other using weapons such as plywoo ...
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Melee (game)
''Melee'' is a man-to-man combat boardgame designed by Steve Jackson, and released in 1977 by Metagaming Concepts. In 2019, ''Melee'' was revived and re-released by Steve Jackson Games. History ''Melee'' was designed by Steve Jackson, and was originally released in 1977 as MicroGame #3 by Metagaming Concepts. At the time Jackson was getting involved with ''Dungeons & Dragons'', but he found the various-sized dice irritating, and he found the combat rules confusing and unsatisfying, particularly the lack of tactics, so he designed ''Melee'' as something different. Jackson had originally joined the Society for Creative Anachronism to gain a more visceral understanding of actual combat, and based ''Melee'' on his studies of the SCA. When designing ''Melee'', Jackson saw the possibility to expand it into a full fantasy roleplaying game that could compete with ''D&D'', and thus, even before ''Melee'' was released, Metagaming started advertising that full RPG system, ''The Fant ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which ...
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