STL (file Format)
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STL (file Format)
STL is a file format native to the stereolithography CAD software created by 3D Systems. STL has several backronyms such as "Standard Triangle Language" and "Standard Tessellation Language". This file format is supported by many other software packages; it is widely used for rapid prototyping, 3D printing and computer-aided manufacturing. STL files describe only the surface geometry of a three-dimensional object without any representation of color, texture or other common CAD model attributes. The STL format specifies both ASCII and binary representations. Binary files are more common, since they are more compact. An STL file describes a raw, unstructured triangulated surface by the unit normal and vertices (ordered by the right-hand rule) of the triangles using a three-dimensional Cartesian coordinate system. In the original specification, all STL coordinates were required to be positive numbers, but this restriction is no longer enforced and negative coordinates are commonly ...
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Torus
In geometry, a torus (plural tori, colloquially donut or doughnut) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis that is coplanar with the circle. If the axis of revolution does not touch the circle, the surface has a ring shape and is called a torus of revolution. If the axis of revolution is tangent to the circle, the surface is a horn torus. If the axis of revolution passes twice through the circle, the surface is a spindle torus. If the axis of revolution passes through the center of the circle, the surface is a degenerate torus, a double-covered sphere. If the revolved curve is not a circle, the surface is called a ''toroid'', as in a square toroid. Real-world objects that approximate a torus of revolution include swim rings, inner tubes and ringette rings. Eyeglass lenses that combine spherical and cylindrical correction are toric lenses. A torus should not be confused with a '' solid torus'', which is formed by r ...
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Prentice Hall
Prentice Hall was an American major educational publisher owned by Savvas Learning Company. Prentice Hall publishes print and digital content for the 6–12 and higher-education market, and distributes its technical titles through the Safari Books Online e-reference service. History On October 13, 1913, law professor Charles Gerstenberg and his student Richard Ettinger founded Prentice Hall. Gerstenberg and Ettinger took their mothers' maiden names, Prentice and Hall, to name their new company. Prentice Hall became known as a publisher of trade books by authors such as Norman Vincent Peale; elementary, secondary, and college textbooks; loose-leaf information services; and professional books. Prentice Hall acquired the training provider Deltak in 1979. Prentice Hall was acquired by Gulf+Western in 1984, and became part of that company's publishing division Simon & Schuster. S&S sold several Prentice Hall subsidiaries: Deltak and Resource Systems were sold to National Education ...
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IEEE Floating-point
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many hardware floating-point units use the IEEE 754 standard. The standard defines: * ''arithmetic formats:'' sets of binary and decimal floating-point data, which consist of finite numbers (including signed zeros and subnormal numbers), infinities, and special "not a number" values (NaNs) * ''interchange formats:'' encodings (bit strings) that may be used to exchange floating-point data in an efficient and compact form * ''rounding rules:'' properties to be satisfied when rounding numbers during arithmetic and conversions * ''operations:'' arithmetic and other operations (such as trigonometric functions) on arithmetic formats * ''exception ...
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Little-endian
In computing, endianness, also known as byte sex, is the order or sequence of bytes of a word of digital data in computer memory. Endianness is primarily expressed as big-endian (BE) or little-endian (LE). A big-endian system stores the most significant byte of a word at the smallest memory address and the least significant byte at the largest. A little-endian system, in contrast, stores the least-significant byte at the smallest address. Bi-endianness is a feature supported by numerous computer architectures that feature switchable endianness in data fetches and stores or for instruction fetches. Other orderings are generically called middle-endian or mixed-endian. Endianness may also be used to describe the order in which the bits are transmitted over a communication channel, e.g., big-endian in a communications channel transmits the most significant bits first. Bit-endianness is seldom used in other contexts. Etymology Danny Cohen introduced the terms ''big-endian' ...
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Whitespace Character
In computer programming, whitespace is any character or series of characters that represent horizontal or vertical space in typography. When rendered, a whitespace character does not correspond to a visible mark, but typically does occupy an area on a page. For example, the common whitespace symbol (also ASCII 32) represents a blank space punctuation character in text, used as a word divider in Western scripts. Overview With many keyboard layouts, a whitespace character may be entered by pressing . Horizontal whitespace may also be entered on many keyboards with the key, although the length of the space may vary. Vertical whitespace may be input by typing , which creates a 'newline' code sequence in most programs. On older keyboards, this key may instead be labeled , a holdover from typewriter keyboards' carriage return keys, which generated an electromechanical return to the left stop (Unicode character ) and a move to the next line (). Many early computer games used whitesp ...
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Sphericon
In solid geometry, the sphericon is a solid that has a continuous developable surface with two congruent, semi-circular edges, and four vertices that define a square. It is a member of a special family of rollers that, while being rolled on a flat surface, bring all the points of their surface to contact with the surface they are rolling on. It was discovered independently by carpenter Colin Roberts (who named it) in the UK in 1969, by dancer and sculptor Alan Boeding of MOMIX in 1979, and by inventor David Hirsch, who patented it in Israel in 1980. Construction The sphericon may be constructed from a bicone (a double cone) with an apex angle of 90 degrees, by splitting the bicone along a plane through both apexes, rotating one of the two halves by 90 degrees, and reattaching the two halves. Alternatively, the surface of a sphericon can be formed by cutting and gluing a paper template in the form of four circular sectors (with central angles \pi/\sqrt) joined edge-to-edge. G ...
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Exponent
Exponentiation is a mathematical operation, written as , involving two numbers, the '' base'' and the ''exponent'' or ''power'' , and pronounced as " (raised) to the (power of) ". When is a positive integer, exponentiation corresponds to repeated multiplication of the base: that is, is the product of multiplying bases: b^n = \underbrace_. The exponent is usually shown as a superscript to the right of the base. In that case, is called "''b'' raised to the ''n''th power", "''b'' (raised) to the power of ''n''", "the ''n''th power of ''b''", "''b'' to the ''n''th power", or most briefly as "''b'' to the ''n''th". Starting from the basic fact stated above that, for any positive integer n, b^n is n occurrences of b all multiplied by each other, several other properties of exponentiation directly follow. In particular: \begin b^ & = \underbrace_ \\ ex& = \underbrace_ \times \underbrace_ \\ ex& = b^n \times b^m \end In other words, when multiplying a base raised to one exp ...
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Significand
The significand (also mantissa or coefficient, sometimes also argument, or ambiguously fraction or characteristic) is part of a number in scientific notation or in floating-point representation, consisting of its significant digits. Depending on the interpretation of the exponent, the significand may represent an integer or a fraction. Example The number 123.45 can be represented as a decimal floating-point number with the integer 12345 as the significand and a 10−2 power term, also called characteristics, where −2 is the exponent (and 10 is the base). Its value is given by the following arithmetic: : 123.45 = 12345 × 10−2. The same value can also be represented in normalized form with 1.2345 as the fractional coefficient, and +2 as the exponent (and 10 as the base): : 123.45 = 1.2345 × 10+2. Schmid, however, called this representation with a significand ranging between 1.0 and 10 a modified normalized form. For base 2, this 1.xxxx form is also called a normalized ...
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Floating-point Number
In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can be represented as a base-ten floating-point number: 12.345 = \underbrace_\text \times \underbrace_\text\!\!\!\!\!\!^ In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. The term ''floating point'' refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation. A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Right-hand Rule
In mathematics and physics, the right-hand rule is a common mnemonic for understanding orientation of axes in three-dimensional space. It is also a convenient method for quickly finding the direction of a cross-product of 2 vectors. Most of the various left-hand and right-hand rules arise from the fact that the three axes of three-dimensional space have two possible orientations. One can see this by holding one's hands outward and together, palms up, with the thumbs out-stretched to the right and left, and the fingers making a curling motion from straight outward to pointing upward. (Note the picture to right is not an illustration of this.) The curling motion of the fingers represents a movement from the first (''x'' axis) to the second (''y'' axis); the third (''z'' axis) can point along either thumb. Left-hand and right-hand rules arise when dealing with coordinate axes. The rule can be used to find the direction of the magnetic field, rotation, spirals, electromagnetic field ...
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