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Super Street Fighter
''Super Street Fighter'' is the beginning of the title of several games in the ''Street Fighter'' series. While there was not a "super" version created for the original game, sequels picked up the adjective: *''Super Street Fighter II'' *''Super Street Fighter II Turbo'' *''Super Street Fighter II Turbo HD Remix'' *''Super Street Fighter IV'' {{disambig ...
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Super Street Fighter II Turbo
''Super Street Fighter II Turbo'', released in Japan as is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth installment in the '' Street Fighter II'' sub-series of ''Street Fighter'' games, following ''Super Street Fighter II'' (1993). Like its predecessor, it ran on the CP System II hardware. ''Super Turbo'' introduced several new gameplay mechanics not present in previous versions of ''Street Fighter II'', including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games. While not as commercially successful as previous iterations of ''Street Fighter II'', ''Super Turbo'' was well-received by critics and had a major impact on the competitive fighting game community. ''Super Street Fighter II Turbo'' still has an active tournament scene to this d ...
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