Studio E.go!
Studio e.go! was a Japanese eroge company which used to produce fantasy games of various genres for computers, including role-playing video games, SRPGs, and visual novels. The cutscenes of these games were illustrated by Kazue Yamamoto. Some products were officially translated to Traditional Chinese for distribution in Taiwan between 1999 and 2001. Since these games were being marketed for all ages in Taiwan, the erotic scenes inside the story were modified or deleted. Taiwan Symbio (信必優多媒體) was the official distributor of the Chinese versions. On March 17, 2009, amidst preparations for the company's 10th anniversary celebrations, Kazue Yamamoto announced that she was leaving the company. This announcement was followed by the departure of all of the remaining staff two days later. Kazue Yamamoto founded a new company called Debo no su seisakujo (でぼの巣製作所)http://zepy.momotato.com/2009/03/18/studio-ego-died/ "Studio E.go Died", (Canned Dogs blog) Th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", "joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Raising Sim
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG). Definition Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as digital pet, artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Angel's Feather
is a Japanese boys' love visual novel game created by BlueImpact, which was originally released on April 25, 2003, for Windows, and later ported to the PlayStation 2 by HuneX as ''Angel's Feather: Kuro no Zanei''. In 2006, it was adapted into an OVA, which was animated by Studio Venet. The game's character designer is Yamamoto Kazue. In 2007, Media Blasters licensed the anime for Region 1 release. Story It begins when Hamura Shou comes to Yuusei Academy, from there it branches out into the truth behind his past, and his twin brother, Kai's as well (though they both have the same name, they are referenced differently). It also portrays shōnen-ai between Kai and Nagi (his supposed best friend). Characters ; Shou Hamura : : Shou Hamura (羽村 翔) is the older twin of Kai, despite looking younger. He came to the Yuusei Academy for boys as a sports student. In the beginning, when Shou was mentioned that his lost twin brother, Kai was in the same school, Shou went loo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Yaoi
''Yaoi'' (; ja, やおい ), also known by the '' wasei-eigo'' construction and its abbreviation , is a genre of fictional media originating in Japan that features homoerotic relationships between male characters. It is typically created by women for women and is distinct from homoerotic media marketed to gay men, but it does also attract a male audience and can be produced by male creators. It spans a wide range of media, including manga, anime, drama CDs, novels, video games, television series, films, and fan works. "Boys' love" and "BL" are the generic terms for this kind of media in Japan and much of Asia; though the terms are used by some fans and commentators in the West, ''yaoi'' remains more generally prevalent in English. The genre originated in the 1970s as a subgenre of ''shōjo'' manga, or comics for girls. Several terms were used for the new genre, including , , and . The term ''yaoi'' emerged in the late 1970s and early 1980s in the context of culture as ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Original Video Animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are sub-divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An episode length of 30 minutes occurs quite commonly, but no standard length exists. In some cases, the length of episodes in a specific OVA may vary greatly, for example in '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and nic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast had ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market '' Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indire ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Action RPG
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), ''Bokosuka Wars'' (1983), and ''Sword of Fargoal'' (1983). Jeremy P ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shooting Game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fandisc
A fan disc (sometimes called fandisk or simply abbreviated as FD) is a package of additional content, usually released by a game company after the successful launch of one of its titles. The contents of fan discs varies, but often includes new images, music, minigames and miscellaneous information related to the original game. Eroge visual novels, such as '' Popotan'', frequently receive fan discs. Since most visual novels depict standalone stories, rarely warranting sequels, this particular genre notoriously employs fan discs as a medium to explore pre-established settings and profit from the original game's popularity. Sometimes, a fan disc is made as a compilation of the two separate, but similar games, aiming to serve as a link between them (the ''Come See Me Tonight'' series being an example). '' Tsukihime''s PLUS-disc translation by mirror moon, MangaGamer's first official English translation of the '' Edelweiss'' fan disc, ''Edelweiss Eiden Fantasia'', and Jutsuki Sen & ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |