Street Fighter II' Turbo
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Street Fighter II' Turbo
''Street Fighter II: Hyper Fighting'', marketed as ''Turbo Street Fighter II Champion Edition'' in the United States and released as in Japan, is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of ''Street Fighter II'', part of the ''Street Fighter'' franchise, following '' Street Fighter II: Champion Edition'', and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, ''Hyper Fighting'' introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. ''Hyper Fighting'' is the final arcade game in the ''Street Fighter II'' series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into ''Champion Edition'' printed circuit boards. The next game, ''Super Street Fighter II'', uses the CP System's successor, the CP System II. Gameplay ''Turbo'' fe ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Blanka
Blanka (; Japanese: ) also known by his birth name Jimmy, is a character in Capcom's ''Street Fighter'' fighting game series. He first appeared in ''Street Fighter II'' (1991) as one of eight playable characters, and was subsequently featured in sequel and spin-off games. Blanka is also present in a number of Capcom's crossover games, including the ''SNK vs. Capcom'' series. The character has appeared in other media adaptations of the franchise, including an animated film, a live-action movie, an animated television series, a comic book and manga series. Blanka was originally designed as a pink-skinned human character by Akira "Akiman" Yasuda, and underwent several re-conceptualizations during the production of ''Street Fighter II'' before reaching his final depiction as a feral savage with green skin and long orange hair. Blanka's backstory is that he was once human, but after a plane-crash in Brazil, he mutated, resulting in his green colouring and his ability to generate el ...
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Edmond Honda
, better known as E. Honda, is a character created by Capcom for the ''Street Fighter'' fighting game series. Introduced in ''Street Fighter II'' as part of the starting lineup, he has appeared in ''Street Fighter Alpha 3'', ''Street Fighter IV'' and the '' Capcom vs. SNK'' series, and made several cameos. Honda is a professional sumo wrestler and ''sentō'' proprietor. He is one of the original eight playable characters in ''Street Fighter II'', representing Japan alongside Ryu. Conception and design Conceived by Akira "Akiman" Yasuda, Honda was designed by Eri Nakamura, with oversight by Akiman due to how new she was at the company. Initially named "Sumo", they wanted to give him a Japanese sounding name, considering "Suzuki" or "Tanaka" before settling on Honda, which they felt would be more familiar to Western audiences. The development team held a rock paper scissors match to pick who would work on which character with Nakamura coming in second and choosing him over "the ...
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Ken Masters
is a character in Capcom's ''Street Fighter'' fighting game series. The character was first introduced in the 1987 title ''Street Fighter'' as an alternate fighter to Ryu. While Ken and Ryu are devoted to testing their power, Ken instead focuses on developing a family with his spouse Elisa. Ken becomes a mainstay in the following ''Street Fighter'' games. An alternate brainwashed version of him, , has also been featured in a few of his appearances. Ken's presence is in several sequels to the ''Street Fighter'' series in addition to its related media. He has also made crossover appearances in '' Namco × Capcom'', ''Project X Zone'', and '' Super Smash Bros.'' Capcom designer Takashi Nishiyama created Ken when developing the first ''Street Fighter'' game. However, due to budget problems, Ken could only use Ryu's moves, which later resulted in their characterization as friendly rivals and fellow students of Gouken. Shoei Okano eventually redesigned the character in later games. S ...
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Ryu (Street Fighter)
Ryu (; Japanese language, Japanese: , Hepburn romanization, Hepburn: ) is a character and the protagonist of Capcom's ''Street Fighter'' series. Introduced in ''Street Fighter (video game), Street Fighter'' (1987), Ryu appears as the game's lead character alongside his best friend and friendly rival Ken Masters. Other games in the series show Ryu's training and dedication to being the strongest fighter he can be, befriending new fighters. Unable to control his dark nature, Ryu develops two alter egos throughout the series: Evil Ryu (, Satsui no Hadō ni Mezameta Ryū), a version of the character with his evil intent awakened, and Kage (, Kagenaru Mono), a separate entity who is the physical embodiment of that evil intent. Mastering the dark nature is Ryu's main objective in order to become stronger. He has appeared as a playable character in several crossover game franchises, including ''Marvel vs. Capcom'', ''SNK vs. Capcom'', ''Project X Zone'', and ''Super Smash Bros''. Additio ...
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Guile (Street Fighter)
is a fictional character from Capcom's ''Street Fighter'' series of fighting games. He debuted as one of the original eight World Warriors in 1991's ''Street Fighter II'' and appeared in the game's subsequent updates. In the games he is portrayed as a pilot in the United States Air Force who is seeking to avenge the death of his Air Force buddy Charlie at the hands of the villainous dictator M. Bison. He started out as a major of the Air Force, until he is promoted to a colonel rank in ''Street Fighter V''. One of the most popular characters in the series, Guile has appeared in other ''Street Fighter'' games, including the home port versions of ''Street Fighter Alpha 3'' (where he is a playable character alongside Charlie), and '' Street Fighter IV''. He is also a playable character in various spin-off titles, such as the ''Street Fighter EX'', '' Marvel vs. Capcom 2'', and '' SNK vs. Capcom'' series. Guile has also appeared in other ''Street Fighter'' media: the main protag ...
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Street Fighter II Dash Turbo Screenshot
A street is a public thoroughfare in a city, town or village, typically lined with buildings on one or both sides. Streets often include pavements (sidewalks), pedestrian crossings, and sometimes amenities like streetlights or benches. A street can be as simple as a level patch of dirt, but is more often paved with a hard, durable surface such as tarmac, concrete, cobblestone or brick. It can be designed for both social activity and movement. Originally, the word ''street'' simply meant a paved road (). The word ''street'' is still sometimes used informally as a synonym for ''road'', for example in connection with the ancient Watling Street, but city residents and urban planners draw a significant modern distinction: a road's main function is transportation, while streets facilitate public interaction.Dictionary
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