Sprawl Sites
''Sprawl Sites'' is a supplement published by FASA in 1990 for the near-future cyberpunk role-playing game ''Shadowrun''. Contents ''Sprawl Sites'' is a supplement that presents material about cities in a cyberpunk setting that a gamemaster can use to provide a deeper background for an adventure. Material covered includes: * maps and building blueprints of places like a bank, a bus station, restaurants, and a hospital; * random encounter tables; * new archetypes such as dwarf mercenary or ex-tribal warrior; * various non-player characters; * background information such as weapons permits and credsticks. Publication history ''Sprawl Sites'' was written by Boy F. Petersen Jr., John Faughnan, and Mike Stackpole, with a cover by Steve Venters, and was published by FASA in 1990 as a 96-page softcover book. Illustrations are by Earl Geier, Jeff Laubenstein, and Jim Nelson (artist), Jim Nelson, and cover art is by Steve Venters. Reception Stephan Wieck reviewed ''Sprawl Sites'' for '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cover Of Sprawl Sites 1990
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a Mobile phone accessories, mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * Cover (Tom Verlaine album), ''Cover'' (Tom Verlaine album), 1984 * Cover (Joan as Policewoman album), ''Cover'' (Joan as Policewoman album), 2009 ;Covered * Covered (Cold Chisel album), ''Covered'' (Cold Chisel album), 2011 * Covered (Macy Gray album), ''Covered'' (Macy Gray album), 2012 * Covered (Robert Glasper album), ''Covered'' (Robert Glasper album), 2015 ;Covers * Covers (Beni album), ''Covers'' (Beni album), 2012 * Covers (Regine Velasquez album), ''Covers'' (Regine Velasquez album), 2004 * Covers (Pl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stephan Wieck
Steve Wieck (also credited as Stephan Wieck) is best known as one of the founders of the publishing company White Wolf, Inc. He is also one of the original writers of ''Mage: The Ascension''. Wieck is a co-founder of DriveThruRPG which later merged with RPGNow to become OneBookShelf. Wieck is currently the CEO of OneBookShelf. Career White Wolf Steve Wieck and his brother Stewart Wieck had their first published work in 1986 as the adventure ''The Secret in the Swamp'' for ''Villains & Vigilantes'' from FGU. Later that same year, while they were still in high school, the brothers began self-publishing their own magazine, ''Arcanum''; Stewart soon retitled the magazine as '' White Wolf'', publishing the first issue in August 1986. The Wiecks were fans of Elric, and named their magazine after him. Stephan Wieck wrote the ''Shadowrun'' adventure ''Queen Euphoria'' (1990). The Wiecks had befriended the company Lion Rampant, and when that company encountered financial trouble, Whi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Polyhedron (magazine)
''Polyhedron'' (formerly ''Polyhedron Newszine'') was a magazine targeting consumers of role-playing games, and originally the official publication of the RPGA (Role Playing Gamers Association). 1981 to 2002 Publication of the Role Playing Gamers Association magazine began in the year 1981, targeting players of the ''Dungeons & Dragons'' roleplaying game. Articles were written by gamers for other gamers in the style of the ''Dragon'' magazine, and information was included on RPGA membership and events. The magazine was nominally quarterly from May, 1981 through February, 1982; bimonthly from April, 1983 through May, 1991; and monthly from June, 1991 through November, 1996; publication then ceased until October, 1997, and thereafter was bi-monthly (with some irregularity) through May, 2003; finally it was again monthly from June, 2003 until the final issue in August, 2004. For several years it was available only to RPGA members; for some, joining the RPGA essentially amounted to a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jim Nelson (artist)
Jim Nelson is an artist whose work has appeared in role-playing games. Career Nelson was interested in art at an early age and went to Northern Illinois University to study art. He first worked professionally in 1986 for the game publisher FASA, and while there worked on several ranges including ''Shadowrun'', ''BattleTech'', and ''Earthdawn''. In 1998, Nelson moved to Wizards of the Coast, who had just acquired TSR, creators of ''Dungeons & Dragons''. His ''D&D'' work included ''Races of Stone'' (2004), ''Races of Destiny'' (2004), ''Sandstorm'' (2005), ''Lords of Madness'' (2005), '' Stormwrack'' (2005), ''Player's Handbook II'' (2006), ''Monster Manual IV'' (2006), '' Complete Mage'' (2006), and the 4th edition ''Monster Manual'' (2008). He also created cards for '' Magic: The Gathering'', ''Hearthstone'', '' Hex: Shards of Fate'', ''Anachronism'' and '' Vampire: The Eternal Struggle''. Nelson became a freelance artist in 2000. Reception In his 2023 book ''Monsters, Alien ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FASA
FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology. FASA first appeared as a ''Traveller (role-playing game), Traveller'' licensee, producing supplements for that Game Designers' Workshop role-playing game, especially the work of the Keith Brothers. The company went on to establish itself as a major gaming company with the publication of the ''Star Trek'' RPG, then several successful original games. Noteworthy lines includ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jeff Laubenstein
Jeff Laubenstein is an American fantasy artist specializing in watercolor who has produced artwork for several game publishers, and is especially well-known for developing the look and feel of the cyberpunk role-playing game ''Shadowrun'' and the fantasy role-playing game ''Earthdawn''. He has also created many pieces of artwork for the collectible card game '' Magic: The Gathering''. Early life Jeff Laubenstein was born in Chicago and raised in Schaumburg, Illinois. While growing up, Laubenstein had an interest in drawing, and often would sketch characters from Saturday morning cartoons like Snoopy and Scooby-Doo, and scenes from movies such as ''Planet of the Apes'' and ''Godzilla''. He was also introduced to the fantasy role-playing game ''Dungeons & Dragons'', and he began to delve into the fantasy art milieu. Laubenstein's drawing style was influenced by the French comic book artists Enki Bilal and Jean Giraud (Mœbius), and "Golden Age" illustrators N.C. Wyeth and Maxfield ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |