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Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition. History The use of games in educational circles has been practiced since at least the twentieth century. For example, Lizzie Magie created a game called '' The Landlord's Game'', a predecessor of Monopoly, in 1903. Use of paper-based educ ...
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Serious Gaming
Serious Gaming is a professional gaming team based in Amsterdam, Netherlands. It was founded in 2004 by entrepreneur Bas Peeperkorn. Serious Gaming is known for their achievements in first-person shooter Deathmatch tournaments, most notably those by ''Quake'' series players Maciej "av3k" Krzykowski and Cypher. History ;2005 Serious Gaming was founded in 2004 by Bas Peeperkorn, the team's first signing was ''Painkiller'' player Niels van Tilborg. ''Painkiller'' was the game used for the US$1,000,000 2005 CPL World Tour and following van Tilborg the following players were signed and represented Serious Gaming throughout the tour: Fredrik Edesater and Stefan Timmermans. Highlights for the team included a ninth-place finish at the Chile stop and two players being among the 32 players in the world tour finals. In 2005 Serious Gaming also competed in televised competition at the World eSport Games in Seoul, Korea, being represented at the second edition of the event by a ''Count ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Citizen Science
The term citizen science (synonymous to terms like community science, crowd science, crowd-sourced science, civic science, participatory monitoring, or volunteer monitoring) is research conducted with participation from the general public, or amateur/nonprofessional researchers or participants of science, social science and many other disciplines. There are variations in the exact definition of citizen science, with different individuals and organizations having their own specific interpretations of what citizen science encompasses. Citizen science is used in a wide range of areas of study including ecology, biology and conservation, health and medical research, astronomy, media and communications and information science. There are different applications and functions of "citizen science" in research projects. Citizen science can be used as a methodology where public volunteers help in collecting and classifying data, improving the scientific community's capacity. Citizen sc ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe gre ...
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Economy Of Second Life
The online video game ''Second Life'' has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the ''Linden'', which is a closed-loop virtual token for use only within the ''Second Life'' platform. Linden Dollars have no monetary value and are not redeemable for monetary value from Linden Lab. However, the presence of a currency exchange has led to the Linden Dollar being recognised as a centralized virtual currency, a fiat currency, or property. A resident with a surplus of Linden Dollars earned via a ''Second Life'' business or experiential play can offer to exchange with other users via the LindeX exchange provided by Linden Lab. This economy is independent of the price of the game, which users pay to Linden Lab, not to each other. Linden Lab reported that the ''Second Life'' economy generated US$3,596,674 in economic activity during the month of September 2005, and ...
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Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers by the San Francisco-based firm Linden Lab, it launched on June 23, 2003 and saw rapid growth for some years; in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017, the active user count had fallen to "between 800,000 and 900,000". In many ways, ''Second Life'' is similar to massively multiplayer online role-playing game, massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective." The virtual world can be accessed freely via Linden Lab's own Client (computing), client software or via alternative third-party viewers. ''Second Life'' users, also called 'r ...
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Computer (journal)
''Computer'' is an IEEE Computer Society practitioner-oriented magazine issued to all members of the society. It contains peer-reviewed articles, regular columns, and interviews on current computing-related issues. ''Computer'' provides information regarding current research developments, trends, best practices, and changes in the computing profession. Subscriptions of the magazine are provided free of cost to IEEE Computer Society members. ''Computer'' covers all aspects of computer science. Since 2009, it has a digital edition too. The current editor in chief (since 1 January 2020) is Jeff Voas of NIST. Its impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a type of journal ranking. Journals with higher impact factor values are considered more prestigious or important within their field. The Impact Factor of a journa ... was 1.94 for 2017, and 3.564 for 2018. The magazine is the recipient of the 2015 APEX Award for Publication E ...
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United States Army
The United States Army (USA) is the primary Land warfare, land service branch of the United States Department of Defense. It is designated as the Army of the United States in the United States Constitution.Article II, section 2, clause 1 of the United States Constitution (1789).See alsTitle 10, Subtitle B, Chapter 301, Section 3001 It operates under the authority, direction, and control of the United States Secretary of Defense, United States secretary of defense. It is one of the six armed forces and one of the eight uniformed services of the United States. The Army is the most senior branch in order of precedence amongst the armed services. It has its roots in the Continental Army, formed on 14 June 1775 to fight against the British for independence during the American Revolutionary War (1775–1783). After the Revolutionary War, the Congress of the Confederation created the United States Army on 3 June 1784 to replace the disbanded Continental Army.Library of CongressJournals ...
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First-person Shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ...
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America's Army
''America's Army'' is a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their interests and abilities. ''America's Army'' represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting. The Windows version 1.0, subtitled ''Recon'', was the first released version on July 4, 2002. As of January 2014 there had been over 41 versions and updates released including updates to ''America's Army: Proving Grounds'', which was released in August 2013. All versions have been developed on the Unreal Engine. The game was financed by t ...
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