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Separation Of Concerns
In computer science, separation of concerns (sometimes abbreviated as SoC) is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs or packaging by feature in information systems are another embodiment of separation of concerns (e.g., presentation layer, business logic layer, data access layer, persistence layer). Separation of concerns results in more degrees of freedom for some aspect of the program's design, deployment, or usage. Comm ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Separation Of Content And Presentation
Separation of content and presentation (or separation of content and style) is the separation of concerns design principle as applied to the authoring and presentation of content. Under this principle, visual and design aspects (presentation and style) are separated from the core material and structure (content) of a document. A typical analogy used to explain this principle is the distinction between the human skeleton (as the structural component) and human flesh (as the visual component) which makes up the body's appearance. Common applications of this principle are seen in Web design (HTML vs. CSS) and document typesetting (LaTeX body vs. its preamble). Use in Web design This principle is not a rigid guideline, but serves more as best practice for keeping appearance and structure separate. In many cases, the design and development aspects of a project are performed by different people, so keeping both aspects separated ensures both initial production accountability and late ...
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Information Design
Information design is the practice of presenting information in a way that fosters an efficient and effective understanding of the information. The term has come to be used for a specific area of graphic design related to displaying information effectively, rather than just attractively or for artistic expression. Information design is closely related to the field of data visualization and is often taught as part of graphic design courses. The broad applications of information design along with its close connections to other fields of design and communication practices have created some overlap in the definitions of communication design, data visualization, and information architecture. According to Per Mollerup, information design is explanation design. It explains facts of the universe and leads to knowledge and informed action. History The term 'information design' emerged as a multidisciplinary area of study in the 1970s. Use of the term is said to have started with g ...
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Architecture
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and construction, constructing buildings or other Structure#Load-bearing, structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as work of art, works of art. Historical civilizations are often identified with their surviving architectural achievements. The practice, which began in the Prehistory, prehistoric era, has been used as a way of expressing culture by civilizations on all seven continents. For this reason, architecture is considered to be a form of art. Texts on architecture have been written since ancient times. The earliest surviving text on architectural theory, architectural theories is the 1st century AD treatise by the Roman architect Vitruvius, according to whom a good bui ...
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Urban Planning
Urban planning (also called city planning in some contexts) is the process of developing and designing land use and the built environment, including air, water, and the infrastructure passing into and out of urban areas, such as transportation, communications, and distribution networks, and their accessibility. Traditionally, urban planning followed a top-down approach in master planning the physical layout of human settlements. The primary concern was the public welfare, which included considerations of efficiency, sanitation, protection and use of the environment, as well as taking account of effects of the master plans on the social and economic activities. Over time, urban planning has adopted a focus on the social and environmental "bottom lines" that focuses on using planning as a tool to improve the health and well-being of people and maintain sustainability standards. In the early 21st century, urban planning experts such as Jane Jacobs called on urban planners to take ...
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Aspect (computer Science)
Aspect or Aspects may refer to: Companies * Aspect Capital, a London-based investment manager * Aspect Co., a Japanese video game company * Aspect Software, an American call center technology and customer experience company Literature * Aspect (magazine), ''Aspect'' (magazine), a biannual DVD magazine showcasing new media art * Aspects (novel), ''Aspects'' (novel), a fantasy novel by John M. Ford Music * Aspects (band), a hip hop group from Bristol, England, UK * Aspects (Benny Carter album), ''Aspects'' (Benny Carter album), a 1959 album * Aspects (The Eleventh House album), ''Aspects'' (The Eleventh House album), a 1976 album by Larry Coryell and The Eleventh House ** "Aspects" , the title track of the album Other uses * Alain Aspect (born 1947), French physicist and Nobel laureate * Aspect (computer programming), a feature linked to many parts of a program but not necessarily the primary function of the program * Aspect (geography), the compass direction that a slope faces * A ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code, instead separately specifying which code is modified via a " pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code of core functions. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into cohesive areas of functionality (so-called ''concerns''). Nearly all programming paradigms support some level of grouping and encapsulation of conce ...
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Subroutines
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different implic ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named after French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversions ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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