Sacred (video Game)
''Sacred'' is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system. ''Sacred'' was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the ''Sacred'' video game franchise, and was followed by the sequels '' Sacred 2: Fallen Angel'', '' Sacred Citadel'', and '' Sacred 3''. Gameplay Characters Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion '' Sacred Underworld'' and included in ''Sacred Gold''. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ascaron
Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom (company), Ascom AG, the company produced titles primarily for the PC until it became insolvent in 2009. Background and history Ascaron had its headquarters in Gütersloh, a town in western Germany. It had a development studio in Aachen and an international office in Birmingham in the United Kingdom. Ascaron had a particular focus on strategy and management games. Among its early successes were the ''The Patrician (game), Patrician'' series (a trading simulation) and the ''On the Ball (video game), On the Ball'' series (a soccer team management simulation). More recently, the company had developed games such as ''Port Royale: Gold, Power and Pirates, Port Royale'' (a pirate/trading simulation game), ''Sacred (video game), Sacred'' (an role playing game, RPG) and ''Darkstar One' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sacred Citadel
''Sacred Citadel'' is a side-scrolling action brawler video game in the ''Sacred'' series. It was released in April 2013, and takes place before the 2014 sequel '' Sacred 3''. It was developed by Southend Interactive and published by Deep Silver for Xbox Live Arcade, PlayStation Network, and Microsoft Windows. A DLC called ''Sacred Citadel: Jungle Hunt'' was released on the same month. Reception The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created .... References External links Sacred Citadelpage at Southend Interactive website Sacred Citadelpage at Deep Silver website * 2013 video games Beat 'em ups Multiplayer and single-player video games PlayStation 3 games Pl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Slavery
Slavery is the ownership of a person as property, especially in regards to their labour. Slavery typically involves compulsory work, with the slave's location of work and residence dictated by the party that holds them in bondage. Enslavement is the placement of a person into slavery, and the person is called a slave or an enslaved person (see ). Many historical cases of enslavement occurred as a result of breaking the law, becoming indebted, suffering a military defeat, or exploitation for cheaper labor; other forms of slavery were instituted along demographic lines such as race or sex. Slaves would be kept in bondage for life, or for a fixed period of time after which they would be granted freedom. Although slavery is usually involuntary and involves coercion, there are also cases where people voluntarily enter into slavery to pay a debt or earn money due to poverty. In the course of human history, slavery was a typical feature of civilization, and existed in most socie ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Colosseum
The Colosseum ( ; , ultimately from Ancient Greek word "kolossos" meaning a large statue or giant) is an Ellipse, elliptical amphitheatre in the centre of the city of Rome, Italy, just east of the Roman Forum. It is the largest ancient amphitheatre ever built, and is still the largest standing amphitheatre in the world, despite its age. Construction began under the Emperor Vespasian () in 72 and was completed in AD 80 under his successor and heir, Titus (). Further modifications were made during the reign of Domitian (). The three emperors who were patrons of the work are known as the Flavian dynasty, and the amphitheatre was named the Flavian Amphitheatre (; ) by later classicists and archaeologists for its association with their family name (Flavia (gens), Flavius). The Colosseum is built of travertine#Uses, travertine limestone, tuff (volcanic rock), and brick-faced Roman concrete, concrete. It could hold an estimated 50,000 to 80,000 spectators at various points in its h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quest
A quest is a journey toward a specific mission or a goal. It serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero. Quest objects The hero normally aims to obtain something or someone by the quest, and with this object to return home. The object can be something new, that fulfills a lack in their life, or something that was stolen away f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ancaria
''Sacred'' is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system. ''Sacred'' was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the ''Sacred'' video game franchise, and was followed by the sequels '' Sacred 2: Fallen Angel'', ''Sacred Citadel'', and '' Sacred 3''. Gameplay Characters Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion ''Sacred Underworld'' and included in ''Sacred Gold''. Ea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore. Accounts of dwarfs vary significantly throughout history. They are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs. However, they are described as having sisters and daughters, while male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short; however, scholars have noted that this is neither explicit nor relevant to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture, such as in the works of J. R. R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology and meaning Etymology The modern English noun ''dwarf'' descends from . It has a variety of cognates in other Germanic languages, including Old Norse ''dvergr'', Old Frisian ''dwerch'', ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Daemon (classical Mythology)
The daimon (), also spelled daemon (meaning "god", "godlike", "power", "fate"), denotes an "unknown superfactor", which can be either good or hostile. In ancient Greek religion and Greek mythology, mythology a daimon was imagined to be a lesser deity or guiding spirit. The word is derived from Proto-Indo-European ''daimon'' "provider, divider (of fortunes or destinies)," from the root ''*da-'' "to divide". Daimons were possibly seen as the Ensoulment#Ancient Greeks, souls of men of the golden age, Tutelary deity, tutelary deities, or the forces of fate. Description Daimons are lesser divinity, divinities or spirits, often personifications of abstraction, abstract concepts, beings of the same nature as both mortals and deities, similar to ghosts, chthonic heroes, spirit guides, forces of nature, or the deities themselves (see Plato's ''Symposium (Plato), Symposium''). According to Hesiod's myth, "great and powerful figures were to be honoured after death as a daimon…" A daimon ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Seraphim
A seraph ( ; pl.: ) is a Angelic being, celestial or heavenly being originating in Ancient Judaism. The term plays a role in subsequent Judaism, Islam and Christianity. Tradition places seraphim in the highest rank in Christian angelology and in the fifth rank of ten in the angels in Judaism, Jewish angelic hierarchy. A seminal passage in the Book of Isaiah () used the term to describe six-winged beings that fly around the Throne of God crying "Trisagion, holy, holy, holy". This throne scene, with its triple invocation of holiness, profoundly influenced subsequent theology, literature and art. Its influence is frequently seen in works depicting angels, heaven and apotheosis. Seraphim are mentioned as celestial beings in the semi-canonical Book of Enoch and the Bible canon, canonical Book of Revelation. Origins and development In Hebrew, the word ''saraph'' means "burning", and is used seven times throughout the text of the Hebrew Bible as a noun, usually to denote "serpents ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wizard (character Class)
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vampire
A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead humanoid creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods which they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been Vampire folklore by region, recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in Southeast Europe, Southeastern and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Southeastern Europe were also known by different names, such as ''shtriga'' in Albanian ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |