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Reachability Analysis
Reachability analysis is a solution to the reachability problem in the particular context of distributed systems. It is used to determine which global states can be reached by a distributed system which consists of a certain number of local entities that communicated by the exchange of messages. Overview Reachability analysis was introduced in a paper of 1978 for the analysis and verification of communication protocols. This paper was inspired by a paper by Bartlett et al. of 1968 which presented the alternating bit protocol using finite-state modeling of the protocol entities, and also pointed out that a similar protocol described earlier had a design flaw. This protocol belongs to the Link layer and, under certain assumptions, provides as service the correct data delivery without loss nor duplication, despite the occasional presence of message corruption or loss. For reachability analysis, the local entities are modeled by their states and transitions. An entity changes s ...
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Reachability Problem
Reachability is a fundamental problem that appears in several different contexts: finite- and infinite-state concurrent systems, computational models like cellular automata and Petri nets, program analysis, discrete and continuous systems, time critical systems, hybrid systems, rewriting systems, probabilistic and parametric systems, and open systems modelled as games. In general the reachability problem can be formulated as follows: ''Given a computational (potentially infinite state) system with a set of allowed rules or transformations, decide whether a certain state of a system is reachable from a given initial state of the system.'' Variants of the reachability problem may result from additional constraints on the initial or final states, specific requirement for reachability paths as well as for iterative reachability or changing the questions into analysis of winning strategies in infinite games or unavoidability of some dynamics. Typically, for a fixed system descrip ...
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Specification And Description Language
Specification and Description Language (SDL) is a specification language targeted at the unambiguous specification and description of the behaviour of reactive and distributed systems. Overview The ITU-T has defined SDL in Recommendations Z.100 to Z.106. SDL originally focused on telecommunication systems; its current areas of application include process control and real-time applications in general. Due to its nature it can be used to represent simulation systems without ambiguity and with a graphical notation. The Specification and Description Language provides both a graphical ''Graphic Representation'' (SDL/GR) as well as a textual ''Phrase Representation'' (SDL/PR), which are both equivalent representations of the same underlying semantics. Models are usually shown in the graphical SDL/GR form, and SDL/PR is mainly used for exchanging models between tools. A system is specified as a set of interconnected abstract machines which are extensions of finite state machines (FSM). ...
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Prentice Hall
Prentice Hall was an American major educational publisher owned by Savvas Learning Company. Prentice Hall publishes print and digital content for the 6–12 and higher-education market, and distributes its technical titles through the Safari Books Online e-reference service. History On October 13, 1913, law professor Charles Gerstenberg and his student Richard Ettinger founded Prentice Hall. Gerstenberg and Ettinger took their mothers' maiden names, Prentice and Hall, to name their new company. Prentice Hall became known as a publisher of trade books by authors such as Norman Vincent Peale; elementary, secondary, and college textbooks; loose-leaf information services; and professional books. Prentice Hall acquired the training provider Deltak in 1979. Prentice Hall was acquired by Gulf+Western in 1984, and became part of that company's publishing division Simon & Schuster. S&S sold several Prentice Hall subsidiaries: Deltak and Resource Systems were sold to National Educatio ...
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Communication Protocols
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to ...
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Construction And Analysis Of Distributed Processes
CADP (Construction and Analysis of Distributed Processes) is a toolbox for the design of communication protocols and distributed systems. CADP is developed by the CONVECS team (formerly by the VASY team) at INRIA Rhone-Alpes and connected to various complementary tools. CADP is maintained, regularly improved, and used in many industrial projects. The purpose of the CADP toolkit is to facilitate the design of reliable systems by use of formal description techniques together with software tools for simulation, rapid application development, verification, and test generation. CADP can be applied to any system that comprises asynchronous concurrency, i.e., any system whose behavior can be modeled as a set of parallel processes governed by interleaving semantics. Therefore, CADP can be used to design hardware architecture, distributed algorithms, telecommunications protocols, etc. The enumerative verification (also known as explicit state verification) techniques implemented in CADP, ...
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SPIN Model Checker
SPIN is a general tool for verifying the correctness of concurrent software models in a rigorous and mostly automated fashion. It was written by Gerard J. Holzmann and others in the original Unix group of the Computing Sciences Research Center at Bell Labs, beginning in 1980. The software has been available freely since 1991, and continues to evolve to keep pace with new developments in the field. Tool Systems to be verified are described in Promela (Process Meta Language), which supports modeling of asynchronous distributed algorithms as non-deterministic automata (''SPIN'' stands for "Simple Promela Interpreter"). Properties to be verified are expressed as Linear Temporal Logic (LTL) formulas, which are negated and then converted into Büchi automata as part of the model-checking algorithm. In addition to model-checking, SPIN can also operate as a simulator, following one possible execution path through the system and presenting the resulting execution trace to the user. Un ...
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UML State Machine
UML state machine, also known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation. The concepts behind it are about organizing the way a device, computer program, or other (often technical) process works such that an entity or each of its sub-entities is always in exactly one of a number of possible states and where there are well-defined conditional transitions between these states. UML state machine is an object-based variant of Harel statechart, adapted and extended by UML.D. Drusinsky''Modelling and verification using UML statecharts'' Elsevier, 2006 The goal of UML state machines is to overcome the main limitations of traditional finite-state machines while retaining their main benefits. UML statecharts introduce the new concepts of hierarchically nested states and orthogonal regions, while extending the notion of actions. UML state machines ...
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Communicating Finite-state Machine
In computer science, a communicating finite-state machine is a finite state machine labeled with "receive" and "send" operations over some alphabet of channels. They were introduced by Brand and Zafiropulo,D. Brand and P. Zafiropulo. On communicating finite-state machines. Journal of the ACM, 30(2):323-342, 1983. and can be used as a model of concurrent processes like Petri nets A Petri net, also known as a place/transition (PT) net, is one of several mathematical modeling languages for the description of distributed systems. It is a class of discrete event dynamic system. A Petri net is a directed bipartite graph that .... Communicating finite state machines are used frequently for modeling a communication protocol since they make it possible to detect major protocol design errors, including boundedness, deadlocks, and unspecified receptions.Rosier, Louis E; Gouda, Mohamed G. Deciding Progress for a Class of Communicating Finite State Machines. Austin: University of Texas at Aus ...
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Finite-state Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Race Condition
A race condition or race hazard is the condition of an electronics, software, or other system where the system's substantive behavior is Sequential logic, dependent on the sequence or timing of other uncontrollable events. It becomes a software bug, bug when one or more of the possible behaviors is undesirable. The term ''race condition'' was already in use by 1954, for example in David A. Huffman's doctoral thesis "The synthesis of sequential switching circuits". Race conditions can occur especially in logic gate, logic circuits, thread (computing), multithreaded, or distributed computing, distributed software programs. In electronics A typical example of a race condition may occur when a logic gate combines signals that have traveled along different paths from the same source. The inputs to the gate can change at slightly different times in response to a change in the source signal. The output may, for a brief period, change to an unwanted state before settling back to the d ...
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Timeout (computing)
In telecommunications and related engineering (including computer networking and programming), the term timeout or time-out has several meanings, including: * A network parameter related to an enforced event designed to occur at the conclusion of a predetermined elapsed time. * A specified period of time that will be allowed to elapse in a system before a specified event is to take place, unless another specified event occurs first; in either case, the period is terminated when either event takes place. Note: A timeout condition can be canceled by the receipt of an appropriate time-out cancellation signal. * An event that occurs at the end of a predetermined period of time that began at the occurrence of another specified event. The timeout can be prevented by an appropriate signal. Timeouts allow for more efficient usage of limited resources without requiring additional interaction from the agent interested in the goods that cause the consumption of these resources. The ba ...
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Communication Protocols
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to ...
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