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Randomized Rounding
Within computer science and operations research, many combinatorial optimization problems are computationally intractable to solve exactly (to optimality). Many such problems do admit fast ( polynomial time) approximation algorithms—that is, algorithms that are guaranteed to return an approximately optimal solution given any input. Randomized rounding is a widely used approach for designing and analyzing such approximation algorithms. The basic idea is to use the probabilistic method to convert an optimal solution of a relaxation of the problem into an approximately optimal solution to the original problem. Overview The basic approach has three steps: # Formulate the problem to be solved as an integer linear program (ILP). # Compute an optimal fractional solution x to the linear programming relaxation (LP) of the ILP. # Round the fractional solution x of the LP to an integer solution x' of the ILP. (Although the approach is most commonly applied with linear programs, ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Method Of Conditional Probabilities
In mathematics and computer science, the probabilistic method is used to prove the existence of mathematical objects with desired combinatorial properties. The proofs are probabilistic — they work by showing that a random object, chosen from some probability distribution, has the desired properties with positive probability. Consequently, they are nonconstructive — they don't explicitly describe an efficient method for computing the desired objects. The method of conditional probabilities , converts such a proof, in a "very precise sense", into an efficient deterministic algorithm, one that is guaranteed to compute an object with the desired properties. That is, the method derandomizes the proof. The basic idea is to replace each random choice in a random experiment by a deterministic choice, so as to keep the conditional probability of failure, given the choices so far, below 1. The method is particularly relevant in the context of randomized rounding (which uses the probab ...
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Boole's Inequality
In probability theory, Boole's inequality, also known as the union bound, says that for any finite or countable set of events, the probability that at least one of the events happens is no greater than the sum of the probabilities of the individual events. This inequality provides an upper bound on the probability of occurrence of at least one of a countable number of events in terms of the individual probabilities of the events. Boole's inequality is named for its discoverer George Boole. Formally, for a countable set of events ''A''1, ''A''2, ''A''3, ..., we have :\left(\bigcup_^ A_i \right) \le \sum_^ (A_i). In measure-theoretic terms, Boole's inequality follows from the fact that a measure (and certainly any probability measure) is ''σ''- sub-additive. Proof Proof using induction Boole's inequality may be proved for finite collections of n events using the method of induction. For the n=1 case, it follows that :\mathbb P(A_1) \le \mathbb P(A_1). For the case n, we ...
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Markov's Inequality
In probability theory, Markov's inequality gives an upper bound for the probability that a non-negative function of a random variable is greater than or equal to some positive constant. It is named after the Russian mathematician Andrey Markov, although it appeared earlier in the work of Pafnuty Chebyshev (Markov's teacher), and many sources, especially in analysis, refer to it as Chebyshev's inequality (sometimes, calling it the first Chebyshev inequality, while referring to Chebyshev's inequality as the second Chebyshev inequality) or Bienaymé's inequality. Markov's inequality (and other similar inequalities) relate probabilities to expectations, and provide (frequently loose but still useful) bounds for the cumulative distribution function of a random variable. Statement If is a nonnegative random variable and , then the probability that is at least is at most the expectation of divided by : :\operatorname(X \geq a) \leq \frac. Let a = \tilde \cdot \operatorname(X) ...
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Expected Value
In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a large number of independently selected outcomes of a random variable. The expected value of a random variable with a finite number of outcomes is a weighted average of all possible outcomes. In the case of a continuum of possible outcomes, the expectation is defined by integration. In the axiomatic foundation for probability provided by measure theory, the expectation is given by Lebesgue integration. The expected value of a random variable is often denoted by , , or , with also often stylized as or \mathbb. History The idea of the expected value originated in the middle of the 17th century from the study of the so-called problem of points, which seeks to divide the stakes ''in a fair way'' between two players, who have to ...
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Set Cover
The set cover problem is a classical question in combinatorics, computer science, operations research, and complexity theory. It is one of Karp's 21 NP-complete problems shown to be NP-complete in 1972. Given a set of elements (called the universe) and a collection of sets whose union equals the universe, the set cover problem is to identify the smallest sub-collection of whose union equals the universe. For example, consider the universe and the collection of sets Clearly the union of is . However, we can cover all of the elements with the following, smaller number of sets: More formally, given a universe \mathcal and a family \mathcal of subsets of \mathcal, a ''cover'' is a subfamily \mathcal\subseteq\mathcal of sets whose union is \mathcal. In the set covering decision problem, the input is a pair (\mathcal,\mathcal) and an integer k; the question is whether there is a set covering of size k or less. In the set covering optimization problem, the input is a pair (\ ...
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Set Cover
The set cover problem is a classical question in combinatorics, computer science, operations research, and complexity theory. It is one of Karp's 21 NP-complete problems shown to be NP-complete in 1972. Given a set of elements (called the universe) and a collection of sets whose union equals the universe, the set cover problem is to identify the smallest sub-collection of whose union equals the universe. For example, consider the universe and the collection of sets Clearly the union of is . However, we can cover all of the elements with the following, smaller number of sets: More formally, given a universe \mathcal and a family \mathcal of subsets of \mathcal, a ''cover'' is a subfamily \mathcal\subseteq\mathcal of sets whose union is \mathcal. In the set covering decision problem, the input is a pair (\mathcal,\mathcal) and an integer k; the question is whether there is a set covering of size k or less. In the set covering optimization problem, the input is a pair (\ ...
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Method Of Conditional Probabilities
In mathematics and computer science, the probabilistic method is used to prove the existence of mathematical objects with desired combinatorial properties. The proofs are probabilistic — they work by showing that a random object, chosen from some probability distribution, has the desired properties with positive probability. Consequently, they are nonconstructive — they don't explicitly describe an efficient method for computing the desired objects. The method of conditional probabilities , converts such a proof, in a "very precise sense", into an efficient deterministic algorithm, one that is guaranteed to compute an object with the desired properties. That is, the method derandomizes the proof. The basic idea is to replace each random choice in a random experiment by a deterministic choice, so as to keep the conditional probability of failure, given the choices so far, below 1. The method is particularly relevant in the context of randomized rounding (which uses the probab ...
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Independent Set (graph Theory)
In graph theory, an independent set, stable set, coclique or anticlique is a set of vertices in a graph, no two of which are adjacent. That is, it is a set S of vertices such that for every two vertices in S, there is no edge connecting the two. Equivalently, each edge in the graph has at most one endpoint in S. A set is independent if and only if it is a clique in the graph's complement. The size of an independent set is the number of vertices it contains. Independent sets have also been called "internally stable sets", of which "stable set" is a shortening. A maximal independent set is an independent set that is not a proper subset of any other independent set. A maximum independent set is an independent set of largest possible size for a given graph G. This size is called the independence number of ''G'' and is usually denoted by \alpha(G). The optimization problem of finding such a set is called the maximum independent set problem. It is a strongly NP-hard problem. As su ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called '' vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', ...
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Turán's Theorem
In graph theory, Turán's theorem bounds the number of edges that can be included in an undirected graph that does not have a complete subgraph of a given size. It is one of the central results of extremal graph theory, an area studying the largest or smallest graphs with given properties, and is a special case of the forbidden subgraph problem on the maximum number of edges in a graph that does not have a given subgraph. An example of an n- vertex graph that does not contain any (r+1)-vertex clique K_ may be formed by partitioning the set of n vertices into r parts of equal or nearly equal size, and connecting two vertices by an edge whenever they belong to two different parts. The resulting graph is the Turán graph T(n,r). Turán's theorem states that the Turán graph has the largest number of edges among all -free -vertex graphs. Turán's theorem, and the Turán graphs giving its extreme case, were first described and studied by Hungarian mathematician Pál Turán in 1941. ...
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Probabilistic Method
The probabilistic method is a nonconstructive method, primarily used in combinatorics and pioneered by Paul Erdős, for proving the existence of a prescribed kind of mathematical object. It works by showing that if one randomly chooses objects from a specified class, the probability that the result is of the prescribed kind is strictly greater than zero. Although the proof uses probability, the final conclusion is determined for ''certain'', without any possible error. This method has now been applied to other areas of mathematics such as number theory, linear algebra, and real analysis, as well as in computer science (e.g. randomized rounding), and information theory. Introduction If every object in a collection of objects fails to have a certain property, then the probability that a random object chosen from the collection has that property is zero. Similarly, showing that the probability is (strictly) less than 1 can be used to prove the existence of an object that does ''not ...
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