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Robbing The Cradle
"Robbing the Cradle" is a Level (video games), level in the 2004 video game ''Thief: Deadly Shadows'', developed by Ion Storm. Unlike other levels in the game, it features a strong survival horror theme, in addition to the stealth gameplay typical of the ''Thief'' series. Players traverse an abandoned, haunted orphanage and mental asylum called the Shalebridge Cradle, while attempting to free the soul of a young girl from the building's captivity. The level was designed by Jordan Thomas and Randy Smith (game designer), Randy Smith, with a soundscape composed by Eric Brosius. Using theories of interactive horror design developed by Smith in 2000, the team sought to create the scariest level ever to appear in a game. They took influence from works such as ''House of Leaves'', ''Session 9'' and the ''Silent Hill'' series, and they studied mental asylums and List of reportedly haunted locations, reportedly haunted buildings for inspiration. "Robbing the Cradle" was widely praised, and ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Thief (2014 Video Game)
''Thief'' is a Stealth game, stealth video game developed by Eidos-Montréal and published by Square Enix in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One video gaming platforms. Feral Interactive brought the game to OS X in November 2015. It is a revival of the cult classic Thief (series), ''Thief'' video game series of which it is the fourth installment. Initially announced in 2009 as ''Thief 4'', it was later announced in 2013 that the game is a reboot for the series. The game is set in 'The City', a dark fantasy world inspired by Victorian architecture, Victorian, Gothic architecture, Gothic, gaslight fantasy and steampunk aesthetics. Players control Garrett (character), Garrett, a master thief who embarks on several missions focusing on stealing from the rich. Players may approach Level (video games), levels in a variety of different ways; players can choose the action-oriented and lethal approach, where players will disable or kill enemies o ...
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The Devil's Backbone
''The Devil's Backbone'' () is a 2001 gothic horror film directed by Guillermo del Toro, and written by del Toro, David Muñoz, and Antonio Trashorras. Set in Spain, 1939, during the final year of the Spanish Civil War, the film follows a boy who is left in an orphanage operated by Republican loyalists and haunted by the ghost of a recently deceased boy. It stars Marisa Paredes, Eduardo Noriega, Federico Luppi, Irene Visedo, Fernando Tielve, and Íñigo Garcés. Released in Spain by Warner Sogefilms on 20 April 2001, the film received highly positive reviews from critics. Plot Casares, a doctor, and his friend's wife, Carmen, operate a small orphanage in a remote part of Spain during the Spanish Civil War. Helping the couple are Jacinto, the groundskeeper (and former orphan) and his fiancée Conchita, a teacher. Casares and Carmen support the Republican loyalists, hiding a large cache of gold being used to back the Republican treasury. The orphanage has been subject to ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D computer graphics, 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, ''Ultima Underworld: The Stygian Abyss'' and ''Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole"; it is considered one of the defining examples of an immersive sim. Critics praised ''System Shock'' and hailed it as a major bre ...
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Beat (filmmaking)
In filmmaking, a beat is a small amount of action resulting in a pause in dialogue. Beats usually involve physical gestures like a character walking to a window or removing their glasses and rubbing their eyes. Short passages of internal monologue can also be considered a sort of internal beat. Beats are also known as "stage business". The word "beat" is industry slang that was derived from a famous Russian writer who told someone that writing the script was just a matter of putting all the bits together. In his heavy accent he pronounced bits as "beats". A beat sheet is a document with all the events in a movie script to guide the writing of that script. Beats as pacing elements Beats are specific, measured, and spaced to create a pace that moves the progress of the story forward. Audiences feel uneven or erratic beats. Uneven beats are the most forgettable or sometimes tedious parts of a film. Erratic beats jolt the audience unnecessarily. Every cinematic genre has a beat tha ...
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Level Design
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penul ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX to launch a new game jam, designed to showcase a ...
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Randy Smith - Game Developers Conference 2010 - Day 3
Randy is a given name, popular in the United States and Canada. It is primarily a masculine name. It was originally derived from the names Randall, Randolph, and Miranda, and may be a short form (hypocorism) of them. '' Randi'' is approximately the feminine equivalent of Randy. The word has sexual connotations in British English, typically meaning a sexually aroused or excited person. Men with the given name A * Randy Abbey (born 1974), Ghanaian media personality * Randy Adler (??–2016), American bishop * Randy Allen (other), multiple people * Randy Ambrosie (born 1963), Canadian sports executive *Randy Anderson (1959–2002), American wrestling referee * Randy Angst, American politician *Randy Armstrong (other), multiple people * Randy Arozarena (born 1995), Cuban baseball player * Randy Asadoor (born 1962), American baseball player * Randy Atcher (1918–2002), American television personality *Randy Avent, American electrical engineer *Randy Avon (bor ...
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Kieron Gillen
Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for his creator-owned series such as '' Once & Future'' (2019–2022), '' Die'' (2018–2021), '' Phonogram'' (2006–2016), and '' The Wicked + The Divine'' (2014–2019), the latter two co-created with artist Jamie McKelvie and published by Image. He is also known for numerous Marvel Comics projects, such as '' Journey into Mystery'', '' Uncanny X-Men'', and '' Young Avengers'' in the early 2010s and ''Star Wars'' comics in the mid-to-late 2010s including '' Darth Vader'', ''Star Wars'', and co-creation of the character Doctor Aphra who starred in her own ongoing spin-off comic series '' Star Wars: Doctor Aphra'' of which Gillen wrote the first 19 issues. He returned to the X-Men in the 2020s with multiple series during the Krakoan Age for the '' Destiny of X'', '' Sins of Sinister'' and '' Fall of X'' storylines. Gillen ha ...
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The Dark Project
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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PC Gamer UK
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. ''PC Gamer'' and parent Future began digital ''PC Gaming Show'' at E3 2015. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In August 2023, ''Baldur's Gate 3'' became the first game to receive a rating of 97% in the UK edition. Prior to this, no game was awarded more than 96% by the UK edition (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ...
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Nonlinear Narrative
Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line. The technique is common in electronic literature, and particularly in hypertext fiction, and is also well-established in print and other sequential media. Literature Beginning a non-linear narrative ''in medias res'' (Latin: "into the middle of things") began in ancient times and was used as a convention of epic poetry, including Homer's ''Iliad'' in the 8th century BC. The technique of narrating most of the story in flashback is also seen in epic poetry, like the Indian epic the ''Mahabharata''. Several medieval '' Arabian Nights'' tales such as " The City of Brass" and " The Three Apples" also had nonline ...
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