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Pokémon FireRed And LeafGreen
and are 2004 remakes of the 1996 Game Boy role-playing video games ''Pokémon Red'' and ''Blue''. They were developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. ''FireRed'' and ''LeafGreen'' were first released in Japan in January 2004 and in North America and Europe in September and October 2004 respectively. The games are part of the third generation of the ''Pokémon'' video game series and hold the distinction of being the first enhanced remakes of previous games within the franchise. As in previous games, the player controls the player character from an overhead perspective and participates in turn-based battles. Throughout the games, the player captures and raises Pokémon for use in battle. New features include a contextual help menu and a new region the player may access after a certain point in the story. The games have compatibility with the Game Boy Advance Wireless Adapter, which originally came bundled with the game ...
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Venusaur
Venusaur ( ), known in Japan as , is a Grass/Poison-type Pokémon species in Nintendo and Game Freak's '' Pokémon'' franchise. Created by Ken Sugimori, Venusaur first appeared in the video games ''Pokémon Red'' and ''Green'' and subsequent sequels, later appearing in various merchandise, spinoff titles and animated and printed adaptations of the franchise. It is known as the Seed Pokémon. Venusaur is capable of Mega Evolution, which allows it to transform into Mega Venusaur. In ''Pokémon Sword and Shield'', Venusaur has a Gigantamax form, allowing it to transform into a large, special form of itself when it Dynamaxes. It evolves from Ivysaur, which itself evolves from Bulbasaur. Concept and characteristics Venusaur was one of 151 different designs conceived by Game Freak's character development team and finalized by Ken Sugimori for the first generation of the '' Pokémon'' games ''Red'' and ''Green'', which were localized outside Japan as ''Pokémon Red'' and ''Blue''. ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like '' Dragon Quest'', ''Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ar ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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Overhead Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proc ...
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Third-person (video Games)
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Handheld Game Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin (console), Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979. Ni ...
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Pokémon FireRed First Battle
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In ''Pokémon'', Pokémon Tr ...
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Player's Choice
''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 instead of $59.99) than other games. The program paralleled other budget range software by Sega (Sega All Stars), Sony (the Greatest Hits and Essentials), and Microsoft (Platinum Hits and Xbox Classics) to promote best-selling games on their consoles as well. In Japan, the discount label was introduced in 2015 for various Nintendo 3DS titles as the Happy Price Selection, although South Korea adopted the Nintendo Selects name at an earlier period. The Nintendo Selects program ended with the Wii U and 3DS, and as of January 2022, no Switch games have been rebranded as Nintendo Selects. Instead, Nintendo discounts them for $5 or $10 off during the holiday season and other occasions in the year. History 1996–2010: Player's Choice In ...
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Pokémon Ruby And Sapphire
and are 2002 role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. They are the first installments in the third generation of the ''Pokémon'' video game series, also known as the "advanced generation". After years of Nintendo being the sole publisher of the franchise in all regions, The Pokémon Company co-published the games for the first time since the establishment of the joint-owned company in 1998. They were first released in Japan in late 2002, and internationally in 2003. ''Pokémon Emerald'', a third version, was released two years later in each region. Remakes of the two games, titled ''Pokémon Omega Ruby'' and ''Alpha Sapphire'', were released for the Nintendo 3DS worldwide in November 2014, exactly twelve years to the date of the original ''Ruby'' and ''Sapphire'' release date, with the exception of Europe, where it released a week later. The gameplay is mostly unchanged from the previous ga ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Game Boy Advance Wireless Adapter
The is a wireless adapter accessory for the Game Boy Advance, released by Nintendo in 2004. It provides an alternative to the Game Boy Advance Game Link Cable but is only supported by a small number of games. The Game Boy Advance Wireless Adapter is also compatible with the Game Boy Advance SP, Game Boy Player, and e-Reader. Connectivity Like the Game Boy Advance Game Link Cable, this device allows for multiplayer gaming with the Game Boy Advance, and attaches via the External Extension Connector. The range of this adapter is short compared to the built-in wireless function of the Nintendo DS; Nintendo recommends players stay within 10 ft. (about 3m) of each other for best results. Due to the Game Boy Micro's different style link cable port, the Game Boy Advance Wireless Adapter will not attach to it. However, a Game Boy Micro Wireless Adapter is available for the Game Boy Micro which is compatible for linking with the Game Boy Advance Wireless Adapter. Neither wire ...
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