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PyGame
Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. History Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. It has been a community project since 2000 and is released under the free software GNU Lesser General Public License The GNU Lesser General Public License (LGPL) is a free-software license published by the Free Software Foundation (FSF). The license allows developers and companies to use and integrate a software component released under the LGPL into their own ... (which "provides for Pygame to be distributed with open-source software, open source and commercial software"). Development of version 2 Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of versio ...
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Pyglet
Pyglet is a Library (computing), library for the Python (programming language), Python programming language that provides an Object-oriented programming, object-oriented application programming interface for the creation of games and other multimedia Application software, applications. pyglet runs on Microsoft Windows, macOS, and Linux; it is released under the BSD Licence. pyglet was first created by Alex Holkner. Features Pyglet is written entirely in Python. Images, video, and sound files in a range of formats can be done natively but can also be expanded with the libav and FFmpeg, ffmpeg libraries. It requires no external dependencies. Text display and formatting * Rich text formatting (bold, ''italic'', underline, color change, background color, indent, lists) (pyglet.text.formats) * Built-in layouts to support editable text * Carets (pyglet.text.caret.Caret) * HTML support (pyglet.text.layout.IncrementalTextLayout) Image and sprite work * Fast image processing and rend ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Panda3D
Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Panda3D is free, open-source software under the revised BSD license. Panda3D's intended game-development language is Python. The engine itself is written in C++ and utilizes an automatic wrapper-generator to expose the complete functionality of the engine in a Python interface. This approach gives a developer the advantages of Python development, such as rapid development and advanced memory management, but keeps the performance of a compiled language in the engine core. For instance, the engine is integrated with Python's garbage collector, and engine structures are automatically managed. The manual and the sample programs use Python by default, with C++ available as an alternative. Both languages are fully supported. Python is the most commonly used language by developers, but C++ is also common. The users of Panda3D include the develope ...
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Frets On Fire
''Frets on Fire'' (''FoF'') is a Freeware, free, Open-source video game, open-source music video game created by Finland, Finnish independent video game developer Unreal Voodoo. Players use the keyboard to play along with markers which appear on screen, with the aim to score points, achieve a high point multiplier, and complete a song. ''Frets on Fire'' was the winner of the Assembly (demo party), Assembly 2006 game development competition. Development The game is written in the Python (programming language), Python programming language, and is licensed under the GNU General Public License, although the game incorporates other free and open-source code under other Software license, licenses. The game's included song files and some internal fonts are Proprietary software, proprietary, and their redistribution is not permitted outside of the ''Frets on Fire'' executable. Gameplay ''Frets on Fire'' is a music playing video game. It is playable on Microsoft Windows, Mac OS X, and L ...
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Cocos2d
Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++, C#, Lua, and JavaScript. The framework offers a wide range of features, including physics, particle systems, skeletal animations, tile maps, and others. Cocos2d was first released in 2008, and was originally written in Python. It contains many branches with the best known being Cocos2d-ObjC (formerly known as Cocos2d-iPhone), Cocos2d-x, Cocos2d-JS and Cocos2d-XNA. There are also many third-party tools, editors and libraries made by the Cocos2d community, such as particle editors, spritesheet editors, font editors, and level editors, like SpriteBuilder and CocoStudio. Sprites and scenes All versions of Cocos2d work using the basic primitive known as a sprite. A sprite can be thought o ...
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Dangerous High School Girls In Trouble!
''Dangerous High School Girls in Trouble!'' is a casual video game by American independent developer Mousechief. After a series of beta releases and demos in 2007 and 2008, the finished title was released in mid-2008, with versions for both Windows and Mac OS X. The game is set in 1920s Brigiton, a fictional community in small-town America, and involves the player guiding the activities of a group of high school girls as they explore its intrigues. Highlighting social rebellion in an era where women had only limited freedom, the title's motto declares "This is the game where good girls get better by being bad!". Gameplay ''Dangerous High School Girls in Trouble!'' begins with the player selecting one of twelve different girls to be the "queen" (leader) of the "gang". Afterwards, basic gameplay mechanics are revealed as the player recruits three additional girls to assist her. Each girl has different scores in four different attributes: Popularity, Rebellion, Glamor, and Sav ...
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MIDI
Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related audio devices for playing, editing, and recording music. A single MIDI cable can carry up to sixteen channels of MIDI data, each of which can be routed to a separate device. Each interaction with a key, button, knob or slider is converted into a MIDI event, which specifies musical instructions, such as a note's pitch, timing and velocity. One common MIDI application is to play a MIDI keyboard or other controller and use it to trigger a digital sound module (which contains synthesized musical sounds) to generate sounds, which the audience hears produced by a keyboard amplifier. MIDI data can be transferred via MIDI or USB cable, or recorded to a sequencer or digital audio workstation to be edited or played back. ...
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Scene Graph
A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene. It is a collection of nodes in a graph or tree structure. A tree node may have many children but only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of its members. In many programs, associating a geometrical transformation matrix (see also transformation and matrix) at each group level and concatenating such matrices together is an efficient and natural way to process such operations. A common feature, for instance, is the ability to group related shapes and objects into a compound object that can then be manipulated as easily as a single object. Scene graphs in graphics editing tools In vector-based graphics editing, each leaf node in a scene graph represents some ...
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Collision Detection
Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. Overview Collision detection is closely linked to calculating the distance between objects, as two objects (or more) intersect when the distance between them reaches zero or even becomes negative. Negative distance indicates that one object has penetrated another. Performing collision detection requires more context than just the distance between the objects. Accurately identifying the points of contact on both objects' surfaces is also essential for the co ...
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High-level Programming Language
A high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. In the 1960s, a high-level programming language using a compiler was commonly called an ''autocode''. Examples of autocodes are COBOL and Fortran. The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influe ...
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Computationally Expensive
In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms—the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the number of storage locations it uses (its space complexity). An algorithm is said to be efficient when this function's values are small, or grow slowly compared to a growth in the size of the input. Different inputs of the same size may cause the algorithm to have different behavior, so best, worst and average case descriptions might all be of practical interest. When not otherwise specified, the function describing the performance of an algorithm is usually an upper bound, determined from the worst case inputs to the algorithm. The term "analysis of algorithms" was coined by Donald Knuth. Algorithm analysis is an important part of a broade ...
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Low-level Programming Language
A low-level programming language is a programming language that provides little or no Abstraction (computer science), abstraction from a computer's instruction set architecture, memory or underlying physical hardware; commands or functions in the language are structurally similar to a processor's instructions. These languages provide the programmer with full control over program memory and the underlying machine code instructions. Because of the low level of abstraction (hence the term "low-level") between the language and machine language, low-level languages are sometimes described as being "close to the hardware". Programs written in low-level languages tend to be relatively Software portability, non-portable, due to being optimized for a certain type of system architecture. Low-level languages are directly converted to machine code with or without a compiler or Interpreter (computing), interpreter—second-generation programming languages depending on programming language. A p ...
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