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OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities. OpenAL aimed to originally be an open standard and open-source replacement for proprietary (and generally incompatible with one another) 3D audio APIs such as DirectSound and Core Audio, though in practice has largely been implemented on various platforms as a wrapper around said proprietary APIs or as a proprietary and vendor-specific fork. While the reference implementation later became proprietary and unmaintained, there are open source implementations such as OpenAL Soft available. History OpenA ...
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DirectSound
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams. DirectSound was originally written for Microsoft by John Miles. Besides providing the essential service of passing audio data to the sound card, DirectSound provides other essential capabilities such as recording and mixing sound, adding effects to sound (e.g., reverb, echo, or flange), using hardware accelerated buffers (if the sound card supports hardware acceleration) in Windows 95 through XP, and positioning sounds in 3D space. DirectSound also provides a means to capture sounds from a microphone or other input and controlling capture effects during audio capture. After many years of development, today DirectSound is a mature API, and supplies many other useful capabilities, ...
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Core Audio
Core Audio is a low-level API for dealing with sound in Apple's macOS and iOS operating systems. It includes an implementation of the cross-platform OpenAL. Apple's Core Audio documentation states that "in creating this new architecture on Mac OS X, Apple's objective in the audio space has been twofold. The primary goal is to deliver a high-quality, superior audio experience for Macintosh users. The second objective reflects a shift in emphasis from developers having to establish their own audio and MIDI protocols in their applications to Apple moving ahead to assume responsibility for these services on the Macintosh platform." History It was introduced in Mac OS X 10.0 (Cheetah). Architecture Core Audio supports plugins, which can generate, receive, or process audio streams; these plugins are packaged as a bundle with the extension . See also * Audio Units Audio Units (AU) are a system-level Plug-in (computing), plug-in architecture provided by Core Audio in Ap ...
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Application Programming Interface
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standard that describes how to build such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ...
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Loki Software
Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that porting, ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its goal of bringing games to the Linux platform, the company folded in January 2002 after filing for bankruptcy. History Loki Software was founded on November 9, 1998, by Scott Draeker, a former lawyer who became interested in porting games to Linux after being introduced to the system through his work as a software licensing attorney. By December of that year Loki had gained the rights to produce a port of Activision's then-upcoming strategy game ''Civilization: Call to Power'' for Linux. This was to become Loki's first actual product, with the game hitting stores in May 1999. From there they gained contracts to port many other titles, such as ''Myth II: Soulblighter'', ''Railroad Tycoon II'', and ''Eric's Ultimate Solitaire''. Throug ...
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Application Programming Interface
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standard that describes how to build such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Proprietary Software
Proprietary software is computer software, software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms. Proprietary software is a subset of non-free software, a term defined in contrast to free and open-source software; non-commercial licenses such as CC BY-NC are not deemed proprietary, but are non-free. Proprietary software may either be closed-source software or source-available software. Types Origin Until the late 1960s, computers—especially large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than Sales, sold. Service and all software available ...
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Pulse-code Modulation
Pulse-code modulation (PCM) is a method used to digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Alec Reeves, Claude Shannon, Barney Oliver and John R. Pierce are credited with its invention. Linear pulse-code modulation (LPCM) is a specific type of PCM in which the quantization levels are linearly uniform. This is in contrast to PCM encodings in which quantization levels vary as a function of amplitude (as with the A-law algorithm or the μ-law algorithm). Though ''PCM'' is a more general term, it is often used to describe data encoded as LPCM. A PCM stream has two basic properties that determine the stream's fidelity to the original analog signal: the sampling rate, which is the number of ...
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Source Code Repository
In version control systems, a repository is a data structure that stores metadata for a set of files or directory structure. Depending on whether the version control system in use is distributed, like Git or Mercurial, or centralized, like Subversion, CVS, or Perforce, the whole set of information in the repository may be duplicated on every user's system or may be maintained on a single server. Some of the metadata that a repository contains includes, among other things, a historical record of changes in the repository, a set of commit objects, and a set of references to commit objects, called ''heads''. The main purpose of a repository is to store a set of files, as well as the history of changes made to those files. Exactly how each version control system handles storing those changes, however, differs greatly. For instance, Subversion in the past relied on a database instance but has since moved to storing its changes directly on the filesystem. These differences in stora ...
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Apache Subversion
Apache Subversion (often abbreviated SVN, after its command name ''svn'') is a version control system distributed as open source under the Apache License. Software developers use Subversion to maintain current and historical versions of files such as source code, web pages, and documentation. Its goal is to be a mostly compatible successor to the widely used Concurrent Versions System (CVS). The open source community has used Subversion widely: for example, in projects such as Apache Software Foundation, FreeBSD, SourceForge, and from 2006 to 2019, GCC. CodePlex was previously a common host for Subversion repositories. Subversion was created by CollabNet Inc. in 2000, and is now a top-level Apache project being built and used by a global community of contributors. History CollabNet founded the Subversion project in 2000 as an effort to write an open-source version-control system which operated much like CVS but which fixed the bugs and supplied some features missing in CVS ...
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