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Nintendo 64 Accessories
Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002. First-party First-party Nintendo 64 accessories have a product code prefixed with NUS, short for "Nintendo Ultra Sixty-four". Controller The Nintendo 64 controller (NUS-005) features a ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shooting ...
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Animal Crossing (video Game)
''Animal Crossing'' is a 2001 social simulation game developed and published by Nintendo for the GameCube. It was released in Japan on December 14, 2001, and the following years internationally. The game is an enhanced version of the Nintendo 64 game which was only released in Japan. It is the first game in the ''Animal Crossing'' series. ''Animal Crossing'' is an endless non-linear game in which the player takes up residence in a village inhabited by anthropomorphic animals. The goal is to save money to pay off the mortgage on the player's house by collecting and selling natural materials. The player can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The western localization replaces Japanese holidays and cultural references with Western ones. ''Animal Crossing'' was conceived as a role-playing adventure for the 64DD, with the main action taking place in dungeons. However, development was stall ...
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Mystical Ninja Starring Goemon
''Mystical Ninja Starring Goemon'' is a 1997 platform action-adventure game developed by Konami Computer Entertainment Osaka and published by Konami for the Nintendo 64. The second ''Ganbare Goemon'' game released in North America and Europe, and the twelfth mainline installment overall, it follows '' The Legend of the Mystical Ninja'' and features hybrid elements of platform games and action-adventure games. The story follows Goemon's struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a Westernized fine arts theater. The plot calls for three cinematic musical features and battles between giant robots; like other ''Ganbare Goemon'' games, it is peppered with surrealist humor and anachronisms. ''Mystical Ninja Starring Goemon'' sold nearly 200,000 units worldwide. Reviewers praised its graphics, gameplay, and humorous plot, while criticizing its virtual camera and questioning how accessible its references and jokes would be to Western audiences. Ga ...
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Quest 64
''Quest 64'' (''Holy Magic Century'' in Europe, Australia, and New Zealand, in Japan) is a role-playing video game (RPG) developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Konami and Japan in July 1999 by Imagineer. It is the first role-playing video game released for the system in North America. After ''Quest 64''s moderate financial success, a sequel was in consideration by the developer Imagineer. However, only the sequel's story was revealed before it was ultimately cancelled. Imagineer released two other related games for the Game Boy Color: '' Quest: Brian's Journey'' and ''Quest: Fantasy Challenge'' (a clone of ). Plot The game's story is set in Celtland, a fantastic medieval world that resembles Ireland. The playable character is an apprentice mage named Brian. Brian sets off to find his father, who has left the monastery of the mages - the player learns later that his father is looking for a ...
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Tony Hawk's Pro Skater
''Tony Hawk's Pro Skater'', released as ''Tony Hawk's Skateboarding'' in the UK, Australia, New Zealand, and parts of Europe, is a 1999 skateboarding video game developed by Neversoft and published by Activision. It is the first installment in the ''Tony Hawk's'' series. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage. ''Tony Hawk's Pro Skater'' takes place in an urban environment permeated by an ambience of punk rock and ska punk music. The player takes control of a variety of skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, a single session, in which the player accumulates a high score within two minutes, a free skate mode in which the player may skate without any given objective, and a ...
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International Superstar Soccer 64
''International Superstar Soccer 64'' (officially abbreviated as ''ISS 64'', originally released in Japan as and then later adapted as ) is a video game developed by Konami Computer Entertainment Osaka in the ''International Superstar Soccer'' series by Konami. Its team lineup follows the Super NES version of ''International Superstar Soccer Deluxe'', only with South Africa national soccer team, South Africa replacing Morocco. ''International Superstar Soccer 64'' was met with critical acclaim, and often called one of the best of the Nintendo 64's third-party releases. Gameplay The game is similar to the PlayStation version (including the same player names, with the exception of Japan, England and a handful of American players), but with some teams having a more inaccurate home or away kit. The USA, for example, uses their 1994 World Cup Adidas "stripes" kit as their home kit and their then-current Nike home kit as their away kit. Gameplay is similar to that of the Super NES pr ...
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Ghost (video Gaming)
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ...
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Mario Kart 64
is a 1996 kart racing game for the Nintendo 64 (N64). Developed and published by Nintendo, it is the second installment in the ''Mario Kart'' series after 1992's '' Super Mario Kart''. The game retains the gameplay of its predecessor: the player, controlling a ''Mario'' franchise character, races opponents around tracks based on locales from the ''Super Mario'' platform games. Tracks contain obstacles to slow the player down and item boxes which give the player power-ups to aid in their progress. ''Mario Kart 64'' contains different single-player and local multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode. ''Mario Kart 64'' was first revealed in 1995 alongside the N64. The development team focused on best utilising the console's technology for smooth gameplay, rather than innovating significantly on its predecessor, in order to appeal to a wide audience. Developers were bounded by the N64's processing power and made use of render ...
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Nintendo 64 Game Pak
Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64. As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a Disk storage, disk. From the console's first year from late 1996 through 1997, Game Pak sizes were with a typical third party retail price of , then available in in 1998, and finally from 1999 onwards. As with the Famicom Disk System floppy drive of the 1980s, Nintendo sought a higher-capacity and cheaper medium to complement the Game Pak, resulting in the 64DD—a Japan-only floppy drive peripheral which launched late in 1999 and was a commercial failure. Some developers such as Factor 5, Rare (company), Rare, and Nintendo were supportive of the solid-state electronics, solid-state medium due to f ...
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EEPROM
EEPROM or E2PROM (electrically erasable programmable read-only memory) is a type of non-volatile memory. It is used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a separate chip device, to store relatively small amounts of data by allowing individual bytes to be erased and reprogrammed. EEPROMs are organized as arrays of floating-gate transistors. EEPROMs can be programmed and erased in-circuit, by applying special programming signals. Originally, EEPROMs were limited to single-byte operations, which made them slower, but modern EEPROMs allow multi-byte page operations. An EEPROM has a limited life for erasing and reprogramming, reaching a million operations in modern EEPROMs. In an EEPROM that is frequently reprogrammed, the life of the EEPROM is an important design consideration. Flash memory is a type of EEPROM designed for high speed and high density, at the expense of large erase blocks (typically 512 b ...
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