Nightmare (Dungeons
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Nightmare (Dungeons
A nightmare, also known as a bad dream, Retrieved 11 July 2016. is an unpleasant dream that can cause a strong emotional response from the mind, typically fear but also despair, anxiety, disgust or sadness. The dream may contain situations of discomfort, psychological or physical terror, or panic. After a nightmare, a person will often awaken in a state of distress and may be unable to return to sleep for a short period of time. Recurrent nightmares may require medical help, as they can interfere with sleeping patterns and cause insomnia. Nightmares can have physical causes such as sleeping in an uncomfortable position or having a fever, or psychological causes such as stress or anxiety. Eating before going to sleep, which triggers an increase in the body's metabolism and brain activity, can be a potential stimulus for nightmares. The prevalence of nightmares in children (5–12 years old) is between 20 and 30%, and prevalence in adults is between 8 and 30%. In common langu ...
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Night Terror
Night terror, also called sleep terror, is a sleep disorder causing feelings of panic or dread and typically occurring during the first hours of stage 3–4 non-rapid eye movement (NREM) sleep and lasting for 1 to 10 minutes. It can last longer, especially in children. Sleep terror is classified in the category of NREM-related parasomnias in the International Classification of Sleep Disorders. There are two other categories: REM-related parasomnias and other parasomnias. Parasomnias are qualified as undesirable physical events or experiences that occur during entry into sleep, during sleep, or during arousal from sleep. Sleep terrors usually begin in childhood and usually decrease as age increases. Factors that may lead to sleep terrors are young age, sleep deprivation, medications, stress, fever, and intrinsic sleep disorders. The frequency and severity differ among individuals; the interval between episodes can be as long as weeks and as short as minutes or hours. This has cr ...
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Mare (folklore)
A mare (, ; Old Norse, Old High German and Swedish language, Swedish: ; ) is a malicious entity in Germanic folklore, Germanic and Slavic folklore that walks on people's chests while they sleep, bringing on nightmares.Harald Bjorvand, Bjorvand, Harald; and Fredrik Otto Lindeman, Lindeman, Fredrik Otto edd. (2000). ''Våre arveord: Etymologisk ordbok'', Etymology The word ''mare'' comes (through Middle English ) from the Old English feminine noun (which had numerous variant forms, including , , and ). Likewise are the forms in Old Norse/Icelandic as well as the Old High German (glossed in Latin as ""), while the Middle High German forms are . These in turn come from Proto-Germanic . from which are derived the modern forms: ; ; ; ; / , Dutch language, Dutch: (), and German language, German: ()'. The ''-mar'' in French language, French ('nightmare') is borrowed from the Germanic through Old French . Most scholars trace the word back to the Linguistic reconstruction, reco ...
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Nocturnal Awakenings
Middle-of-the-night insomnia, or "sleep maintenance insomnia", also called terminal insomnia in contrast with "initial insomnia", is characterized by having difficulty returning to sleep after waking up during the night or very early in the morning. Initial or "sleep-onset" insomnia consists of having difficulty falling asleep at the beginning of sleep. The disrupted sleep patterns caused by middle-of-the-night insomnia make many sufferers of the condition complain of fatigue the following day. Excessive daytime sleepiness is reported nearly two times higher by individuals with nocturnal awakenings than by people who sleep through the night. Sleep research conducted in the 1990s showed that such waking up during the night may be a natural sleep pattern, rather than a form of insomnia. If interrupted sleep (called "biphasic sleeping" or " bimodal sleep") is perceived as normal and not referred to as "insomnia", less distress is caused and a return to sleep usually occurs after ab ...
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Slavic Folklore
Slavic folklore encompasses the folklore of the Slavic peoples The Slavs or Slavic people are groups of people who speak Slavic languages. Slavs are geographically distributed throughout the northern parts of Eurasia; they predominantly inhabit Central Europe, Eastern Europe, Southeast Europe, Southeast ... from their earliest records until today. Folklorists have published a variety of works focused specifically on the topic over the years. There are few written records of pagan Slavic beliefs; research of the pre-Christian Slavic beliefs is challenging due to a stark class divide between nobility and peasantry who worshipped separate deities. Many Christian beliefs were later integrated and synthesized into Slavic folklore. See also * Vladimir Propp, Russian folklorist who specialized in morphology * Supernatural beings in Slavic religion * Deities of Slavic religion References Further reading * * {{Folklore-stub ...
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Germanic Folklore
Proto-Germanic paganism was the beliefs of the speakers of Proto-Germanic and includes topics such as the Germanic mythology, legendry, and folk beliefs of early Germanic culture. By way of the comparative method, Germanic philologists, a variety of historical linguist, have proposed reconstructions of entities, locations, and concepts with various levels of security in early Germanic folklore (reconstructions are indicated by the presence of an asterisk). The present article includes both reconstructed forms and proposed motifs from the early Germanic period. Linguistic reconstructions can be obtained via comparison between the various Germanic languages, comparison with related words in other Indo-European languages, especially Celtic and Baltic, comparison with borrowings into neighbouring language families such as Uralic, or via a combination of those methods. This allows linguists to project some terms back to the Proto-Germanic period despite their attestation in only on ...
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Mare (folklore)
A mare (, ; Old Norse, Old High German and Swedish language, Swedish: ; ) is a malicious entity in Germanic folklore, Germanic and Slavic folklore that walks on people's chests while they sleep, bringing on nightmares.Harald Bjorvand, Bjorvand, Harald; and Fredrik Otto Lindeman, Lindeman, Fredrik Otto edd. (2000). ''Våre arveord: Etymologisk ordbok'', Etymology The word ''mare'' comes (through Middle English ) from the Old English feminine noun (which had numerous variant forms, including , , and ). Likewise are the forms in Old Norse/Icelandic as well as the Old High German (glossed in Latin as ""), while the Middle High German forms are . These in turn come from Proto-Germanic . from which are derived the modern forms: ; ; ; ; / , Dutch language, Dutch: (), and German language, German: ()'. The ''-mar'' in French language, French ('nightmare') is borrowed from the Germanic through Old French . Most scholars trace the word back to the Linguistic reconstruction, reco ...
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Encyclopædia Iranica
''Encyclopædia Iranica'' is a project whose goal is to create a comprehensive and authoritative English-language encyclopedia about the history, culture, and civilization of Iranian peoples from prehistory to modern times. Scope The ''Encyclopædia Iranica'' is dedicated to the study of Iranian civilization in the wider Middle East, the Caucasus, Southeastern Europe, Central Asia, and the Indian subcontinent. The academic reference work will eventually cover all aspects of Iranian history and culture as well as all Iranian languages and literatures, facilitating the whole range of Iranian studies research from archeology to political sciences. It is a project founded by Ehsan Yarshater in 1973 and currently carried out at Columbia University's Center for Iranian Studies. It is considered the standard encyclopedia of the academic discipline of Iranistics. The scope of the encyclopedia goes beyond modern Iran (also known as ''"Persia"'') and encompasses the entire Iranian ...
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Div (mythology)
Div or dev (Classical Persian: ; ) (with the broader meaning of demons or fiends) are monstrous creatures within Middle Eastern lore, and probably Persian origin. Their origin may lie in the Vedic deities (devas) who were later demonized in the Persian religion (see ''daeva''). Most of their images, when disseminated into the Islamic world, including Armenia, Turkic countries and Albania, assimilated with the demons and ogres of ancestral beliefs. As such they have been adapted according to the beliefs of Islamic concepts of otherworldly entities. Muslim authors often identified them with the ifrit (demons) and ''shayatin'' (devils) of their own belief-system. In Sufism they became symbols of human vices and evil urges. In folklore and legends, they are often described as having a body like that of a human, only of gigantic size, with two horns upon their heads and teeth like the tusks of a boar. Powerful, cruel and cold-hearted, they have a particular relish for the taste of ...
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Magic (supernatural)
Magic, sometimes spelled magick, is the application of beliefs, rituals or actions employed in the belief that they can manipulate natural or supernatural beings and forces. It is a category into which have been placed various beliefs and practices sometimes considered separate from both religion and science. Connotations have varied from positive to negative at times throughout history. Within Western culture, magic has been linked to ideas of the Other (philosophy), Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth centuries, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commonly attributed it to marginalised groups of people. Aleister Crowley (1875–1947), a British occultist, defined "magick" as "the Science and Art of causing Change to occur in conformity with Will", adding a 'k' ...
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Sleep Paralysis
Sleep paralysis is a state, during waking up or falling asleep, in which a person is conscious but in a complete state of full-body paralysis. During an episode, the person may hallucinate (hear, feel, or see things that are not there), which often results in fear. Episodes generally last no more than a few minutes. It can reoccur multiple times or occur as a single episode. The condition may occur in those who are otherwise healthy or those with narcolepsy, or it may run in families as a result of specific genetic changes. The condition can be triggered by sleep deprivation, psychological stress, or abnormal sleep cycles. The underlying mechanism is believed to involve a dysfunction in REM sleep. Diagnosis is based on a person's description. Other conditions that can present similarly include narcolepsy, atonic seizure, and hypokalemic periodic paralysis. Treatment options for sleep paralysis have been poorly studied. It is recommended that people be reassured that ...
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