Marilith (Dungeons
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Marilith (Dungeons
In the ''Dungeons & Dragons'' fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called ''Monsters & Treasure'' and now called the ''Monster Manual''. As an essential part of ''Dungeons & Dragons'', many of its monsters have become iconic and recognizable even outside ''D&D'', becoming influential in video games, fiction, and popular culture. Origins While many "bizarre and grotesque creatures" are original creations of ''Dungeons & Dragons'', the inspiration for others includes mythology, ...
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DnD Gnoll
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for the game, while maintaining ...
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Film
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and (less commonly) other sensory stimulations. Etymology and alternative terms The name "film" originally referred to the thin layer of photochemical emulsion on the celluloid strip that used to be the actual medium for recording and displaying motion pictures. Many other terms exist for an individual motion-picture, including "picture", "picture show", "moving picture", "photoplay", and "flick". The most common term in the United States is "movie", while in Europe, "film" is preferred. Archaic terms include "animated pictures" and "animated photography". "Flick" is, in general a slang term, first recorded in 1926. It originates in the verb flicker, owing to the flickering appearance of early films ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. The company's entire video production team resigned to form '' Second Wind'' in November 2023 after editor-in-chief Nick Calandra was fired. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in mark ...
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Geek
The word ''geek'' is a slang term originally used to describe Eccentricity (behavior), eccentric or non-mainstream people; in current use, the word typically connotes an expert or enthusiast obsessed with a hobby or intellectual pursuit. In the past, it had a generally pejorative meaning of a "peculiar person, especially one who is perceived to be overly intellectual, unfashionable, boring, or socially awkward". In the 21st century, it was reappropriation, reclaimed and used by many people, especially members of some fandoms, as a positive term. Some use the term self-referentially without malice or as a source of pride, often referring simply to "someone who is interested in a subject (usually intellectual or complex) for its own sake". Etymology The word comes from English dialect ''geek'' or ''geck'' (meaning a "fool" or "freak"; from Middle Low German ''Geck''). ''Geck'' is a standard term in modern German and means "fool" or "fop". The root also survives in the Dutch lan ...
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Screen Rant
''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and comic books. It is owned by Valnet, parent of publications including Comic Book Resources, Collider, MovieWeb and XDA Developers. History ''Screen Rant'' was launched by Vic Holtreman in 2003, and had its office in Saint-Laurent, Quebec, Canada. In February 2015, ''Screen Rant'' was acquired by Valnet, an online media company based in Montreal, Quebec. It was combined with its sister site, ''Game Rant'', in 2019, when Valnet acquired the other publication. After agreeing to sell Screen Rant to Valnet, founder Vic Holtreman, who had served as the company's CEO, retired. ''Screen Rant'' features a video series called ' by YouTube comedian Ryan George. By 2025, the series included over 400 videos, garnering a combined 400 million views. In the series, George Dual role, plays both a screenwriter and a film producer in a Pitch (filmmaking), pitch for a film or television ...
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Adventure Time
''Adventure Time'' is an American fantasy animated television series created by Pendleton Ward and co-produced by Frederator Studios for Cartoon Network. The series follows the adventures of a boy named Finn the Human, Finn (Jeremy Shada) and his best friend and adoptive brother Jake the Dog, Jake (John DiMaggio)a dog with the power to change size and shape at will. Finn and Jake live in the post-apocalyptic Land of Ooo, where they interact with Princess Bubblegum (Hynden Walch), the Ice King (Tom Kenny), Marceline the Vampire Queen, Marceline (Olivia Olson), BMO (character), BMO (Niki Yang), and others. The series is based on a 2007 Adventure Time (short film), short film that aired on Nicktoons (American TV channel), Nicktoons. After the short became a viral video, viral hit on the Internet, Nickelodeon's executives passed on its option before Cartoon Network commissioned a full-length series from Fred Seibert and Ward, which was previewed on March 11, 2010. The same year, the ...
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China Miéville
China Tom Miéville ( , born 6 September 1972) is a British speculative fiction writer and Literary criticism, literary critic. He often describes his work as "weird fiction", and is allied to the loosely associated movement of writers called New weird, New Weird. Miéville has won multiple awards for his fiction, including the Arthur C. Clarke Award, British Fantasy Award, BSFA Award, Hugo Award, Locus Award, and World Fantasy Awards. He holds the record for the most Arthur C. Clarke Award wins (three). His novel ''Perdido Street Station'' was ranked by ''Locus (magazine), Locus'' as the 6th best fantasy novel published in the 20th century. During 2012–13, he was Artist-in-residence, writer-in-residence at Roosevelt University in Chicago. He became a Fellow of the Royal Society of Literature in 2015. Miéville is active in left politics in the UK and has previously been a member of the International Socialist Organization (US) and the short-lived International Socialist Net ...
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CAMWS
The Classical Association of the Middle West and South (CAMWS) is a professional organization for classicists and non-classicists at all levels of instruction which promotes the Classics through the broad scope of its annual meeting, through its publication of both original research and pedagogical contributions in ''The Classical Journal'' and ''Teaching Classical Languages'' and through its awards, scholarships, and outreach initiatives. Background CAMWS was founded at the University of Chicago in 1905 as the first regional classical organization in the United States of America. It immediately began publication of the Classical Journal, which became only the second classical journal (excluding annuals) in the country. Twenty-two states belonged at CAMWS' inception; there are now thirty-two states and three Canadian provinces. CAMWS is an educational, non-profit organization, the largest of all regional Classical groups; membership is open to anyone with Classical interests, regar ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in '' Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics th ...
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Copyright
A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educational, or musical form. Copyright is intended to protect the original expression of an idea in the form of a creative work, but not the idea itself. A copyright is subject to limitations based on public interest considerations, such as the fair use doctrine in the United States and fair dealings doctrine in the United Kingdom. Some jurisdictions require "fixing" copyrighted works in a tangible form. It is often shared among multiple authors, each of whom holds a set of rights to use or license the work, and who are commonly referred to as rights holders. These rights normally include reproduction, control over derivative works, distribution, public performance, and moral rights such as attribution. Copyrights can be granted by ...
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Pastiche
A pastiche () is a work of visual art, literature, theatre, music, or architecture that imitates the style or character of the work of one or more other artists. Unlike parody, pastiche pays homage to the work it imitates, rather than mocking it. The word is the French borrowing of the Italian noun , which is a pâté or pie-filling mixed from diverse ingredients. Its first recorded use in this sense was in 1878. Metaphorically, and describe works that are either composed by several authors, or that incorporate stylistic elements of other artists' work. Pastiche is an example of eclecticism in art. Allusion is not pastiche. A literary allusion may refer to another work, but it does not reiterate it. Allusion requires the audience to share in the author's cultural knowledge. Allusion and pastiche are both mechanisms of intertextuality. By art Literature In literary usage, the term denotes a literary technique employing a generally light-hearted tongue-in-cheek imit ...
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