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Marc Miller (game Designer)
Marc William Miller is a Wargaming, wargame and role-playing game Game design, designer and author. Early career After serving in the United States Army, U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, created by Rich Banner and Frank Chadwick.DiceCast Special Holiday Interview Episodby Polymancer Studios. Podcast, includes interview with Marc Miller Banner obtained a grant that funded the printing of blank Hex map, hex sheets (suitable for making war-game maps). Adding new members Loren K. Wiseman and John Harshman, the ISU Game Club drafted a variety of designs. Some of these designs were derivatives of existing games, and had generic names like ''Guerre'' and ''Swamp''. while others were amalgamations, such as ''Triplanetary''. In 1973, after being convinced by Miller, Chadwick and Banner, Illinois State University created SimRAD (Simulation Research, Analysis, and Design), a college progra ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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Chaco War
The Chaco War (, Mombe’uhára Paraguái ha Boliviaygua Jotopa III, Cháko Ñorairõ rehegua
Secretaría Nacional de Cultura de Paraguay
) was fought from 1932 to 1935 between and , over the control of the northern part of the Gran Chaco region (known in Spanish as the ''Chaco Boreal'') of

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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California, and Chapel Hill, North Caroli ...
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Challenge Of The Five Realms
''Challenge of the Five Realms: Spellbound in the World of Nhagardia'' is a role-playing video game created by MicroProse for MS-DOS and published in 1992. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015. Plot ''Challenge of the Five Realms'' is a game in which the Prince of Castle Ballytogue awakens from being hit on the head to find out that his father, King Clesodor of Alonia, has been killed by the evil sorcerer Grimnoth. As the prince seeks to avenge his father and defeat Grimnoth, he must explore the five realms and their numerous cities, and visit many people within only 100 game days. Reception James Trunzo reviewed ''Challenge of the Five Realms'' in ''White Wolf'' #37 (July/Aug., 1993) and stated that "Overall, here's a fantasy role-playing game that doesn't try to be something totally new and different. Instead, it takes the basics of the genre and improves upon them. Take a close look at ''Challenge of the Five Rea ...
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Digest Group Publications
Digest Group Publications was an American game company that produced role-playing games and game supplements. History Editors Gary L. Thomas and Joe D. Fugate, Sr. founded Digest Group Publications (DGP) in 1986 as a business that they ran part-time while working at other jobs. Marc W. Miller wrote a letter to DGP in 1987, asking them to help him make '' Traveller'' material more accessible. ''MegaTraveller'' (1987–1992), often shortened to ''MT'', was published by GDW but designed by DGP which published the popular ''Traveller's Digest'' (later the ''MegaTraveller Journal'') ''Traveller'' support magazine. The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the ''Traveller's Digest'' (and later also adapted to Traveller: 2300). DGP's final publication, ''The MegaTraveller Journal'' #4 (1993), featured a huge campaign for ''MegaTraveller'' set in the Gateway sector, authored by William H. Keith Jr. William H. Keith (bo ...
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2300 AD
''2300 AD'', originally titled ''Traveller: 2300'', is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986. Publication history GDW created the popular science fiction role-playing game '' Traveller'' in 1977 with themes taken from Space Opera short stories and novels of the Golden Age of SF. In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game '' Twilight 2000'', set in the year 2000 following a nuclear war. Two years later, wanting to follow up with a similar-themed " hard science" space-based role-playing game, GDW took the ''Twilight 2000'' storyline, moved it forward three centuries, and created a new game where humanity has recovered enough from the war that they are able to travel to nearby star systems. Although this new game, published in 1986, had no ties to ''Traveller'', and used a completely different game system, GDW titled it ''Traveller: 2300''. The game was pu ...
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Imperium (board Game)
''Imperium'' is a science fiction board wargame designed by Marc W. Miller, and published in 1977 by the Conflict Game Company and Game Designers' Workshop (GDW). It features asymmetrical forces, each of the two sides having its unique set of constraints. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the Milky Way galaxy, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided die. A second edition was published in 1990, a third in 2001, and the first edition republished in 2004. Description ''Imperium'' is a two-player game simulating a series of conflicts between the emerging Terran (human) Confederation and an immense and ancient alien empire, the Imperium. The Sun and nearby stars lie at the extreme edge of this alien space-faring civilization, and the Terrans struggle to survive and expand against th ...
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Double Star (board Game)
''Double Star'' is a 1979 science fiction board wargame, designed by Marc Miller, and published by Game Designers' Workshop that simulates interplanetary warfare in a double-star solar system. Game play ''Double Star'' is a two-player game about space warfare, and operates on the belief that warfare between two star systems is possible but expensive and difficult. This game is based in a binary star system, where the two stars orbit each other, and each star has a different human colony orbiting it; one is of Chinese descent, the other Arab. Each colony has both antipathy for the other colony and a need for something the other colony has, and so war begins. The board features both worlds as they orbit their respective stars, and both stars orbiting each other. These complex orbital movements must be taken into account when sending ships or trying to steer an asteroid into colliding with the opposing planet. Movement The game uses a simple alternating "I Go, You Go" system of t ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller (game designer), Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for ''GURPS'', D20 system, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. ''Traveller'' is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the ''Traveller'' universe is cosmopolitan a ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by SPI (Simulations Publications, Inc.), which also published manual wargames. Their flagship magazine '' Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games and was very successful as a direct mail marketer of their games. But with the rise of role-playing games and multimillion-dollar sales for that arm of gaming, SPI expanded into ...
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John Prados
John Frederick Prados (January 9, 1951 – November 29, 2022) was an American author, historian, and wargame designer who specialized in the history of World War II, the Vietnam War, and current international relations. Early life and education Prados was born in Queens, New York on January 9, 1951. His father, Jose Prados-Herrero, moved the family to San Juan, Puerto Rico, where John graduated from high school. He returned to New York to attend university, and received a B.A. (1973), an M.A. in 1975 and a Ph.D. (1982) from Columbia University, all in political science with an emphasis on international relations. His doctoral thesis about the successes and failures of American intelligence assessments of Soviet military power, "The Soviet Estimate: U.S. Intelligence Analysis and Soviet Strategic Forces," became his first book. Scholarly career After graduation, Prados became an independent scholar who used the 1967 Freedom of Information Act (United States), Freedom of Informat ...
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Pearl Harbor (wargame)
Pearl Harbor is an American lagoon harbor on the island of Oahu, Hawaii, west of Honolulu. It was often visited by the naval fleet of the United States, before it was acquired from the Hawaiian Kingdom by the U.S. with the signing of the Reciprocity Treaty of 1875. Much of the harbor and surrounding lands are now a United States Navy deep-water naval base. It is also the headquarters of the United States Pacific Fleet. The U.S. government first obtained exclusive use of the inlet and the right to maintain a repair and coaling station for ships here in 1887. The Attack on Pearl Harbor, surprise attack on the harbor by the Imperial Japanese Navy on December 7, 1941, led the United States to United States declaration of war on Japan, declare war on the Empire of Japan, marking the American entry into World War II, United States' entry into World War II. History Pearl Harbor was originally an extensive shallow embayment called ''Wai Momi'' (meaning 'Waters of Pearl') or ''Puuloa' ...
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