Location-based Game
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Location-based Game
A location-based game (or location-enabled game, or geolocation-based game) is a type of game in which the gameplay evolves and progresses via a player's location. Location-based games must provide some mechanism to allow the player to report their location, usually with GPS. Many location-based games are video games that run on a mobile phone with GPS capability, known as location-based video games. "Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments. Various mobile devices can be used to play location-based games; these games have been referred to as "location-based mobile games", merging location-based games and mobile games. Location-based games may be considered to be pervasive games. Video Games Some location-based games that are video games have used embedded mobile technologies such as near field communication, Bluetooth, and UWB. Poor technology performance in urban areas has led ...
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Trail On A Location-based Game
A trail, also known as a path or track, is an unpaved lane or small road usually passing through a natural area. In the United Kingdom and the Republic of Ireland, a path or footpath is the preferred term for a pedestrian or hiking trail. The term is also applied in North America to routes along rivers, and sometimes to highways. In the US, the term was historically used for a route into or through wild territory used by explorers and migrants (e.g. the Oregon Trail). In the United States, "trace" is a synonym for trail, as in Natchez Trace. Some trails are dedicated only for walking, cycling, horse riding, snowshoeing or cross-country skiing, but not more than one use; others, as in the case of a bridleway in the UK, are multi-use and can be used by walkers, cyclists and equestrians alike. There are also unpaved trails used by dirt bikes and other off-road vehicles, and in some places, like the Alps, trails are used for moving cattle and other livestock. Usage In Australia, ...
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nig ...
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Sentient Computing
Sentient computing is a form of ubiquitous computing which uses sensors to perceive its environment and react accordingly. A common use of the sensors is to construct a world model which allows location-aware or context-aware applications to be constructed. One famous research prototype of a sentient computing system was the work at AT&T Laboratories, Cambridge (now defunct). It consisted of an ultrasonic indoor location system called the " Active Bats" which provided a location accuracy of about 3 cm. The world model was managed via thSPIRITdatabase, using CORBA to access information and spatial indexing to deliver high-level events such as "Alice has entered the kitchen" to listening context-aware applications. The research continues at thDigital Technology Groupat the University of Cambridge. Some example applications of the system include: * A "follow-me phone" which would cause the telephone nearest the recipient to ring. * Teleporting desktops via VNC just by clicking ...
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Pervasive Game
A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros and Waern's book, ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially." The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play. The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing and ubiquitous gaming. Definitions The first definition of a pervasive game was as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together". Since then the term has become ambiguous, taking on th ...
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Mscape
Mscape was a mobile media gaming platform developed by Hewlett Packard that could be used to create location-based games. The development of Mscape was discontinued (and its website ''mscapers.com'' shut down) on March 31, 2010. The Mscape platform is flexible. HP encourages developers to use Mscape to create not just games, but also informational guides to points of interest, imaginative stories about places, and practical information about worksites."About mscapers.com"
Hewlett-Packard. Retrieved on 2008-08-31.
Mscape makes a player's location an element of the gameplay. Events in a game are triggered by a player's location, and the player interacts with a game by moving from place to place. Mscape is used to cre ...
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Mixed Reality Game
A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)". There is equivalence in definitions pertaining to their existence in mixed reality. Given the definition for mixed reality by Paul Milgram and Fumio Kishino for the virtuality continuum, virtual reality games are not mixed reality games, because they take place only in virtual reality. Souza de Silva and Sutko state that pervasive game A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "game ...s are a subset of hybrid reality games. References ...
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Location-based Service
A location-based service (LBS) is a general term denoting software services which use geographic data and information to provide services or information to users. LBS can be used in a variety of contexts, such as health, indoor object search, entertainment, work, personal life, etc. Commonly used examples of location based services include navigation software, social networking services, location-based advertising, and tracking systems. LBS can also include mobile commerce when taking the form of coupons or advertising directed at customers based on their current location. LBS also includes personalized weather services and even location-based games. LBS is critical to many businesses as well as government organizations to drive real insight from data tied to a specific location where activities take place. The spatial patterns that location-related data and services can provide is one of its most powerful and useful aspects where location is a common denominator in all of these ...
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Geosocial Networking
Geosocial networking is a type of social networking in which geographic services and capabilities such as geocoding and geotagging are used to enable additional social dynamics."Recommending Social Events from Mobile Phone Location Data"
Daniele Quercia, et al., ICDM 2010
User-submitted location data or techniques can allow social networks to connect and coordinate users with local people or events that match their interests. Geolocation on web-based s can be
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Far-Play
Far-Play (stylized fAR-Play, from augmented reality) is a software platform developed at the University of Alberta, for creating location-based, scavenger-hunt style games which use the GPS and web-connectivity features of a player's smartphone. According to the development team, "our long-term objective is to develop a general framework that supports the implementation of AARGs that are fun to play and also educational". It utilizes Layar, an augmented reality smartphone application, QR codes located at particular real-world sites, or a phone's web browser, to facilitate games which require players to be in close physical proximity to predefined "nodes". A node, referred to by the developers as a Virtual Point of Interest (vPOI), is a point in space defined by a set of map coordinates; fAR-Play uses the GPS function of a player's smartphone — or, for indoor games, which are not easily tracked by GPS satellites, specially-created QR codes— to confirm that they are adequately ...
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Entertainment District
An entertainment district is a type of arts district with a high concentration of movie theaters, theatres or other entertainment venues. Such areas may be officially designated by local governments with functional zoning regulations, as well as public and private investment in distinctive urban design. Partial list of entertainment districts * Las Vegas Strip, Las Vegas, Nevada * Broadway (Nashville, Tennessee), Nashville, Tennessee * San Antonio River Walk, San Antonio, Texas * 17 Avenue SW, Calgary, Canada * Quartier des Spectacles, Montreal, Canada * Calgary Entertainment District, Canada * South Edmonton Common, Canada * Ice District, Edmonton, Alberta * Old Strathcona, Edmonton, Alberta * Granville Entertainment District, Vancouver * Hohenzollernring, Cologne * St. Pauli with Reeperbahn, Hamburg, Germany * Bermudadreieck, Bochum, Germany * Toronto Entertainment District, Canada * Te Aro Entertainment District, Wellington, New Zealand * Soho, London, England * The O2 ...
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Encounter (game)
Encounter is an international network of active urban games. Also known as "Схватка" (reads as 'skhvatka') (translated "Combat" from Russian) – the game that gave birth to this project. Project history The game rules applied today were developed by belarusian Ivan Masliukov in 2001 as part of the Skhvatka project. Ivan Masliukov was supporting the game at his own expense before the project was ceased in the end of 2001. At the beginning of spring 2002 Ivan started seeking for donors to continue the project. Minsk internet provider " BelInfonet" company was there to sponsor the game. By June 2002 " Skhvatka" games were resumed. Disputes over the project arose between Ivan Masliukov and "BelInfonet". Developers of such games like "Hunt", "Skhvatka", and "Dozor" copied the main idea of Encounter, slightly altering the format and task management. As a result, Ivan separated from partnership with BelInfonet and created an independent Encounter project.
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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