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List Of Game Middleware
Middleware for games is a piece of software that is integrated into a game engine to handle some specialized aspect of it, such as physics, graphics or networking. Notable * Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK * Nvidia GameWorks - visual FX, physics, particle and fluid simulationsSimplygon- automated 3D content optimization for a variety of assets as vegetation, buildings, scene views... * SpeedTree - vegetation programming and modelling software products * xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more AI: Pathfinding, collisions * AiLive - a suite of game AI middleware * Kythera AI - Complete AI Toolset Middleware * Mercuna - 3D navigation middleware Full-Motion Video * Bink Video - video file format, video compression tools and playback library from RAD Game Tools. * CRI-Sofdec - created by CRI Middleware. It is highly used in Dream ...
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Game Physics
Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game. There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics ...
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Steamworks
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Middleware
Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement communication and input/output, so they can focus on the specific purpose of their application. It gained popularity in the 1980s as a solution to the problem of how to link newer applications to older legacy systems, although the term had been in use since 1968. In distributed applications The term is most commonly used for software that enables communication and management of data in distributed applications. An IETF workshop in 2000 defined middleware as "those services found above the transport (i.e. over TCP/IP) layer set of services but below the application environment" (i.e. below application-level APIs). In this more specific sense ''middleware'' can be described as the dash ("-") in '' client-server'', or the ''-to-'' in ''peer ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/ada ...
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Audiokinetic
Audiokinetic Inc. is a Canadian software company based in Montreal, Quebec that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company. History Audiokinetic was founded in 2000 by Martin H. Klein, a veteran of the music, film, and gaming industries. In 2003, Audiokinetic was granted funding by the Alliance numériQC, the Quebec digital industry network. In 2006, Microsoft Game Studios (MGS) signed a long-term licensing agreement with Audiokinetic. The first game to use Audiokinetic's software was FASA Interactive's Shadowrun. In January 2007, Audiokinetic entered into an educational partnership with the Conservatory of Recording Arts and Sciences. The Conservatory will teach Audiokinetic's Wwise software platform in its Audio for Games curriculum and will further develop an authorized Manufacturer Certification for the product. I ...
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Audiokinetic Wwise
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine. Description The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: * Import audio files for use in video games * Apply audio plug-in effects * Mix in real-time * Define game states * Simulate audio environments * Manage sound integration *Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also incl