List Of Game Engines
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. See also * Physics engine * Game engine recreation * List of open-source video games * List of open-source game software * List of WebGL frameworks Software framework, Frameworks are available to create WebGL content quickly and easily without building from the ground up. Note: The following list mixes WebGL Library (computing), libraries with game engines as well as Platform as a service, cl ... * Role-playing game creation software References {{DEFAULTSORT:Game engines Technology-related lists ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
4A Games
4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, wherein one Kyiv office was retained as a sub-studio (which became independent and was rebranded in 2025 as Reburn). The company is best known for developing the '' Metro'' video game series. History Foundation 4A Games was founded by former developers from GSC Game World: Andrew Prokhorov, Oles Shyshkovtsov, and Alexander Maximchuk; they, together with Sergei Karmalsky, formed the core team of '' S.T.A.L.K.E.R.: Shadow of Chernobyl'', which was in development at GSC in the early and mid-2000s. Prokhorov had disliked that Sergiy Grygorovych, the chief executive officer (CEO) of GSC, prioritized money over his employees, withholding royalties for games the company had produced. The situation came to a high point when the two fell out over ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Adventure Game Studio
Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic. History Adventure Game Studio was created by British programmer Chris Jones in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in ''Space Quest IV''. The first version of Adventure Creator allowed users to create only low- resolution keyboard-controlled games. ''Lassi Quest'' was released as the first complete AGS game in late 1999. The engine gained popularity with the release of Ben "Yahtzee" Croshaw's '' Rob Blanc'' and Philip Reed's ''Larry Vales'' games in 2000-2001. Version 3.0 in January 2008 included a complete rewrite of the editor using the .NET Framework and an update ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Atari TOS
TOS (The Operating System) is the operating system of the Atari ST range of computers. This range includes the 520ST and 1040ST, their STF/M/FM and STE variants and the Mega ST/STE. Later, 32-bit machines ( TT, Falcon030) were developed using a new version of ''TOS'', called MultiTOS, which allowed multitasking. More recently, users have further developed TOS into FreeMiNT. Details Atari TOS (The Operating System) debuted with the Atari 520ST in 1985. TOS combines Digital Research's GEM GUI running on top of the DOS-like GEMDOS. Features include a flat memory model, DOS-compatible disk format (starting with TOS 1.04), support for MIDI, and a variant of SCSI called ACSI in later versions. Atari's TOS is usually run from ROM chips contained in the computer: Thus, before local hard drives were available in home computers, it was an almost instant-running OS. TOS booted off floppy disks in the very first STs, but only about half a year after the ST was introduced, all ST mod ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Mac (computer), Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the Macintosh 128K, original Macintosh on January 24, 1984. The System 1, first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Apple Lisa, Lisa computer in 1983. As part of an agreement allowing Xerox to buy Share (finance), shares in Apple at a favorable price, it also used concepts from the PARC (company), Xerox ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Apple ProDOS
ProDOS is the name of two similar operating systems for the Apple II of personal computer. The original ProDOS, renamed ProDOS 8 in version 1.2, is the last official operating system usable by all 8-bit Apple II computers, and was distributed from 1983 to 1993. The other, ProDOS 16, was a stop-gap solution for the 16-bit Apple II that was replaced by GS/OS within two years. ProDOS was marketed by Apple as meaning Professional Disk Operating System, and became the most popular operating system for the Apple II 10 months after its release in January 1983. Background ProDOS was released to address shortcomings in the earlier Apple operating system (called simply DOS), which was beginning to show its age. Apple DOS only has built-in support for 5.25" floppy disks and requires patches to use peripheral devices such as hard disk drives and non- Disk-II floppy disk drives, including 3.5" floppy drives. ProDOS adds a standard method of accessing ROM-based drivers on expansion ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Apple SOS
The Sophisticated Operating System, or SOS (), is the primary operating system of the Apple III computer. SOS was developed by Apple Computer and released in October 1980. In 1985, Steve Wozniak, while critical of the Apple III's hardware flaws, called SOS "the finest operating system on any microcomputer ever". Technical details SOS is a single-tasking single-user operating system. It makes the resources of the Apple III available in the form of a menu-driven utility program as well as a programming application programming interface (API). A single program is loaded at boot time, called the interpreter. Once loaded, the interpreter can then use the SOS API to make requests of the system. The SOS API is divided into four main areas: #File Calls: Create, destroy, rename, open, close, read, write files; set, get prefix (current working directory); set, get file information; get volume information; set, set mark, EOF, and level of files #Device Calls: Get status, device nu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Adventure Game Interpreter
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for ''King's Quest'' (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the IBM PCjr. AGI was capable of running animated, color adventure games with music and sound effects. The player controls the game with a keyboard and, optionally, a joystick. After the launch of ''King's Quest'', Sierra continued to develop and improve the Adventure Game Interpreter. They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, the Sierra Creative Interpreter. History In late 1982, IBM began work on the PCjr, a lower-priced variant of the IBM Personal Computer with improved graphics and sound. The PCjr's Video Gate Array video adapter could display up to 16 colors at a time—a major improvement over the Color Graphics Adapter's fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
WebVR
WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device API and related APIs are standards defined by W3C groups, the Immersive Web Community Group and Immersive Web Working Group. While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers. WebVR was an experimental Web API that was only capable of representing virtual reality and was superseded by WebXR. History WebVR API was first conceived in spring 2014 by Vladimir Vukićević from Mozilla. The API's contributors include Brandon Jones(Google), Boris Smus and others from the Mozilla team. On March 1, 2016, the Mozilla VR team a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Entity Component System
Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises ''entities'' composed from ''components'' of data, with ''systems'' which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity is defined not by a type hierarchy, but by the components that are associated with it. Systems act globally over all entities which have the required components. Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, Scott Bilas compares a C++ object system and his new custom component system. This is consistent with a traditional use of ''system'' term in general systems engineering with Common Lisp Object System and type system as examples. Char ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |