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List Of Game Engine Recreations
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a Clone (computing), clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports. See also * List of commercial video games with later released source ...
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Game Engine Recreation
Game engine recreation is a type of video game engine remastering process whereby a new game engine is Code rewriting, rewritten from scratch as a Clone (computing), clone of the original with the ability to load the original game's data files such as Video game music, music, Texture mapping, textures, Scripting language, scripts, Shader, shaders, Level (video gaming), levels, and more. The new engine should read these data files and, in theory, load and understand them in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. Game engine recreation can be beneficial to game publishers because the legal use of a re-creation still requires the original data files, as a player must still purchase the original game in order to legally play the re-cr ...
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GNU General Public License
The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was the first copyleft license available for general use. It was originally written by Richard Stallman, the founder of the Free Software Foundation (FSF), for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. The licenses in the GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. The GPL is more restrictive than the GNU Lesser General Public License, and even more distinct from the more widely used permissive software licenses such as BSD, MIT, and Apache. Historically, the GPL license family has been one of the most popular software licenses in the free and open-source software (FOSS) domai ...
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GPLv3+
The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was the first copyleft license available for general use. It was originally written by Richard Stallman, the founder of the Free Software Foundation (FSF), for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. The licenses in the GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. The GPL is more restrictive than the GNU Lesser General Public License, and even more distinct from the more widely used permissive software licenses such as BSD, MIT, and Apache. Historically, the GPL license family has been one of the most popular software licenses in the free and open-source software (FOSS) domain. Promine ...
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Blade Runner (1997 Video Game)
''Blade Runner'' is a point-and-click adventure game developed by Westwood Studios and published by Virgin Interactive for Microsoft Windows, released in November 1997. The game is not a direct adaptation of the 1982 Ridley Scott film '' Blade Runner'' but is instead a " sidequel", telling an original story, which runs parallel to the film's plot, occasionally intersecting with it. Set in 2019 Los Angeles, the game tells the story of Ray McCoy, an elite detective charged with hunting down a group of dangerous replicants (bioengineered androids designed to look and act like humans). Although several of the film's characters appear in the game, with some of the original actors returning to voice them, the film's protagonist, Rick Deckard, does not appear in a speaking role. Instead, he is referred to on multiple occasions, is seen several times, and his activities as depicted in the film are mentioned. Other parallels with the film include the reproduction of several prominent ...
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Betrayal At Krondor
''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the fantasy literature, fantasy world developed by Raymond E. Feist in his ''Riftwar'' novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature. Although neither the dialog nor narrative were written by Feist himself, the game is considered canon, having been novelized as ''Krondor: The Betrayal'' five years later. Events in the game were also written into the ''Riftwar'' novels. PyroTechnix completed a sequel, ''Return to Krondor'', which was released by Sierra in 1998. Its protracted development experienced development hell, considerable delay, and the finished product was not nearly as warmly received as ''Betrayal''. GOG.com released an Emulator, emulate ...
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Bermuda Syndrome
''Bermuda Syndrome'' is a video game developed by Century Interactive for Microsoft Windows and published by BMG Interactive in 1995. The game is similar in gameplay and appearance to the 1992 game '' Flashback''. The player controls the main character from a third person sidescrolling perspective. Plot The main character is Jack Thompson, a member of a US air force strategic bomber squadron during World War II. During a mission above Germany his plane gets attacked by German fighters and catches fire. Somehow, a portal opens up as the plane is going down, and it enters what is presumably a parallel universe or an alternate timeline. Jack finds himself descending not upon the German countryside, but on a strange, unfamiliar jungle landscape. Meanwhile, on the ground, we see a tied up young woman, struggling to get loose as a gigantic carnivorous dinosaur approaches. Jack's plane luckily hits and decapitates the creature, preventing the woman from being eaten. At the last sec ...
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Arx Fatalis
''Arx Fatalis'' is a 2002 action role-playing game developed by Arkane Studios and released for Windows and Xbox. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in caverns. The game's mechanics include the use of mouse gestures to cast spells. ''Arx Fatalis'' received mostly positive reviews from critics but was not commercially successful. In 2011, Arkane Studios released the game's source code under the GNU General Public License (GPL), though the game assets remain proprietary. Plot ''Arx Fatalis'' (Latin for "fatal fortress") is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in caverns. The action in ''Arx Fatalis'' takes place in one of these large caves, where the members of various races, such as Trolls, Goblins, Dwarves, Humans, etc., have made their homes on various levels of the cave. The player awakens inside a prison cell and, ...
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Another World (video Game)
''Another World'' is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in November 1991. In North America it was published as ''Out of This World''. The game tells the story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival. ''Another World'' was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game's art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable co ...
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Ambermoon
''Ambermoon'' is a role-playing game developed and published by Thalion Software, released in 1993 for the Amiga. It was the second part of an unfinished trilogy ('' Amberstar'', released in 1992, being the first). Plot In ''Ambermoon'', the player plays as the grandson of the hero of ''Amberstar''. The grandfather of the player explains at the beginning of the game that his presumed-dead companion spoke to him in a dream of a new threat to the land of Lyramion. He consequently sends the player on a journey to Newlake, where he can speak with his old companion. Those familiar with Thalion's games could find many connections to other games. The main character from '' Lionheart'' makes an appearance, as does the main enemy from ''Amberstar''. By way of a dimensional gate, the player briefly enters the world from Thalion's previous game '' Dragonflight''. Gameplay The graphics are a mesh of 2D (the outdoor world and many buildings) and 3D (dungeons, special buildings, and citi ...
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Alone In The Dark 3
''Alone in the Dark 3'' is a 1995 survival horror video game developed and published by Infogrames Multimedia. It is the third installment of the ''Alone in the Dark'' video game series. The video game was released for MS-DOS in 1995. It was ported to the PC-98 later that year. Versions for Windows and Mac OS were also released in 1996. Plot It's July 1925 and after Edward Carnby's success in his previous two investigations, a journalist has nicknamed him the 'Supernatural Private Eye'. This time, he is called to investigate the disappearance of a film crew at a two-bit ghost town known by the name of Slaughter Gulch located in the Mojave Desert in California. Among the disappeared crew is Emily Hartwood, Jeremy Hartwood's niece from the original. Edward soon discovers that a curse has gripped the town, and an evil cowboy from the Badlands named Jed Stone is the villain who is responsible for the crew's disappearance. Lurking around town are many trigger-happy sharpshooters, derang ...
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Alone In The Dark 2 (video Game)
''Alone in the Dark 2'' is a 1993 survival horror video game developed and published by Infogrames. It is the second installment in the ''Alone in the Dark'' series. It was ported to the PC-98 and FM Towns in 1994 and to the 3DO Interactive Multiplayer in 1995 under the same name, and to the Sega Saturn and PlayStation in 1996 as ''Alone in the Dark: Jack Is Back'' in Europe, and renamed as ''Alone in the Dark: One-Eyed Jack's Revenge'' in North America. Gameplay The original game's horror theme has been significantly de-emphasized in the sequel. While there are some supernatural goings-on ( Voodoo black magic), the main villains are gangsters and pirates. While the enemies are revealed to be possessed by evil spirits, and are green and zombie-like in appearance, they are far from the shambling walking corpses of the first game, and walk, talk, and behave much like ordinary people, arming themselves with guns and shooting at the player. The player can pick up weapons on the way ...
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